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source: orxonox.OLD/branches/playability/src/world_entities/particles/model_particles.cc @ 10429

Last change on this file since 10429 was 10317, checked in by patrick, 18 years ago

merged branche data-fix back to trunk. this breaks compatibility with the old data/trunk data repository! be sure to update your data trunk

File size: 3.4 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
17
18#include "model_particles.h"
19
20#include "util/loading/load_param.h"
21#include "util/loading/factory.h"
22#include "material.h"
23#include "state.h"
24#include "shell_command.h"
25#include "debug.h"
26
27
28
29ObjectListDefinition(ModelParticles);
30CREATE_FACTORY(ModelParticles);
31
32SHELL_COMMAND(texture, ModelParticles, setMaterialTexture)
33->defaultValues("textures/evil-flower.png");
34
35
36
37/**
38 *  standard constructor
39 * @param maxCount the Count of particles in the System
40 * @param type The Type of the ModelParticles
41*/
42ModelParticles::ModelParticles (unsigned int maxCount)
43    : ParticleSystem(maxCount)
44{
45  this->init();
46}
47
48/**
49 * @brief creates a Particle System out of a XML-element
50 * @param root: the XML-element to load from
51 */
52ModelParticles::ModelParticles(const TiXmlElement* root)
53{
54  this->init();
55  if (root != NULL)
56    this->loadParams(root);
57}
58
59/**
60 *  standard deconstructor
61*/
62ModelParticles::~ModelParticles()
63{ }
64
65/**
66 * @brief initializes the ModelParticles with default values
67*/
68void ModelParticles::init()
69{
70  this->registerObject(this, ModelParticles::_objectList);
71
72  this->material.setDiffuseMap("textures/radial-trans-noise.png");
73}
74
75
76/**
77 * loads Parameters from a TiXmlElement
78 * @param root the XML-element to load from.
79 */
80void ModelParticles::loadParams(const TiXmlElement* root)
81{
82  ParticleSystem::loadParams(root);
83
84  LoadParam(root, "texture", this, ModelParticles, setMaterialTexture);
85}
86
87/**
88 * @brief sets the Texutre that is placed onto the particles
89 * @param textureFile the Texture to load onto these ModelParticles
90 */
91void ModelParticles::setMaterialTexture(const std::string& textureFile)
92{
93  this->material.setDiffuseMap(textureFile);
94}
95
96/**
97 * @brief draws all the Particles of this System
98 *
99 * The Cases in this Function all do the same:
100 * Drawing all the particles with the appropriate Type.
101 * This is just the fastest Way to do this, but will most likely be changed in the future.
102 */
103void ModelParticles::draw() const
104{
105  glPushAttrib(GL_ENABLE_BIT);
106  Particle* drawPart = particles;
107
108  GLboolean checkLight = false;
109  glGetBooleanv(GL_LIGHTING, &checkLight);
110  if (checkLight == GL_TRUE)
111    glDisable(GL_LIGHTING);
112  glMatrixMode(GL_MODELVIEW);
113
114  this->material.select();
115  glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA);
116
117  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_MODULATE);
118
119  if (likely(this->getModel() != NULL))
120    while (likely(drawPart != NULL))
121    {
122      glPushMatrix();
123      glMatrixMode(GL_MODELVIEW);
124      /* move */
125      glTranslatef(drawPart->position.x, drawPart->position.y, drawPart->position.z);
126      /* scale */
127      glScalef(drawPart->radius, drawPart->radius, drawPart->radius);
128      /* rotate */
129      Vector tmpRot = drawPart->orientation.getSpacialAxis();
130      glRotatef (drawPart->orientation.getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
131
132      this->getModel()->draw();
133
134      glPopMatrix();
135      drawPart = drawPart->next;
136    }
137  else
138    PRINTF(2)("no model loaded onto ParticleSystem-%s\n", this->getCName());
139  glPopAttrib();
140}
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