[4838] | 1 | /*! |
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[6437] | 2 | * @file hud.h |
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| 3 | * @brief Definition of the ingame HUD. |
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[3245] | 4 | */ |
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[1853] | 5 | |
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[6437] | 6 | #ifndef _HUD_H |
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| 7 | #define _HUD_H |
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[1853] | 8 | |
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[8448] | 9 | #include "element_2d.h" |
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[8990] | 10 | #include "event_listener.h" |
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[10111] | 11 | #include "glgui_box.h" |
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[8994] | 12 | |
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| 13 | |
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[4838] | 14 | // FORWARD DECLARATION |
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[6442] | 15 | class WeaponManager; |
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[8518] | 16 | namespace OrxGui { |
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| 17 | class GLGuiWidget; |
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| 18 | class GLGuiNotifier; |
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| 19 | class GLGuiInputLine; |
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[8994] | 20 | class GLGuiRadar; |
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[8518] | 21 | } |
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| 22 | |
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[8972] | 23 | //! A class that renders a HUD (Heads Up Display for User Information). |
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[8990] | 24 | class Hud : public Element2D, public EventListener |
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[6438] | 25 | { |
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[9869] | 26 | ObjectListDeclaration(Hud); |
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[1853] | 27 | |
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[6438] | 28 | public: |
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[6437] | 29 | Hud(); |
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| 30 | virtual ~Hud(); |
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[1853] | 31 | |
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[6441] | 32 | |
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[6512] | 33 | virtual void loadParams(const TiXmlElement* root); |
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[6438] | 34 | |
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[8518] | 35 | void notifyUser(const std::string& message); |
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| 36 | |
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| 37 | |
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[6437] | 38 | void setBackGround(); |
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[8145] | 39 | void setEnergyWidget(OrxGui::GLGuiWidget* widget); |
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| 40 | void setShiledWidget(OrxGui::GLGuiWidget* widget); |
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| 41 | void setArmorWidget(OrxGui::GLGuiWidget* widget); |
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[10139] | 42 | inline OrxGui::GLGuiWidget* getEnergyWidget() {return this->energyWidget;}; |
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| 43 | inline OrxGui::GLGuiWidget* getShieldWidget() {return this->shieldWidget;}; |
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| 44 | inline OrxGui::GLGuiWidget* getArmorWidget() {return this->armorWidget;}; |
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| 45 | |
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[9965] | 46 | void setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec = NULL); |
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[3245] | 47 | |
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[8145] | 48 | void addWeaponWidget(OrxGui::GLGuiWidget* widget); |
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| 49 | void removeWeaponWidget(OrxGui::GLGuiWidget* widget); |
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[6437] | 50 | |
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[8995] | 51 | OrxGui::GLGuiRadar* radar() const { return _radar; }; |
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| 52 | |
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[6443] | 53 | void updateWeaponManager(); |
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| 54 | |
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[6441] | 55 | void draw() const; |
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[8990] | 56 | virtual void process(const Event &event); |
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[6437] | 57 | |
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[8990] | 58 | |
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[6441] | 59 | private: |
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| 60 | void updateResolution(); |
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[10139] | 61 | void createShipValuesBox(); |
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[7062] | 62 | |
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[6438] | 63 | private: |
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[6441] | 64 | unsigned int resX; |
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| 65 | unsigned int resY; |
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[3245] | 66 | |
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[8145] | 67 | OrxGui::GLGuiWidget* energyWidget; |
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| 68 | OrxGui::GLGuiWidget* shieldWidget; |
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| 69 | OrxGui::GLGuiWidget* armorWidget; |
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[10111] | 70 | OrxGui::GLGuiBox* shipValuesBox; |
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[6437] | 71 | |
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[8518] | 72 | OrxGui::GLGuiNotifier* notifier; |
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| 73 | OrxGui::GLGuiInputLine* inputLine; |
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[8995] | 74 | OrxGui::GLGuiRadar* _radar; |
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[8518] | 75 | |
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[6442] | 76 | WeaponManager* weaponManager; |
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[9965] | 77 | WeaponManager* weaponManagerSecondary; |
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[6442] | 78 | |
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[8145] | 79 | std::list<OrxGui::GLGuiWidget*> weaponsWidgets; //!< WeaponWidgets will be displayed one after another |
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[1853] | 80 | }; |
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| 81 | |
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[6437] | 82 | #endif /* _HUD_H */ |
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