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source: orxonox.OLD/branches/playability/src/world_entities/npcs/ground_turret.cc @ 10332

Last change on this file since 10332 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 3.9 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Manuel Leuenberger
13   co-programmer: ...
14*/
15
16#include "ground_turret.h"
17#include "model.h"
18#include "world_entities/weapons/turret.h"
19
20#include "state.h"
21#include "playable.h"
22#include "player.h"
23
24
25#include "util/loading/factory.h"
26#include "network_game_manager.h"
27#include "util/loading/load_param.h"
28
29#include "effects/explosion.h"
30
31#include "class_id_DEPRECATED.h"
32
33ObjectListDefinitionID(GroundTurret, CL_GROUND_TURRET);
34CREATE_FACTORY(GroundTurret);
35
36
37/**
38 * constructs and loads a GroundTurret from a XML-element
39 * @param root the XML-element to load from
40 */
41GroundTurret::GroundTurret(const TiXmlElement* root)
42    : NPC(root)
43{
44  this->init();
45  if (root != NULL)
46    this->loadParams(root);
47}
48
49
50/**
51 * standard deconstructor
52 */
53GroundTurret::~GroundTurret ()
54{
55}
56
57
58/**
59 * initializes the GroundTurret
60 * @todo change this to what you wish
61 */
62void GroundTurret::init()
63{
64  this->registerObject(this, GroundTurret::_objectList);
65  this->loadModel("models/ground_turret_#.obj", 5);
66  this->left = NULL;
67  this->right = NULL;
68
69  this->setHealthMax(300);
70  this->setHealth(300);
71
72  this->weaponHolder[0].addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT);
73  this->weaponHolder[1].addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT);
74
75  this->weaponHolder[0].setRelCoor(0,25,0);
76  this->weaponHolder[0].setParent(this);
77  this->weaponHolder[1].setParent(this);
78}
79
80
81/**
82 * @brief loads a GroundTurret from a XML-element
83 * @param root the XML-element to load from
84 * @todo make the class Loadable
85 */
86void GroundTurret::loadParams(const TiXmlElement* root)
87{
88  // all the clases this Entity is directly derived from must be called in this way, to load all settings.
89  NPC::loadParams(root);
90
91  /**
92   * @todo: make the class Loadable
93   */
94  const TiXmlElement* element;
95
96  element = root->FirstChildElement("weapon-left");
97  if (element != NULL) element = element->FirstChildElement();
98  this->left = dynamic_cast<Weapon*>( Factory::fabricate( element) );
99  if (this->left)
100  {
101    this->left->setParent(this);
102    this->left->toList(this->getOMListNumber());
103    this->left->setRelCoor(0,10,-5);
104    this->left->requestAction( WA_ACTIVATE);
105    this->left->setParent(&this->weaponHolder[0]);
106  }
107
108  element = root->FirstChildElement("weapon-right");
109  if (element != NULL)  if (element != NULL) element = element->FirstChildElement();
110  this->right = dynamic_cast<Weapon*>( Factory::fabricate( element) );
111  if (this->right)
112  {
113    this->right->setParent(this);
114    this->right->toList(this->getOMListNumber());
115    this->right->setRelCoor(0,10,5);
116    this->left->requestAction( WA_ACTIVATE);
117    this->right->setParent(&this->weaponHolder[0]);
118  }
119}
120
121/**
122 * advances the GroundTurret about time seconds
123 * @param time the Time to step
124 */
125void GroundTurret::tick(float dt)
126{
127  if(this->getHealth() > 0.0f
128    ) // HACK <--- YOU ARE THE MOTHERFUCKER
129  {
130    if (likely(this->left != NULL))
131    {
132      //    this->left->tickW(dt);
133      this->left->requestAction(WA_SHOOT);
134    }
135    if (likely(this->right != NULL))
136    {
137      //    this->right->tickW(dt);
138      this->right->requestAction(WA_SHOOT);
139    }
140  }
141}
142
143/**
144 * draws this worldEntity
145 */
146void GroundTurret::draw () const
147{
148  WorldEntity::draw();
149
150  if (this->left != NULL)
151    this->left->draw();
152  if (this->right != NULL)
153    this->right->draw();
154}
155
156
157
158/**
159 *
160 *
161 */
162void GroundTurret::postSpawn ()
163{
164}
165
166/**
167 *
168 *
169 */
170void GroundTurret::leftWorld ()
171{
172}
173
174void GroundTurret::destroy(WorldEntity* killer)
175{
176  this->setAbsDirSoft(Quaternion(-90, Vector(0,0,1)), 90);
177  Explosion::explode(this, Vector(10,10,10));
178
179  this->toList(OM_DEAD);
180}
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