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source: orxonox.OLD/branches/playability/src/world_entities/particles/emitter_node.h @ 10590

Last change on this file since 10590 was 10368, checked in by patrick, 18 years ago

merged the branche playability into the trunk

File size: 1.4 KB
Line 
1/*!
2 * @file emitter_node.h
3  *  Definition of a EmitterNode
4  *  An emitter node is a node that takes an emitter and a particle system and keeps them alive for a given amount of time.
5*/
6
7#ifndef _EMITTER_NODE_H
8#define _EMITTER_NODE_H
9
10#include "world_entity.h"
11#include "dot_emitter.h"
12#include "particle_system.h"
13
14// FORWARD DECLARATION
15class DotEmitter;
16class ParticleEmitter;
17class TiXmlElement;
18
19//! A class to handle an Emitter.
20class EmitterNode : public WorldEntity
21{
22  ObjectListDeclaration(EmitterNode);
23public:
24  EmitterNode(float lifetime);
25  virtual ~EmitterNode();
26
27  virtual void loadParams(const TiXmlElement* root = NULL);
28 
29  virtual void tick( float time);
30
31  bool start();
32  inline void setVelocity(Vector velocity) { this->velocity = velocity;};
33
34  inline void setupParticle(DotEmitter* emitter, ParticleSystem* system) { this->emitter = emitter; this->emitter->setParent( this); this->system = system;} ;
35  void setLifetime( float lifeTime) { this->lifeSpan  = lifeTime;};
36
37private:
38  float           lifeSpan;           //!< Life time of this emitter node
39  float           lifeCycle;         
40  bool            started;            //!< was this emitter node started?
41
42  Vector          velocity;           //!< Velocity per second of the node
43
44  DotEmitter*  emitter;          //!< emitter which is held and kept alive
45  ParticleSystem*   system;           //!< system to be used on the particle emitter
46};
47
48#endif /* _EMITTER_NODE_H */
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