Last change
on this file since 10156 was
10154,
checked in by marcscha, 18 years ago
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Wobblegrid addition for alienweapons
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File size:
895 bytes
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Line | |
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1 | /*! |
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2 | * @file wobblegrid.h |
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3 | */ |
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4 | |
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5 | #ifndef _WOBBLEGRID_H |
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6 | #define _WOBBLEGRID_H |
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7 | |
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8 | #include "world_entity.h" |
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9 | |
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10 | class Material; |
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11 | class TiXmlElement; |
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12 | class Grid; |
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13 | |
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14 | class Wobblegrid : public WorldEntity |
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15 | { |
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16 | ObjectListDeclaration(Wobblegrid); |
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17 | public: |
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18 | Wobblegrid(int size, const TiXmlElement* root = NULL); |
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19 | Wobblegrid( const TiXmlElement* root = NULL); |
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20 | virtual ~Wobblegrid(); |
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21 | |
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22 | void init(); |
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23 | void loadParams(const TiXmlElement* root); |
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24 | |
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25 | void setTexture(const std::string& textureFile); |
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26 | |
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27 | inline float sgn(float x) { if(likely(x==0)) return 0.0f; else return x / fabsf(x);}; |
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28 | virtual void tick(float dt); |
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29 | virtual void draw() const; |
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30 | |
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31 | private: |
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32 | Material* material; |
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33 | Grid* grid; //!< current projected positions transformed into billboard state |
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34 | |
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35 | int subdivision; |
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36 | |
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37 | int size; |
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38 | |
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39 | float angle; |
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40 | float angularSpeed; |
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41 | }; |
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42 | |
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43 | #endif /* _WOBBLEGRID_H */ |
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