1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Christian Meyer |
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13 | co-programmer: Benjamin Grauer |
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14 | */ |
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15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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16 | |
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17 | #include "camera.h" |
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18 | #include "key_mapper.h" |
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19 | #include "glincl.h" |
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20 | #include "util/loading/load_param.h" |
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21 | #include "world_entity.h" |
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22 | #include "vector.h" |
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23 | #include "targets.h" |
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24 | #include "track/track.h" |
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25 | #include "script_class.h" |
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26 | |
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27 | |
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28 | ObjectListDefinition(Camera); |
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29 | |
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30 | CREATE_SCRIPTABLE_CLASS(Camera, |
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31 | addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor)) |
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32 | ->addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX)) |
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33 | ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY)) |
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34 | ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ)) |
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35 | ); |
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36 | |
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37 | /** |
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38 | * creates a Camera |
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39 | */ |
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40 | Camera::Camera() |
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41 | { |
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42 | this->registerObject(this, Camera::_objectList); |
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43 | |
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44 | this->init(); |
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45 | } |
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46 | |
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47 | |
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48 | Camera::Camera(const TiXmlElement* root) |
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49 | { |
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50 | this->registerObject(this, Camera::_objectList); |
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51 | |
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52 | if( root != NULL) |
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53 | this->loadParams(root); |
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54 | |
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55 | this->init(); |
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56 | |
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57 | } |
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58 | |
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59 | |
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60 | /** |
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61 | * default destructor |
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62 | */ |
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63 | Camera::~Camera() |
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64 | {} |
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65 | |
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66 | void Camera::init() |
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67 | { |
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68 | this->toList( OM_COMMON); |
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69 | //this->setName("camera"); |
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70 | this->target = new CameraTarget(); |
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71 | this->target->masta=this; |
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72 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW0); |
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73 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW1); |
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74 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW2); |
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75 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW3); |
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76 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW4); |
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77 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW5); |
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78 | |
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79 | //this->setFovy(90); |
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80 | this->setAspectRatio(1.33f); |
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81 | this->setClipRegion(.1, 10000); |
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82 | |
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83 | this->viewTopFovy = 60; |
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84 | this->viewNormalFovy = 90; |
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85 | this->viewFrontFovy = 120; |
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86 | this->viewRightFovy = 90; |
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87 | this->viewLeftFovy = 90; |
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88 | |
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89 | this->viewTopDistance = 70; |
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90 | this->viewNormalDistance = 10; |
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91 | this->viewFrontDistance = 4; |
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92 | this->viewRightDistance = 10; |
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93 | this->viewLeftDistance = 10; |
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94 | |
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95 | this->setViewMode(Camera::ViewNormal); |
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96 | |
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97 | this->setParentMode(PNODE_ALL); |
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98 | this->eventHandling = true; |
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99 | |
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100 | //add to track |
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101 | if(this->entityTrack) |
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102 | this->setParent(this->entityTrack->getTrackNode()); |
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103 | } |
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104 | |
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105 | /** |
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106 | * focuses the Camera onto a Target |
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107 | * @param target the new PNode the Camera should look at. |
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108 | */ |
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109 | void Camera::lookAt(PNode* target) |
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110 | { |
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111 | this->target->setParentSoft(target,0.2); |
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112 | } |
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113 | |
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114 | /** |
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115 | * @returns The PNode of the Target (from there you can get position and so on |
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116 | */ |
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117 | PNode* Camera::getTargetNode() const |
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118 | { |
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119 | return (PNode*)this->target; |
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120 | } |
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121 | |
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122 | void Camera::setTargetNode(PNode* target) |
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123 | { |
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124 | this->target->setParent(target); |
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125 | } |
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126 | |
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127 | /** |
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128 | * sets a new AspectRatio |
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129 | * @param aspectRatio the new aspect ratio to set (width / height) |
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130 | */ |
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131 | void Camera::setAspectRatio(float aspectRatio) |
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132 | { |
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133 | this->aspectRatio = aspectRatio; |
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134 | } |
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135 | |
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136 | /** |
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137 | * Sets a new clipping region |
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138 | * @param nearClip The near clip plane |
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139 | * @param farClip The far clip plane |
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140 | */ |
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141 | void Camera::setClipRegion(float nearClip, float farClip) |
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142 | { |
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143 | this->nearClip = nearClip; |
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144 | this->farClip = farClip; |
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145 | } |
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146 | |
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147 | /** |
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148 | * sets the new VideoMode and initializes iteration to it. |
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149 | * @param mode the mode to change to. |
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150 | */ |
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151 | void Camera::setViewMode(ViewMode mode) |
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152 | { |
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153 | currentMode = mode; |
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154 | switch (mode) |
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155 | { |
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156 | default: |
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157 | case Camera::ViewNormal: |
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158 | { |
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159 | this->fovy = viewNormalFovy; |
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160 | this->toFovy = viewNormalFovy; |
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161 | //this->fovy = 60; |
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162 | //this->toFovy = 60; |
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163 | this->setRelCoorSoft(-2.0/3.0 * this->viewNormalDistance, 1.0/3.0 * this->viewNormalDistance, 0); |
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164 | this->target->setRelCoorSoft(0,0,0); |
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165 | break; |
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166 | } |
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167 | case Camera::ViewBehind: |
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168 | break; |
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169 | case Camera::ViewFront: |
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170 | { |
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171 | this->fovy = viewFrontFovy; |
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172 | this->toFovy = viewFrontFovy; |
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173 | this->setRelCoorSoft(this->viewFrontDistance, 0, 0, 5); |
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174 | this->target->setRelCoorSoft(Vector(10,0,0), 5); |
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175 | break; |
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176 | } |
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177 | case Camera::ViewLeft: |
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178 | { |
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179 | this->fovy = viewLeftFovy; |
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180 | this->toFovy = viewLeftFovy; |
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181 | this->setRelCoorSoft(0, 1, -viewLeftDistance, .5); |
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182 | this->target->setRelCoorSoft(0,0,0); |
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183 | break; |
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184 | } |
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185 | case Camera::ViewRight: |
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186 | { |
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187 | this->fovy = viewRightFovy; |
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188 | this->toFovy = viewRightFovy; |
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189 | this->setRelCoorSoft(Vector(0, 1, viewRightDistance), 0.5); |
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190 | this->target->setRelCoorSoft(0,0,0); |
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191 | break; |
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192 | } |
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193 | case Camera::ViewTop: |
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194 | { |
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195 | this->fovy= viewTopFovy; |
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196 | this->toFovy = viewTopFovy; |
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197 | this->setRelCoor(Vector(-0.05, this->viewTopDistance , 0)); |
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198 | this->target->setRelCoor(0,0,0); |
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199 | } |
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200 | } |
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201 | } |
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202 | |
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203 | |
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204 | /** |
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205 | * Updates the position of the camera. |
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206 | * @param dt: The time that elapsed. |
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207 | */ |
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208 | void Camera::tick(float dt) |
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209 | { |
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210 | //update frustum plane |
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211 | this->viewVector = (this->target->getAbsCoor() - this->getAbsCoor()).getNormalized(); |
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212 | this->frustumPlane = Plane(this->viewVector, this->getAbsCoor() + this->viewVector * 0.1); |
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213 | this->upVector = this->getAbsDirV(); |
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214 | |
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215 | // iteration for fovy |
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216 | float tmpFovy = (this->toFovy - this->fovy); |
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217 | if (fabsf(tmpFovy) > 0.01) |
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218 | this->fovy += tmpFovy * fabsf(dt); |
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219 | |
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220 | if(this->entityTrack) |
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221 | this->entityTrack->tick(dt); |
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222 | |
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223 | |
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224 | |
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225 | |
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226 | //iterate(float dt, translate, target) |
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227 | target->translate(dt); |
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228 | } |
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229 | |
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230 | |
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231 | void Camera::draw() const |
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232 | { |
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233 | if( this->entityTrack != NULL && this->isDrawTrack()) |
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234 | this->entityTrack->drawGraph(); |
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235 | } |
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236 | |
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237 | |
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238 | /** |
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239 | * initialize rendering perspective according to this camera |
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240 | * |
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241 | * This is called immediately before the rendering cycle starts, it sets all global |
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242 | * rendering options as well as the GL_PROJECTION matrix according to the camera. |
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243 | */ |
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244 | void Camera::apply () |
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245 | { |
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246 | // switching to Projection Matrix |
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247 | glMatrixMode (GL_PROJECTION); |
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248 | glLoadIdentity (); |
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249 | |
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250 | gluPerspective(this->fovy, |
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251 | this->aspectRatio, |
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252 | this->nearClip, |
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253 | this->farClip); |
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254 | |
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255 | |
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256 | // setting up the perspective |
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257 | // speed-up feature |
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258 | glMatrixMode (GL_MODELVIEW); |
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259 | glLoadIdentity(); |
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260 | |
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261 | |
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262 | } |
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263 | |
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264 | void Camera::project() |
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265 | { |
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266 | Vector cameraPosition = this->getAbsCoor(); |
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267 | Vector targetPosition = this->target->getAbsCoor(); |
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268 | |
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269 | |
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270 | //Setting the Camera Eye, lookAt and up Vectors |
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271 | gluLookAt(cameraPosition.x, cameraPosition.y, cameraPosition.z, |
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272 | targetPosition.x, targetPosition.y, targetPosition.z, |
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273 | this->upVector.x, this->upVector.y, this->upVector.z); |
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274 | } |
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275 | |
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276 | |
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277 | /** |
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278 | * processes an event |
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279 | * @param event: the event to process |
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280 | */ |
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281 | void Camera::process(const Event &event) |
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282 | { |
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283 | if (eventHandling == true) |
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284 | { |
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285 | if( event.type == KeyMapper::PEV_VIEW0) |
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286 | { |
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287 | this->setViewMode(Camera::ViewNormal); |
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288 | } |
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289 | else if( event.type == KeyMapper::PEV_VIEW1) |
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290 | { |
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291 | this->setViewMode(Camera::ViewBehind); |
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292 | } |
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293 | else if( event.type == KeyMapper::PEV_VIEW2) |
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294 | { |
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295 | this->setViewMode(Camera::ViewFront); |
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296 | } |
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297 | else if( event.type == KeyMapper::PEV_VIEW3) |
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298 | { |
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299 | this->setViewMode(Camera::ViewLeft); |
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300 | } |
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301 | else if( event.type == KeyMapper::PEV_VIEW4) |
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302 | { |
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303 | this->setViewMode(Camera::ViewRight); |
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304 | } |
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305 | else if( event.type == KeyMapper::PEV_VIEW5) |
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306 | { |
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307 | this->setViewMode(Camera::ViewTop); |
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308 | } |
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309 | } |
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310 | } |
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311 | |
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312 | |
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313 | void Camera::loadParams(const TiXmlElement* root) |
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314 | { |
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315 | // Do the PNode loading stuff |
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316 | WorldEntity::loadParams(root); |
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317 | |
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318 | LoadParam(root, "viewTopFovy", this, Camera, setViewTopFovy); |
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319 | LoadParam(root, "viewFrontFovy", this, Camera, setViewFrontFovy); |
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320 | LoadParam(root, "viewLeftFovy", this, Camera, setViewLeftFovy); |
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321 | LoadParam(root, "viewRightFovy", this, Camera, setViewRightFovy); |
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322 | LoadParam(root, "viewBehindFovy", this, Camera, setViewBehindFovy); |
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323 | LoadParam(root, "viewNormalFovy", this, Camera, setViewNormalFovy); |
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324 | |
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325 | LoadParam(root, "viewTopDistance", this, Camera, setViewTopDistance); |
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326 | LoadParam(root, "viewFrontDistance", this, Camera, setViewFrontDistance); |
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327 | LoadParam(root, "viewLeftDistance", this, Camera, setViewLeftDistance); |
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328 | LoadParam(root, "viewRightDistance", this, Camera, setViewRightDistance); |
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329 | LoadParam(root, "viewBehindDistance", this, Camera, setViewBehindDistance); |
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330 | LoadParam(root, "viewNormalDistance", this, Camera, setViewNormalDistance); |
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331 | } |
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332 | |
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333 | |
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334 | void Camera::setViewTopFovy(float fovy) |
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335 | { |
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336 | this->viewTopFovy = fovy; |
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337 | } |
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338 | |
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339 | void Camera::setViewFrontFovy(float fovy) |
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340 | { |
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341 | this->viewFrontFovy = fovy; |
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342 | } |
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343 | |
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344 | void Camera::setViewLeftFovy(float fovy) |
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345 | { |
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346 | this->viewLeftFovy = fovy; |
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347 | } |
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348 | |
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349 | void Camera::setViewRightFovy(float fovy) |
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350 | { |
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351 | this->viewRightFovy = fovy; |
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352 | } |
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353 | |
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354 | void Camera::setViewBehindFovy(float fovy) |
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355 | { |
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356 | this->viewBehindFovy = fovy; |
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357 | } |
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358 | |
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359 | void Camera::setViewNormalFovy(float fovy) |
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360 | { |
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361 | this->viewNormalFovy = fovy; |
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362 | } |
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363 | |
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364 | void Camera::setViewTopDistance(float Distance) |
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365 | { |
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366 | this->viewTopDistance = Distance; |
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367 | } |
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368 | |
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369 | void Camera::setViewFrontDistance(float Distance) |
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370 | { |
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371 | this->viewFrontDistance = Distance; |
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372 | } |
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373 | |
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374 | void Camera::setViewLeftDistance(float Distance) |
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375 | { |
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376 | this->viewLeftDistance = Distance; |
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377 | } |
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378 | |
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379 | void Camera::setViewRightDistance(float Distance) |
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380 | { |
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381 | this->viewRightDistance = Distance; |
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382 | } |
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383 | |
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384 | void Camera::setViewBehindDistance(float Distance) |
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385 | { |
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386 | this->viewBehindDistance = Distance; |
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387 | } |
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388 | |
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389 | void Camera::setViewNormalDistance(float Distance) |
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390 | { |
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391 | this->viewNormalDistance = Distance; |
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392 | } |
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393 | |
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394 | |
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395 | |
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396 | |
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397 | void Camera::glLookAt(float eyex, float eyey, float eyez, float centerx, float centery, float centerz, float upx, float upy, float upz) |
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398 | { |
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399 | //Vector* eye=new Vector(eyex, eyey, eyez); |
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400 | Vector* center=new Vector (centerx, centery, centerz); |
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401 | Vector* up=new Vector(upx, upy, upz); |
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402 | |
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403 | center->x-=eyex; |
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404 | center->y-=eyey; |
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405 | center->z-=eyez; |
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406 | |
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407 | center->normalize(); |
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408 | up->normalize(); |
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409 | Vector* s = VectorProd(center, up); |
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410 | Vector* u = VectorProd(s, center); |
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411 | GLfloat Matrix[]={s->x, s->y, s->z, 0, u->x, u->y, u->z, 0, -center->x, -center->y, -center->z, 0, 0, 0, 0, 1}; |
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412 | |
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413 | glMultMatrixf(Matrix); |
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414 | glTranslated(-eyex, -eyey, -eyez); |
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415 | delete center; |
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416 | delete up; |
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417 | delete s; |
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418 | delete u; |
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419 | |
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420 | } |
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421 | |
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422 | |
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423 | |
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424 | |
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425 | Vector* Camera::VectorProd(Vector* v1, Vector* v2) |
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426 | { |
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427 | Vector* temp= new Vector(); |
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428 | temp->x=v1->y * v2->z - v1->z * v2->y; |
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429 | temp->y=v1->z * v2->x - v1->x * v2->z; |
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430 | temp->z=v1->x * v2->y - v1->y * v2->x; |
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431 | return temp; |
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432 | } |
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433 | |
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434 | |
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435 | |
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436 | |
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437 | |
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438 | |
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439 | |
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440 | |
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441 | |
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442 | |
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443 | |
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444 | |
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445 | |
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446 | |
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447 | /////////////////// |
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448 | // CAMERA-TARGET // |
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449 | /////////////////// |
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450 | //REATE_FACTORY(CameraTarget); |
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451 | |
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452 | |
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453 | ObjectListDefinition(CameraTarget); |
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454 | |
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455 | |
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456 | CameraTarget::CameraTarget() |
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457 | { |
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458 | this->registerObject(this, CameraTarget::_objectList); |
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459 | // this->setParentMode(PNODE_MOVEMENT); |
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460 | this->speed=1; |
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461 | translateTo.x=0; |
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462 | translateTo.y=0; |
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463 | translateTo.z=0; |
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464 | rotateBy.x=0; |
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465 | rotateBy.y=0; |
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466 | rotateBy.z=0; |
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467 | target=createStick(); |
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468 | } |
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469 | |
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470 | |
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471 | void CameraTarget::detach() |
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472 | { |
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473 | masta->setParentSoft(target); |
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474 | masta->getTargetNode()->setParentSoft(target); |
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475 | } |
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476 | |
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477 | PNode* CameraTarget::createStick() |
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478 | { |
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479 | return new Targets(); |
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480 | } |
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481 | |
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482 | |
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483 | void CameraTarget::atach(PNode* object) |
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484 | { |
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485 | masta->setParentSoft(object); |
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486 | masta->getTargetNode()->setParentSoft(object); |
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487 | } |
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488 | |
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489 | |
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490 | |
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491 | |
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492 | Vector CameraTarget::iterate(float dt, const Vector* Target, const Vector* cam) |
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493 | { |
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494 | |
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495 | |
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496 | Vector tmpVec; |
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497 | tmpVec= (*Target - *cam); |
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498 | tmpVec.normalize(); |
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499 | return tmpVec; |
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500 | |
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501 | } |
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502 | |
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503 | |
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504 | void CameraTarget::translate(float dt) |
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505 | { |
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506 | if (fabs(translateTo.len() - (target->getAbsCoor()).len()) >= 11 ) |
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507 | { |
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508 | Vector tmpVec= iterate(dt, &translateTo, &(masta->getAbsCoor())); |
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509 | target->shiftCoor(speed*tmpVec.x, speed*tmpVec.y, speed*tmpVec.z); |
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510 | } |
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511 | } |
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512 | |
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513 | Vector * CameraTarget::rotate(Vector* newPos, float speed) |
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514 | { |
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515 | |
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516 | } |
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517 | |
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518 | void CameraTarget::jump(float x, float y, float z) |
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519 | { |
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520 | target->setAbsCoor(x,y,z); |
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521 | } |
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522 | |
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523 | |
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524 | void CameraTarget::trans(float x, float y, float z) |
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525 | { |
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526 | Vector tmpVec=Vector(x,y,z); |
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527 | if( this->getParent()) |
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528 | this->getParent()->setRelCoor(this->getParent()->getRelCoor()); |
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529 | translateNow(&tmpVec); |
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530 | } |
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531 | |
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532 | void CameraTarget::translateNow(Vector* vec) |
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533 | { |
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534 | translateTo=*vec; |
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535 | } |
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536 | |
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537 | void CameraTarget::changeSpeed(float speed) |
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538 | { |
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539 | if (speed!=0) |
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540 | this->speed=speed; |
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541 | return; |
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542 | } |
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543 | |
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544 | |
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545 | bool CameraTarget::isDone() |
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546 | { |
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547 | if (fabs(translateTo.len() - (target->getAbsCoor()).len()) >= 11 ) |
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548 | return 0; |
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549 | else |
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550 | return 1; |
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551 | } |
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