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source: orxonox.OLD/branches/playability/src/util/hud.cc @ 10373

Last change on this file since 10373 was 10368, checked in by patrick, 18 years ago

merged the branche playability into the trunk

File size: 16.5 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "hud.h"
19
20#include "state.h"
21#include "debug.h"
22
23#include "world_entities/weapons/weapon_manager.h"
24#include "glgui_widget.h"
25#include "glgui_box.h"
26#include "glgui_bar.h"
27#include "elements/glgui_energywidgetvertical.h"
28
29#include "glgui_inputline.h"
30#include "specials/glgui_notifier.h"
31#include "elements/glgui_radar.h"
32#include "world_entities/space_ships/space_ship.h"
33
34
35
36/// HACK
37#include "player.h"
38#include "playable.h"
39
40ObjectListDefinition(Hud);
41/**
42 * standard constructor
43 * @todo this constructor is not jet implemented - do it
44*/
45Hud::Hud ()
46{
47  this->registerObject(this, Hud::_objectList);
48
49  //this->setSize2D(
50  this->weaponManager = NULL;
51  this->weaponManagerSecondary = NULL;
52  this->energyWidget = NULL;
53  this->shieldWidget = NULL;
54  this->armorWidget = NULL;
55  //this->leftRect = NULL;
56  //this->rightRect = NULL;
57  this->resX = 1;
58  this->resY = 1;
59
60  this->overlayPercentage = 40;
61  this->overlayActive = false;
62  this->rightRect = new OrxGui::GLGuiImage();
63  this->leftRect = new OrxGui::GLGuiImage();
64
65  this->inputLine = new OrxGui::GLGuiInputLine();
66  this->inputLine->setParent2D(this);
67  this->notifier = new OrxGui::GLGuiNotifier();
68  this->notifier->setParent2D(this);
69  notifier->setAbsCoor2D(100,100);
70
71  this->_radar = new OrxGui::GLGuiRadar();
72  this->radarCenterNode = NULL;
73
74  this->subscribeEvent(ES_ALL, EV_VIDEO_RESIZE);
75  this->subscribeEvent(ES_ALL, SDLK_TAB);
76
77  //this->shipValuesBox = NULL;
78}
79
80
81/**
82 * standard deconstructor
83*/
84Hud::~Hud ()
85{
86  delete this->inputLine;
87  delete this->notifier;
88
89  delete this->_radar;
90  delete this->rightRect;
91  delete this->leftRect;
92  //if (this->shipValuesBox != NULL)
93    //delete this->shipValuesBox;
94
95  // delete what has to be deleted here
96}
97
98
99void Hud::loadParams(const TiXmlElement* root)
100{
101  Element2D::loadParams(root);
102}
103
104void Hud::notifyUser(const std::string& message)
105{
106  this->notifier->pushNotifyMessage(message);
107}
108
109void Hud::setBackGround()
110{}
111
112void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget)
113{
114  //if (this->shipValuesBox == NULL)
115    //this->createShipValuesBox();
116
117  // decopple old widget
118  if (this->energyWidget != NULL)
119  {
120    this->energyWidget->hide();
121  }
122
123  this->energyWidget = widget;
124  if (this->energyWidget != NULL)
125  {
126    //this->energyWidget->shiftDir2D(270);
127    //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedName("Electronics");
128    //this->shipValuesBox->pack(this->energyWidget);
129    //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setStandardSettings();
130    this->energyWidget->setParent2D(this->leftRect);
131    this->energyWidget->show();
132    /*    this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png");
133        this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/
134  }
135
136  this->updateResolution();
137}
138
139void Hud::setShiledWidget(OrxGui::GLGuiWidget* widget)
140{
141  /*
142  if (this->shipValuesBox == NULL)
143    this->createShipValuesBox();
144  */
145
146  // decopple old widget
147  if (this->shieldWidget != NULL)
148  {
149    this->shieldWidget->hide();
150  }
151
152  this->shieldWidget = widget;
153  if (this->shieldWidget != NULL)
154  {
155    //this->shieldWidget->shiftDir2D(270);
156    //this->shipValuesBox->pack(this->shieldWidget);
157    //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setStandardSettings();
158    this->shieldWidget->setParent2D(this->leftRect);
159    this->shieldWidget->show();
160    /*    this->shieldWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png");
161        this->shieldWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/
162  }
163  else
164    printf("schild im hud nicht uebergeben!!!!!!!!!!!!!!!!!!!!!!!!!");
165
166  this->updateResolution();
167}
168
169void Hud::setArmorWidget(OrxGui::GLGuiWidget* widget)
170{
171  /*
172  if (this->shipValuesBox == NULL)
173    this->createShipValuesBox();
174  */
175
176// decopple old widget
177  if (this->armorWidget != NULL)
178  {
179    this->armorWidget->hide();
180  }
181
182  this->armorWidget = widget;
183  if (this->armorWidget != NULL)
184  {
185    //this->armorWidget->shiftDir2D(270);
186    //this->shipValuesBox->pack(this->armorWidget);
187    //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->armorWidget)->setStandardSettings();
188    this->armorWidget->setParent2D(this->leftRect);
189    this->armorWidget->show();
190    /*    this->armorWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png");
191        this->armorWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/
192  }
193
194  this->updateResolution();
195}
196
197void Hud::setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec)
198{
199  //clearWeaponManager();
200
201  //Hide all widgets
202  if (this->weaponManager != NULL)
203  {
204    for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++)
205    {
206      Weapon* weapon = this->weaponManager->getWeapon(i);
207      if (weapon != NULL)
208      {
209        weapon->getEnergyWidget()->hide();
210        //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget()));
211      }
212    }
213  }
214
215  if (this->weaponManagerSecondary != NULL)
216  {
217    for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++)
218    {
219      Weapon* weapon = this->weaponManagerSecondary->getWeapon(i);
220      if (weapon != NULL)
221      {
222        weapon->getEnergyWidget()->hide();
223        //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget()));
224      }
225    }
226  }
227
228  this->weaponManager = weaponMan;
229  this->weaponManagerSecondary = weaponManSec; 
230
231  this->updateWeaponManager();
232  //  this->updateResolution();
233}
234
235/*
236void Hud::clearWeaponManager()
237{
238  //Hide all widgets
239  if (this->weaponManager != NULL)
240  {
241    for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++)
242    {
243      Weapon* weapon = this->weaponManager->getWeapon(i);
244      if (weapon != NULL)
245      {
246        weapon->getEnergyWidget()->hide();
247        //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget()));
248      }
249    }
250  }
251
252  if (this->weaponManagerSecondary != NULL)
253  {
254    for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++)
255    {
256      Weapon* weapon = this->weaponManagerSecondary->getWeapon(i);
257      if (weapon != NULL)
258      {
259        weapon->getEnergyWidget()->hide();
260        //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget()));
261      }
262    }
263  }
264
265  //this->weaponsWidgetsPrim.clear();
266  //this->weaponsWidgetsSec.clear();
267}
268*/
269
270void Hud::updateWeaponManager()
271{
272  // hide all the Widgets
273 
274  std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget;
275  for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++)
276  {
277    (*weaponWidget)->hide();
278  }
279  this->weaponsWidgetsPrim.clear();
280
281  for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++)
282  {
283    (*weaponWidget)->hide();
284  }
285  this->weaponsWidgetsSec.clear();
286 
287
288  // add all that we need again.
289
290  if (this->weaponManager != NULL)
291    for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++)
292    {
293      Weapon* weapon = this->weaponManager->getWeapon(i);
294      if (weapon != NULL)
295      {
296        //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName());
297        weapon->getEnergyWidget()->setParent2D(this->rightRect);
298        weapon->getEnergyWidget()->show();
299        weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1));
300        weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6));
301        weapon->getEnergyWidget()->setWidgetSize(120,30);
302        //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6);
303        this->weaponsWidgetsPrim.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget()));
304      }
305    }
306
307  if (this->weaponManagerSecondary != NULL)
308    for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++)
309    {
310      Weapon* weapon = this->weaponManagerSecondary->getWeapon(i);
311      if (weapon != NULL)
312      {
313        //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName());
314        weapon->getEnergyWidget()->setParent2D(this->rightRect);
315        weapon->getEnergyWidget()->show();
316        weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1));
317        weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6));
318        weapon->getEnergyWidget()->setWidgetSize(150,50);
319        //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6);
320        this->weaponsWidgetsSec.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget()));
321      }
322    }
323
324  this->updateResolution();
325
326}
327
328void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget)
329{}
330
331void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget)
332{}
333
334void Hud::updateResolution()
335{
336  this->resX = State::getResX();
337  this->resY = State::getResY();
338
339  this->setSize2D(.2 * this->resX, this->resY);
340  this->notifier->setAbsCoor2D(0.7 * this->resX, 0.3 * this->resY);
341  this->notifier->setWidgetSize(0.25 * this->resX, 0.6 * this->resY);
342
343  int overlayWidth = 0;
344  if (overlayPercentage >= 20)
345    overlayWidth = this->resX * (overlayPercentage)/(200);
346  else
347    overlayWidth = this->resX * 0.1;
348  //if (overlayWidth < 100)
349    //overlayWidth = 100;
350
351  this->rightRect->hide();
352  this->leftRect->hide();
353
354  this->leftRect->setParent2D(this);
355  this->leftRect->setWidgetSize(float(overlayWidth), float(this->resY));
356  this->leftRect->setAbsCoor2D(0,0);
357  this->leftRect->setBackgroundTexture(Texture());
358  this->leftRect->setBackgroundColor(Color(0,0,0.7,0.2));
359  this->leftRect->setForegroundTexture(Texture());
360  this->leftRect->setForegroundColor(Color(0,0,0,0));
361
362  this->rightRect->setParent2D(this);
363  this->rightRect->setWidgetSize(float(overlayWidth), float(this->resY));
364  this->rightRect->setAbsCoor2D(this->resX - overlayWidth,0);
365  this->rightRect->setBackgroundTexture(Texture());
366  this->rightRect->setBackgroundColor(Color(0,0,0.7,0.2));
367  this->rightRect->setForegroundTexture(Texture());
368  this->rightRect->setForegroundColor(Color(0,0,0,0));
369
370
371  if (this->overlayActive == true)
372  {
373    this->rightRect->show();
374    this->leftRect->show();
375  }
376
377
378  if (State::getPlayer() && State::getPlayer()->getPlayable() && State::getObjectManager())
379  {
380    PRINTF(4)("UPDATING RADAR\n");
381    this->_radar->setParent2D(this->leftRect);
382    if (radarCenterNode == NULL)
383      this->_radar->setCenterNode(State::getPlayer()->getPlayable());
384    else
385      this->_radar->setCenterNode(this->radarCenterNode);
386
387    //this->_radar->addEntityList(&State::getObjectManager()->getEntityList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0));
388    this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_00), Color(1, 0, 0));
389    this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_01), Color(0, 0, 1));
390    this->_radar->setAbsCoor2D(0, 0.01 * this->resY);
391    this->_radar->setWidgetSize(overlayWidth, overlayWidth);
392    this->_radar->setRange(300);
393    this->_radar->show();
394   
395    int statWidgetsNumber = 0;
396    float expectedArmorSizeX = 0;
397    float expectedArmorSizeY = 0;
398    float newSizeY = 0; float newSizeX = 0;
399    float moduloWidth = 0;
400
401    if (this->armorWidget != NULL)
402    {
403      expectedArmorSizeX = 150;
404      expectedArmorSizeY = 50;
405      statWidgetsNumber++;
406    }
407
408    if (this->shieldWidget != NULL)
409      statWidgetsNumber++;
410   
411    if (this->energyWidget != NULL)
412      statWidgetsNumber++;
413
414    if (expectedArmorSizeY * statWidgetsNumber > overlayWidth)
415    {
416      newSizeY = overlayWidth / float(statWidgetsNumber);
417      newSizeX = expectedArmorSizeX;
418      PRINTF(0)("Statwidgets resized\n");
419    }
420    else
421    {
422      newSizeY = expectedArmorSizeY;
423      newSizeX = expectedArmorSizeX;
424      moduloWidth = int(overlayWidth) % int(expectedArmorSizeY * statWidgetsNumber);
425    }
426
427    float posY = overlayWidth + newSizeX;
428
429    if (this->armorWidget != NULL)
430    {
431      this->armorWidget->setSize2D(newSizeX, newSizeY);
432      this->armorWidget->setRelCoor2D((statWidgetsNumber - 1) * newSizeY + 3 * moduloWidth / (statWidgetsNumber + 1),posY);
433    }
434    if (this->shieldWidget != NULL)
435    {
436      this->shieldWidget->setSize2D(newSizeX, newSizeY);
437      this->shieldWidget->setRelCoor2D((statWidgetsNumber - 2) * newSizeY + 2 *moduloWidth / (statWidgetsNumber + 1),posY);
438    }
439    if (this->energyWidget != NULL)
440    {
441      this->energyWidget->setSize2D(newSizeX, newSizeY);
442      this->energyWidget->setRelCoor2D(moduloWidth / (statWidgetsNumber + 1),posY);
443    }
444
445    /*
446    if (this->armorWidget != NULL)
447      this->armorWidget->setRelCoor2D(100,0.2*this->resY + this->armorWidget->getSizeX2D());
448    if (this->shieldWidget != NULL)
449      this->shieldWidget->setRelCoor2D(60,0.2*this->resY + this->armorWidget->getSizeX2D());
450    if (this->energyWidget != NULL)
451      this->energyWidget->setRelCoor2D(20,0.2*this->resY + this->armorWidget->getSizeX2D());
452    */
453    //this->shieldWidget->setRelCoor2D(0.1*this->resX + this->armorWidget->getSizeX2D(),0);
454    //this->energyWidget->setRelCoor2D(0.1*this->resX + this->armorWidget->getSizeX2D() + this->shieldWidget->getSizeX2D(),0);
455  }
456
457  /*
458  if (this->shipValuesBox != NULL)
459  {
460    this->shipValuesBox->setAbsCoor2D(0.2 * this->resX, 0.4 * this->resY);
461    this->shipValuesBox->setWidgetSize(.4 * this->resX, 0.1 * this->resY);
462  }
463  else
464    createShipValuesBox();
465  */
466
467  std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget;
468  Vector2D pos = Vector2D(overlayWidth, 0.4*this->resY);
469  float largestWidgetSizeX = 0;
470  //PRINTF(0)("Cur Pos: %f,%f\n",pos.x,pos.y);
471  // out of reasons i can't get behind, this version is segfaulting when calling getSizeX2D or getSizeY2D. the other
472  // element2D- related function works tough.. :s
473
474  for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++)
475  {
476    float ySize = (*weaponWidget)->getSizeY2D();
477    float xSize = (*weaponWidget)->getSizeX2D();
478    if (xSize > largestWidgetSizeX)
479      largestWidgetSizeX = xSize;
480    if (pos.x < ySize)
481    {
482      pos.x = overlayWidth;
483      pos.y += largestWidgetSizeX;
484    }
485    pos.x -= ySize;
486    (*weaponWidget)->setAbsCoor2D(pos.x + this->rightRect->getAbsCoor2D().x, pos.y);
487    //(*weaponWidget)->setAbsCoor2D(0,100);
488    (*weaponWidget)->show();
489    //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName());
490  }
491 
492  weaponWidget = this->weaponsWidgetsSec.begin();
493  float expectedWidgetSizeY = 0;
494  if (weaponWidget != this->weaponsWidgetsSec.end())
495  {
496    expectedWidgetSizeY = (*weaponWidget)->getSizeY2D();
497  }
498  pos.y = resY - expectedWidgetSizeY * 0.6;
499  pos.x = overlayWidth + this->rightRect->getAbsCoor2D().x;
500
501  for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++)
502  {
503    float ySize = (*weaponWidget)->getSizeY2D();
504    float xSize = (*weaponWidget)->getSizeX2D();
505    if (xSize > largestWidgetSizeX)
506      largestWidgetSizeX = xSize;
507    if (pos.x < ySize)
508    {
509      pos.x = overlayWidth;
510      pos.y -= largestWidgetSizeX + expectedWidgetSizeY * 0.6;
511    }
512    pos.x -= ySize;
513    //PRINTF(0)("secweaponwidget y-size: %f/n", (*weaponWidget)->getSizeY2D());
514    (*weaponWidget)->setAbsCoor2D(pos.x + this->rightRect->getAbsCoor2D().x, pos.y);
515    (*weaponWidget)->show();
516    //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName());
517  }
518
519}
520
521void Hud::draw() const
522{
523  //  GLGuiWidget::draw();
524}
525
526
527void Hud::process(const Event &event)
528{
529  if (event.type == EV_VIDEO_RESIZE)
530    this->updateResolution();
531  else if (event.type == SDLK_TAB)
532  {
533    /// TODO SHOW THE INPUT-LINE
534  //  this->inputLine->select();
535  }
536}
537
538/*
539void Hud::createShipValuesBox()
540{
541  this->shipValuesBox = new OrxGui::GLGuiBox(OrxGui::Vertical);
542  //this->shipValuesBox->setWidgetSize(1000,500);
543  //this->shipValuesBox->setBackgroundTexture("maps/gui_container_background.png");
544  this->shipValuesBox->setBackgroundTexture(Texture());
545  this->shipValuesBox->setBackgroundColor(Color(0,0,1,0.5));
546  this->shipValuesBox->setVisibility(true);
547}
548*/
549
550
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