1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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17 | |
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18 | #include "hud.h" |
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19 | |
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20 | #include "state.h" |
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21 | #include "debug.h" |
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22 | |
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23 | #include "world_entities/weapons/weapon_manager.h" |
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24 | #include "glgui_widget.h" |
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25 | |
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26 | #include "glgui_inputline.h" |
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27 | #include "specials/glgui_notifier.h" |
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28 | #include "elements/glgui_radar.h" |
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29 | |
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30 | |
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31 | |
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32 | /// HACK |
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33 | #include "player.h" |
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34 | #include "playable.h" |
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35 | |
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36 | ObjectListDefinition(Hud); |
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37 | /** |
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38 | * standard constructor |
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39 | * @todo this constructor is not jet implemented - do it |
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40 | */ |
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41 | Hud::Hud () |
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42 | { |
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43 | this->registerObject(this, Hud::_objectList); |
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44 | |
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45 | //this->setSize2D( |
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46 | this->weaponManager = NULL; |
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47 | this->weaponManagerSecondary = NULL; |
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48 | this->energyWidget = NULL; |
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49 | this->shieldWidget = NULL; |
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50 | this->armorWidget = NULL; |
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51 | this->resX = 1; |
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52 | this->resY = 1; |
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53 | |
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54 | this->inputLine = new OrxGui::GLGuiInputLine(); |
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55 | this->inputLine->setParent2D(this); |
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56 | this->notifier = new OrxGui::GLGuiNotifier(); |
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57 | this->notifier->setParent2D(this); |
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58 | notifier->setAbsCoor2D(100,100); |
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59 | |
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60 | this->_radar = new OrxGui::GLGuiRadar(); |
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61 | |
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62 | this->subscribeEvent(ES_ALL, EV_VIDEO_RESIZE); |
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63 | this->subscribeEvent(ES_ALL, SDLK_TAB); |
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64 | |
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65 | |
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66 | } |
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67 | |
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68 | |
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69 | /** |
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70 | * standard deconstructor |
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71 | */ |
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72 | Hud::~Hud () |
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73 | { |
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74 | delete this->inputLine; |
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75 | delete this->notifier; |
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76 | |
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77 | delete this->_radar; |
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78 | // delete what has to be deleted here |
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79 | } |
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80 | |
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81 | |
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82 | void Hud::loadParams(const TiXmlElement* root) |
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83 | { |
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84 | Element2D::loadParams(root); |
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85 | } |
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86 | |
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87 | void Hud::notifyUser(const std::string& message) |
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88 | { |
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89 | this->notifier->pushNotifyMessage(message); |
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90 | } |
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91 | |
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92 | void Hud::setBackGround() |
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93 | {} |
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94 | |
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95 | void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget) |
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96 | { |
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97 | // decopple old widget |
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98 | if (this->energyWidget != NULL) |
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99 | { |
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100 | this->energyWidget->hide(); |
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101 | } |
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102 | |
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103 | this->energyWidget = widget; |
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104 | if (this->energyWidget != NULL) |
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105 | { |
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106 | this->energyWidget->show(); |
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107 | this->energyWidget->setBackgroundTexture( "hud_energy_background.png"); |
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108 | /* this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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109 | this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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110 | } |
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111 | |
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112 | this->updateResolution(); |
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113 | } |
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114 | |
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115 | void Hud::setShiledWidget(OrxGui::GLGuiWidget* widget) |
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116 | {} |
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117 | |
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118 | void Hud::setArmorWidget(OrxGui::GLGuiWidget* widget) |
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119 | {} |
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120 | |
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121 | void Hud::setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec) |
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122 | { |
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123 | if (this->weaponManager != NULL) |
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124 | { |
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125 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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126 | { |
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127 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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128 | if (weapon != NULL) |
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129 | { |
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130 | weapon->getEnergyWidget()->hide(); |
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131 | this->weaponsWidgets.remove(weapon->getEnergyWidget()); |
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132 | } |
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133 | } |
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134 | } |
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135 | |
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136 | if (this->weaponManagerSecondary != NULL) |
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137 | { |
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138 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
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139 | { |
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140 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
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141 | if (weapon != NULL) |
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142 | { |
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143 | weapon->getEnergyWidget()->hide(); |
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144 | this->weaponsWidgets.remove(weapon->getEnergyWidget()); |
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145 | } |
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146 | } |
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147 | } |
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148 | |
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149 | this->weaponManager = weaponMan; |
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150 | this->weaponManagerSecondary = weaponManSec; |
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151 | |
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152 | this->updateWeaponManager(); |
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153 | // this->updateResolution(); |
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154 | } |
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155 | |
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156 | void Hud::updateWeaponManager() |
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157 | { |
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158 | // hide all the Widgets |
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159 | std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget; |
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160 | for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++) |
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161 | { |
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162 | (*weaponWidget)->hide(); |
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163 | } |
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164 | this->weaponsWidgets.clear(); |
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165 | |
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166 | // add all that we need again. |
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167 | if (this->weaponManager != NULL) |
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168 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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169 | { |
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170 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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171 | if (weapon != NULL) |
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172 | { |
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173 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); |
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174 | weapon->getEnergyWidget()->show(); |
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175 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); |
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176 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
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177 | //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
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178 | this->weaponsWidgets.push_back(weapon->getEnergyWidget()); |
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179 | } |
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180 | } |
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181 | |
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182 | if (this->weaponManagerSecondary != NULL) |
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183 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
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184 | { |
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185 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
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186 | if (weapon != NULL) |
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187 | { |
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188 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); |
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189 | weapon->getEnergyWidget()->show(); |
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190 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); |
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191 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
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192 | //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
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193 | this->weaponsWidgets.push_back(weapon->getEnergyWidget()); |
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194 | } |
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195 | } |
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196 | |
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197 | this->updateResolution(); |
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198 | |
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199 | } |
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200 | |
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201 | void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget) |
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202 | {} |
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203 | |
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204 | void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget) |
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205 | {} |
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206 | |
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207 | void Hud::updateResolution() |
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208 | { |
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209 | this->resX = State::getResX(); |
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210 | this->resY = State::getResY(); |
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211 | |
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212 | this->setSize2D(.2 * this->resX, this->resY); |
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213 | this->notifier->setAbsCoor2D(0.7 * this->resX, 0.3 * this->resY); |
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214 | this->notifier->setWidgetSize(0.25 * this->resX, 0.6 * this->resY); |
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215 | |
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216 | |
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217 | if (State::getPlayer() && State::getPlayer()->getPlayable() && State::getObjectManager()) |
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218 | { |
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219 | PRINTF(4)("UPDATING RADAR\n"); |
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220 | this->_radar->setCenterNode(State::getPlayer()->getPlayable()); |
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221 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0)); |
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222 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_02), Color(1.0, .2, .2)); |
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223 | this->_radar->setAbsCoor2D(0.8 * this->resX, 0.01 * this->resY); |
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224 | this->_radar->setWidgetSize(0.2 * this->resX, 0.2 * this->resY); |
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225 | this->_radar->setRange(300); |
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226 | this->_radar->show(); |
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227 | } |
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228 | |
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229 | |
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230 | if (this->energyWidget != NULL) |
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231 | { |
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232 | this->energyWidget->setAbsCoor2D(0.0 * this->resX, 0.85 * this->resY); |
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233 | this->energyWidget->setWidgetSize(.25 * this->resX, 0.1 * this->resY); |
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234 | } |
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235 | |
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236 | |
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237 | std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget; |
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238 | Vector2D pos(0.3, .9); |
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239 | for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++, pos.x+=.1) |
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240 | { |
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241 | if (pos.x > .8) |
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242 | { |
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243 | pos.x = 0.3; |
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244 | pos.y -= .1; |
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245 | |
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246 | } |
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247 | (*weaponWidget)->setAbsCoor2D(pos.x*this->resX, pos.y*this->resY); |
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248 | (*weaponWidget)->setWidgetSize(.02*this->resX, .1 *this->resY); |
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249 | (*weaponWidget)->show(); |
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250 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); |
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251 | } |
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252 | } |
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253 | |
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254 | void Hud::draw() const |
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255 | { |
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256 | // GLGuiWidget::draw(); |
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257 | } |
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258 | |
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259 | |
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260 | void Hud::process(const Event &event) |
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261 | { |
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262 | if (event.type == EV_VIDEO_RESIZE) |
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263 | this->updateResolution(); |
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264 | else if (event.type == SDLK_TAB) |
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265 | { |
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266 | /// TODO SHOW THE INPUT-LINE |
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267 | // this->inputLine->select(); |
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268 | } |
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269 | |
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270 | |
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271 | } |
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272 | |
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273 | |
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