1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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17 | |
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18 | #include "hud.h" |
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19 | |
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20 | #include "state.h" |
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21 | #include "debug.h" |
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22 | |
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23 | #include "world_entities/weapons/weapon_manager.h" |
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24 | #include "glgui_widget.h" |
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25 | #include "glgui_box.h" |
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26 | #include "glgui_bar.h" |
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27 | #include "elements/glgui_energywidgetvertical.h" |
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28 | |
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29 | #include "glgui_inputline.h" |
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30 | #include "specials/glgui_notifier.h" |
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31 | #include "elements/glgui_radar.h" |
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32 | |
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33 | |
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34 | |
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35 | /// HACK |
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36 | #include "player.h" |
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37 | #include "playable.h" |
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38 | |
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39 | ObjectListDefinition(Hud); |
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40 | /** |
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41 | * standard constructor |
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42 | * @todo this constructor is not jet implemented - do it |
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43 | */ |
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44 | Hud::Hud () |
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45 | { |
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46 | this->registerObject(this, Hud::_objectList); |
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47 | |
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48 | //this->setSize2D( |
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49 | this->weaponManager = NULL; |
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50 | this->weaponManagerSecondary = NULL; |
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51 | this->energyWidget = NULL; |
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52 | this->shieldWidget = NULL; |
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53 | this->armorWidget = NULL; |
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54 | //this->leftRect = NULL; |
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55 | //this->rightRect = NULL; |
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56 | this->resX = 1; |
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57 | this->resY = 1; |
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58 | |
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59 | this->overlayPercentage = 40; |
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60 | this->overlayActive = false; |
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61 | this->rightRect = new OrxGui::GLGuiImage(); |
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62 | this->leftRect = new OrxGui::GLGuiImage(); |
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63 | |
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64 | this->inputLine = new OrxGui::GLGuiInputLine(); |
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65 | this->inputLine->setParent2D(this); |
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66 | this->notifier = new OrxGui::GLGuiNotifier(); |
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67 | this->notifier->setParent2D(this); |
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68 | notifier->setAbsCoor2D(100,100); |
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69 | |
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70 | this->_radar = new OrxGui::GLGuiRadar(); |
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71 | |
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72 | this->subscribeEvent(ES_ALL, EV_VIDEO_RESIZE); |
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73 | this->subscribeEvent(ES_ALL, SDLK_TAB); |
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74 | |
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75 | //this->shipValuesBox = NULL; |
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76 | } |
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77 | |
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78 | |
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79 | /** |
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80 | * standard deconstructor |
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81 | */ |
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82 | Hud::~Hud () |
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83 | { |
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84 | delete this->inputLine; |
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85 | delete this->notifier; |
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86 | |
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87 | delete this->_radar; |
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88 | delete this->rightRect; |
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89 | delete this->leftRect; |
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90 | //if (this->shipValuesBox != NULL) |
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91 | //delete this->shipValuesBox; |
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92 | |
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93 | // delete what has to be deleted here |
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94 | } |
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95 | |
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96 | |
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97 | void Hud::loadParams(const TiXmlElement* root) |
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98 | { |
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99 | Element2D::loadParams(root); |
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100 | } |
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101 | |
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102 | void Hud::notifyUser(const std::string& message) |
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103 | { |
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104 | this->notifier->pushNotifyMessage(message); |
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105 | } |
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106 | |
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107 | void Hud::setBackGround() |
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108 | {} |
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109 | |
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110 | void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget) |
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111 | { |
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112 | //if (this->shipValuesBox == NULL) |
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113 | //this->createShipValuesBox(); |
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114 | |
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115 | // decopple old widget |
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116 | if (this->energyWidget != NULL) |
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117 | { |
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118 | this->energyWidget->hide(); |
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119 | } |
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120 | |
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121 | this->energyWidget = widget; |
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122 | if (this->energyWidget != NULL) |
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123 | { |
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124 | //this->energyWidget->shiftDir2D(270); |
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125 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedName("Electronics"); |
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126 | //this->shipValuesBox->pack(this->energyWidget); |
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127 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setStandardSettings(); |
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128 | this->energyWidget->setParent2D(this->leftRect); |
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129 | this->energyWidget->show(); |
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130 | /* this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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131 | this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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132 | } |
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133 | |
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134 | this->updateResolution(); |
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135 | } |
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136 | |
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137 | void Hud::setShiledWidget(OrxGui::GLGuiWidget* widget) |
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138 | { |
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139 | /* |
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140 | if (this->shipValuesBox == NULL) |
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141 | this->createShipValuesBox(); |
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142 | */ |
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143 | |
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144 | // decopple old widget |
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145 | if (this->shieldWidget != NULL) |
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146 | { |
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147 | this->shieldWidget->hide(); |
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148 | } |
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149 | |
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150 | this->shieldWidget = widget; |
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151 | if (this->shieldWidget != NULL) |
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152 | { |
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153 | //this->shieldWidget->shiftDir2D(270); |
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154 | //this->shipValuesBox->pack(this->shieldWidget); |
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155 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setStandardSettings(); |
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156 | this->shieldWidget->setParent2D(this->leftRect); |
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157 | this->shieldWidget->show(); |
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158 | /* this->shieldWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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159 | this->shieldWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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160 | } |
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161 | else |
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162 | printf("schild im hud nicht uebergeben!!!!!!!!!!!!!!!!!!!!!!!!!"); |
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163 | |
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164 | this->updateResolution(); |
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165 | } |
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166 | |
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167 | void Hud::setArmorWidget(OrxGui::GLGuiWidget* widget) |
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168 | { |
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169 | /* |
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170 | if (this->shipValuesBox == NULL) |
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171 | this->createShipValuesBox(); |
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172 | */ |
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173 | |
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174 | // decopple old widget |
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175 | if (this->armorWidget != NULL) |
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176 | { |
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177 | this->armorWidget->hide(); |
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178 | } |
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179 | |
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180 | this->armorWidget = widget; |
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181 | if (this->armorWidget != NULL) |
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182 | { |
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183 | //this->armorWidget->shiftDir2D(270); |
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184 | //this->shipValuesBox->pack(this->armorWidget); |
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185 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->armorWidget)->setStandardSettings(); |
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186 | this->armorWidget->setParent2D(this->leftRect); |
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187 | this->armorWidget->show(); |
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188 | /* this->armorWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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189 | this->armorWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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190 | } |
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191 | |
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192 | this->updateResolution(); |
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193 | } |
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194 | |
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195 | void Hud::setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec) |
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196 | { |
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197 | if (this->weaponManager != NULL) |
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198 | { |
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199 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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200 | { |
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201 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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202 | if (weapon != NULL) |
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203 | { |
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204 | weapon->getEnergyWidget()->hide(); |
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205 | this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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206 | } |
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207 | } |
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208 | } |
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209 | |
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210 | if (this->weaponManagerSecondary != NULL) |
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211 | { |
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212 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
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213 | { |
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214 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
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215 | if (weapon != NULL) |
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216 | { |
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217 | weapon->getEnergyWidget()->hide(); |
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218 | this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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219 | } |
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220 | } |
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221 | } |
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222 | |
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223 | this->weaponManager = weaponMan; |
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224 | this->weaponManagerSecondary = weaponManSec; |
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225 | |
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226 | this->updateWeaponManager(); |
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227 | // this->updateResolution(); |
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228 | } |
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229 | |
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230 | void Hud::updateWeaponManager() |
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231 | { |
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232 | // hide all the Widgets |
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233 | std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; |
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234 | for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) |
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235 | { |
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236 | (*weaponWidget)->hide(); |
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237 | } |
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238 | this->weaponsWidgetsPrim.clear(); |
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239 | |
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240 | for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) |
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241 | { |
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242 | (*weaponWidget)->hide(); |
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243 | } |
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244 | this->weaponsWidgetsSec.clear(); |
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245 | |
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246 | // add all that we need again. |
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247 | if (this->weaponManager != NULL) |
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248 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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249 | { |
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250 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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251 | if (weapon != NULL) |
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252 | { |
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253 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); |
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254 | weapon->getEnergyWidget()->setParent2D(this->rightRect); |
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255 | weapon->getEnergyWidget()->show(); |
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256 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); |
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257 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
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258 | weapon->getEnergyWidget()->setWidgetSize(120,30); |
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259 | //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
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260 | this->weaponsWidgetsPrim.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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261 | } |
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262 | } |
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263 | |
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264 | if (this->weaponManagerSecondary != NULL) |
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265 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
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266 | { |
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267 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
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268 | if (weapon != NULL) |
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269 | { |
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270 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); |
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271 | weapon->getEnergyWidget()->setParent2D(this->rightRect); |
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272 | weapon->getEnergyWidget()->show(); |
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273 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); |
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274 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
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275 | //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
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276 | this->weaponsWidgetsSec.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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277 | } |
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278 | } |
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279 | |
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280 | this->updateResolution(); |
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281 | |
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282 | } |
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283 | |
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284 | void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget) |
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285 | {} |
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286 | |
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287 | void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget) |
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288 | {} |
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289 | |
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290 | void Hud::updateResolution() |
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291 | { |
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292 | this->resX = State::getResX(); |
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293 | this->resY = State::getResY(); |
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294 | |
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295 | this->setSize2D(.2 * this->resX, this->resY); |
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296 | this->notifier->setAbsCoor2D(0.7 * this->resX, 0.3 * this->resY); |
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297 | this->notifier->setWidgetSize(0.25 * this->resX, 0.6 * this->resY); |
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298 | |
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299 | int overlayWidth = this->resX * (overlayPercentage)/(200); |
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300 | this->rightRect->hide(); |
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301 | this->leftRect->hide(); |
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302 | |
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303 | this->leftRect->setParent2D(this); |
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304 | this->leftRect->setWidgetSize(float(overlayWidth), float(this->resY)); |
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305 | this->leftRect->setAbsCoor2D(0,0); |
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306 | this->leftRect->setBackgroundTexture(Texture()); |
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307 | this->leftRect->setBackgroundColor(Color(0,0,0.7,0.2)); |
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308 | this->leftRect->setForegroundTexture(Texture()); |
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309 | this->leftRect->setForegroundColor(Color(0,0,0,0)); |
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310 | |
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311 | this->rightRect->setParent2D(this); |
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312 | this->rightRect->setWidgetSize(float(overlayWidth), float(this->resY)); |
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313 | this->rightRect->setAbsCoor2D(this->resX - overlayWidth,0); |
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314 | this->rightRect->setBackgroundTexture(Texture()); |
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315 | this->rightRect->setBackgroundColor(Color(0,0,0.7,0.2)); |
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316 | this->rightRect->setForegroundTexture(Texture()); |
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317 | this->rightRect->setForegroundColor(Color(0,0,0,0)); |
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318 | |
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319 | |
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320 | if (this->overlayActive == true) |
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321 | { |
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322 | this->rightRect->show(); |
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323 | this->leftRect->show(); |
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324 | } |
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325 | |
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326 | |
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327 | if (State::getPlayer() && State::getPlayer()->getPlayable() && State::getObjectManager()) |
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328 | { |
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329 | PRINTF(4)("UPDATING RADAR\n"); |
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330 | this->_radar->setParent2D(this->leftRect); |
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331 | this->_radar->setCenterNode(State::getPlayer()->getPlayable()); |
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332 | //this->_radar->addEntityList(&State::getObjectManager()->getEntityList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0)); |
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333 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_00), Color(1, 0, 0)); |
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334 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_01), Color(0, 0, 1)); |
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335 | this->_radar->setAbsCoor2D(0, 0.01 * this->resY); |
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336 | this->_radar->setWidgetSize(0.18 * this->resX, 0.2 * this->resY); |
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337 | this->_radar->setRange(300); |
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338 | this->_radar->show(); |
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339 | |
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340 | if (this->armorWidget != NULL) |
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341 | this->armorWidget->setRelCoor2D(100,0.2*this->resY + this->armorWidget->getSizeX2D()); |
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342 | if (this->shieldWidget != NULL) |
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343 | this->shieldWidget->setRelCoor2D(60,0.2*this->resY + this->armorWidget->getSizeX2D()); |
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344 | if (this->energyWidget != NULL) |
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345 | this->energyWidget->setRelCoor2D(20,0.2*this->resY + this->armorWidget->getSizeX2D()); |
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346 | //this->shieldWidget->setRelCoor2D(0.1*this->resX + this->armorWidget->getSizeX2D(),0); |
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347 | //this->energyWidget->setRelCoor2D(0.1*this->resX + this->armorWidget->getSizeX2D() + this->shieldWidget->getSizeX2D(),0); |
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348 | } |
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349 | |
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350 | /* |
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351 | if (this->shipValuesBox != NULL) |
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352 | { |
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353 | this->shipValuesBox->setAbsCoor2D(0.2 * this->resX, 0.4 * this->resY); |
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354 | this->shipValuesBox->setWidgetSize(.4 * this->resX, 0.1 * this->resY); |
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355 | } |
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356 | else |
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357 | createShipValuesBox(); |
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358 | */ |
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359 | |
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360 | std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; |
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361 | Vector2D pos(overlayWidth, 0.5*this->resY); |
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362 | |
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363 | // out of reasons i can't get behind, this version is segfaulting when calling getSizeX2D or getSizeY2D. the other |
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364 | // element2D- related function works tough.. :s |
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365 | |
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366 | for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) |
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367 | { |
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368 | if (pos.x < overlayWidth*0.2) |
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369 | { |
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370 | pos.x = overlayWidth; |
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371 | pos.y += (*weaponWidget)->getSizeX2D(); |
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372 | } |
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373 | pos.x -= (*weaponWidget)->getSizeY2D(); |
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374 | (*weaponWidget)->setAbsCoor2D(pos.x, pos.y); |
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375 | //(*weaponWidget)->setAbsCoor2D(0,100); |
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376 | (*weaponWidget)->show(); |
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377 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); |
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378 | } |
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379 | |
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380 | pos.y += 160; |
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381 | pos.x = overlayWidth; |
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382 | for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) |
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383 | { |
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384 | if (pos.x < overlayWidth*0.2) |
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385 | { |
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386 | pos.x = overlayWidth; |
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387 | pos.y += (*weaponWidget)->getSizeX2D(); |
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388 | } |
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389 | pos.x -= (*weaponWidget)->getSizeY2D(); |
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390 | (*weaponWidget)->setAbsCoor2D(pos.x, pos.y); |
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391 | (*weaponWidget)->show(); |
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392 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); |
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393 | } |
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394 | |
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395 | } |
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396 | |
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397 | void Hud::draw() const |
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398 | { |
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399 | // GLGuiWidget::draw(); |
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400 | } |
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401 | |
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402 | |
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403 | void Hud::process(const Event &event) |
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404 | { |
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405 | if (event.type == EV_VIDEO_RESIZE) |
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406 | this->updateResolution(); |
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407 | else if (event.type == SDLK_TAB) |
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408 | { |
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409 | /// TODO SHOW THE INPUT-LINE |
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410 | // this->inputLine->select(); |
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411 | } |
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412 | } |
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413 | |
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414 | /* |
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415 | void Hud::createShipValuesBox() |
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416 | { |
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417 | this->shipValuesBox = new OrxGui::GLGuiBox(OrxGui::Vertical); |
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418 | //this->shipValuesBox->setWidgetSize(1000,500); |
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419 | //this->shipValuesBox->setBackgroundTexture("maps/gui_container_background.png"); |
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420 | this->shipValuesBox->setBackgroundTexture(Texture()); |
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421 | this->shipValuesBox->setBackgroundColor(Color(0,0,1,0.5)); |
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422 | this->shipValuesBox->setVisibility(true); |
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423 | } |
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424 | */ |
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425 | |
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426 | |
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