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source: orxonox.OLD/branches/playability/src/util/hud.h @ 10233

Last change on this file since 10233 was 10233, checked in by muellmic, 18 years ago

energy bars are now changing its colors, adding hud overlay - very strange coordinate behaviour tough, awaiting fix

File size: 2.8 KB
Line 
1/*!
2 * @file hud.h
3 * @brief Definition of the ingame HUD.
4*/
5
6#ifndef _HUD_H
7#define _HUD_H
8
9#include "element_2d.h"
10#include "event_listener.h"
11#include "glgui_box.h"
12#include "elements/glgui_energywidgetvertical.h"
13
14
15// FORWARD DECLARATION
16class WeaponManager;
17namespace OrxGui {
18  class GLGuiWidget;
19  class GLGuiNotifier;
20  class GLGuiInputLine;
21  class GLGuiRadar;
22}
23
24//! A class that renders a HUD (Heads Up Display for User Information).
25class Hud : public Element2D, public EventListener
26{
27  ObjectListDeclaration(Hud);
28
29public:
30  Hud();
31  virtual ~Hud();
32
33
34  virtual void loadParams(const TiXmlElement* root);
35
36  void notifyUser(const std::string& message);
37
38
39  void setBackGround();
40  void setEnergyWidget(OrxGui::GLGuiWidget* widget);
41  void setShiledWidget(OrxGui::GLGuiWidget* widget);
42  void setArmorWidget(OrxGui::GLGuiWidget* widget);
43  inline OrxGui::GLGuiWidget* getEnergyWidget() {return this->energyWidget;};
44  inline OrxGui::GLGuiWidget* getShieldWidget() {return this->shieldWidget;};
45  inline OrxGui::GLGuiWidget* getArmorWidget() {return this->armorWidget;};
46
47  void setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec = NULL);
48
49  void addWeaponWidget(OrxGui::GLGuiWidget* widget);
50  void removeWeaponWidget(OrxGui::GLGuiWidget* widget);
51
52  OrxGui::GLGuiRadar* radar() const { return _radar; };
53
54  void updateWeaponManager();
55
56  inline void setOverlayPercentage(int perc) 
57  {
58    if (perc > 100) perc = 100;
59    else if (perc < 0) perc = 0;
60
61    this->overlayPercentage = perc;
62    updateResolution();
63  };
64
65  inline void setOverlayActive(bool b)
66  {
67    overlayActive = b;
68    updateResolution();
69  };
70
71  void draw() const;
72  virtual void process(const Event &event);
73
74
75  private:
76    void updateResolution();
77    //void createShipValuesBox();
78
79private:
80  unsigned int             resX;
81  unsigned int             resY;
82
83  float                    travelZoneWidth; //the percentage of the screen, the player has got for his movements. should always be a value between 0 and 1;
84
85  OrxGui::GLGuiWidget*     energyWidget;
86  OrxGui::GLGuiWidget*     shieldWidget;
87  OrxGui::GLGuiWidget*     armorWidget;
88
89  OrxGui::GLGuiNotifier*   notifier;
90  OrxGui::GLGuiInputLine*  inputLine;
91  OrxGui::GLGuiRadar*      _radar;
92
93  OrxGui::GLGuiWidget*     rightRect;
94  OrxGui::GLGuiWidget*     leftRect;
95  bool                     overlayActive;
96  int                      overlayPercentage; //the percentage of the screen, the player has got for his movements. should always be a value between 0 and 1;
97
98  WeaponManager*           weaponManager;
99  WeaponManager*           weaponManagerSecondary;
100
101  std::list<OrxGui::GLGuiEnergyWidgetVertical*> weaponsWidgetsPrim; //!< WeaponWidgets will be displayed one after another
102  std::list<OrxGui::GLGuiEnergyWidgetVertical*> weaponsWidgetsSec;
103};
104
105#endif /* _HUD_H */
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