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source: orxonox.OLD/branches/playability/src/world_entities/particles/particle_system.cc @ 10373

Last change on this file since 10373 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 14.6 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
17
18#include "particle_system.h"
19
20#include "particle_emitter.h"
21
22#include "physics/fields/field.h"
23#include "model.h"
24
25#include "util/loading/load_param_xml.h"
26#include "util/loading/factory.h"
27#include "material.h"
28#include "state.h"
29#include "shell_command.h"
30
31#include <algorithm>
32
33ObjectListDefinition(ParticleSystem);
34
35/**
36 *  standard constructor
37 * @param maxCount the Count of particles in the System
38 * @param type The Type of the ParticleSystem
39*/
40ParticleSystem::ParticleSystem (unsigned int maxCount)
41{
42  this->registerObject(this, ParticleSystem::_objectList);
43
44  this->setMaxCount(PARTICLE_DEFAULT_MAX_COUNT);
45  this->count = 0;
46  this->particles = NULL;
47  this->deadList = NULL;
48  this->conserve = 1.0;
49  this->lifeSpan = 1.0; this->randomLifeSpan = 0.0;
50
51  this->toList(OM_ENVIRON);
52
53  this->maxCount = maxCount;
54}
55
56/**
57 * @brief standard deconstructor
58 */
59ParticleSystem::~ParticleSystem()
60{
61  // deleting all the living Particles
62  while (this->particles)
63  {
64    Particle* tmpDelPart = this->particles;
65    this->particles = this->particles->next;
66    delete tmpDelPart;
67  }
68
69  // deleting all the dead particles
70  while (this->deadList)
71  {
72    Particle* tmpDelPart = this->deadList;
73    this->deadList = this->deadList->next;
74    delete tmpDelPart;
75  }
76
77  while(!this->emitters.empty())
78  {
79    this->removeEmitter(this->emitters.front());
80  }
81
82}
83
84
85/**
86 * @brief loads Parameters from a TiXmlElement
87 * @param root the XML-element to load from.
88 */
89void ParticleSystem::loadParams(const TiXmlElement* root)
90{
91  WorldEntity::loadParams(root);
92  PhysicsInterface::loadParams(root);
93
94  LoadParam(root, "max-count", this, ParticleSystem, setMaxCount)
95  .describe("the maximal count of Particles, that can be emitted into this system");
96
97  LoadParam(root, "life-span", this, ParticleSystem, setLifeSpan)
98  .describe("sets the life-span of the Particles.");
99
100  LoadParam(root, "conserve", this, ParticleSystem, setConserve)
101  .describe("sets the Conserve factor of the Particles (1.0: they keep all their energy, 0.0:they keep no energy)");
102
103  LoadParamXML(root, "emitters", this, ParticleSystem, loadEmitters);
104
105  LOAD_PARAM_START_CYCLE(root, element);
106  {
107    element->ToText();
108    // PER-PARTICLE-ATTRIBUTES:
109    LoadParam_CYCLE(element, "radius", this, ParticleSystem, setRadius)
110    .describe("The Radius of each particle over time (TimeIndex [0-1], radius at TimeIndex, randomRadius at TimeIndex)");
111
112    LoadParam_CYCLE(element, "mass", this, ParticleSystem, setMass)
113    .describe("The Mass of each particle over time (TimeIndex: [0-1], mass at TimeIndex, randomMass at TimeIndex)");
114
115    LoadParam_CYCLE(element, "color", this, ParticleSystem, setColor)
116    .describe("The Color of each particle over time (TimeIndex: [0-1], red: [0-1], green: [0-1], blue: [0-1], alpha: [0-1])");
117  }
118  LOAD_PARAM_END_CYCLE(element);
119
120  LoadParam(root, "precache", this, ParticleSystem, precache)
121  .describe("Precaches the ParticleSystem for %1 seconds, %2 times per Second")
122  .defaultValues(1.0, 25.0);
123}
124
125/**
126 * @brief loads the Emitters from An XML-Root
127 * @param root the XML-Element to load all emitters from
128 */
129void ParticleSystem::loadEmitters(const TiXmlElement* root)
130{
131  LOAD_PARAM_START_CYCLE(root, element);
132  {
133    BaseObject* emitter = Factory::fabricate(element);
134    if (emitter != NULL)
135    {
136      if (emitter->isA(ParticleEmitter::staticClassID()))
137        this->addEmitter(dynamic_cast<ParticleEmitter*>(emitter));
138      else
139      {
140        PRINTF(2)("Tried to load an Element of type '%s' that should be a ParticleEmitter onto '%s::%s'.\n",
141                  emitter->getClassCName(), this->getClassCName(), this->getCName());
142        delete emitter;
143      }
144    }
145    else
146    {
147      PRINTF(2)("Could not Generate Emitter for system %s::%s (wrong type in XML-format)\n", this->getClassCName(), getCName());
148    }
149  }
150  LOAD_PARAM_END_CYCLE(element);
151}
152
153/**
154 * @param maxCount the maximum count of particles that can be emitted
155 */
156void ParticleSystem::setMaxCount(unsigned int maxCount)
157{
158  this->maxCount = maxCount;
159  PRINTF(4)("MAXCOUNT of %s::%s is %d\n", this->getClassCName(), this->getCName(), maxCount);
160}
161
162// setting properties
163/**
164 * @brief Sets the lifespan of newly created particles
165 * @param lifeSpan the LifeSpan of each particle in the System
166 * @param randomLifeSpan the Deviation from lifeSpan (random Value).
167*/
168void ParticleSystem::setLifeSpan(float lifeSpan, float randomLifeSpan)
169{
170  this->lifeSpan = lifeSpan;
171  this->randomLifeSpan = randomLifeSpan;
172  PRINTF(4)("LifeTime of %s::%s is %f\n", this->getClassCName(), this->getCName(), lifeSpan);
173}
174
175/**
176 * @brief sets the conserve Factor of newly created particles
177 * @param conserve sets the conserve factor of each particle.
178 * Conserve is the ammount of energy a particle takes from the last Frame into the next.
179 * A Value of 1 means, that all energy is conserved, a Value of 0 means infinit friction.
180 */
181void ParticleSystem::setConserve(float conserve)
182{
183  if (conserve > 1.0)
184    this->conserve = 1.0;
185  else if (conserve < 0.0)
186    this->conserve = 0.0;
187  else
188    this->conserve = conserve;
189
190  PRINTF(4)("Conserve of %s::%s is %f\n", this->getClassCName(), this->getCName(), conserve);
191}
192
193/////////////////////////////
194/* Per-Particle Attributes */
195/////////////////////////////
196/**
197 * @brief sets a key in the radius-animation on a per-particle basis
198 * @param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1]
199 * @param radius the radius at this position
200 * @param randRadius the randRadius at this position
201*/
202void ParticleSystem::setRadius(float lifeCycleTime, float radius, float randRadius)
203{
204  this->radiusAnim.changeValue(lifeCycleTime, radius);
205  this->randRadiusAnim.changeValue(lifeCycleTime, randRadius);
206
207  PRINTF(4)("Radius of %s::%s at timeSlice %f is %f with a Random of %f\n",
208    this->getClassCName(), this->getCName(), lifeCycleTime, radius, randRadius);
209}
210
211/**
212 * @brief sets a key in the mass-animation on a per-particle basis
213 * @param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1]
214 * @param mass the mass at this position
215 * @param randMass the randomMass at this position
216*/
217void ParticleSystem::setMass(float lifeCycleTime, float mass, float randMass)
218{
219  this->massAnim.changeValue(lifeCycleTime, mass);
220  this->randMassAnim.changeValue(lifeCycleTime, randMass);
221}
222
223/**
224 * @brief sets a key in the color-animation on a per-particle basis
225 * @param lifeCycleTime: the time (partilceLifeTime/particleAge) [0-1]
226 * @param red: red
227 * @param green: green
228 * @param blue: blue
229 * @param alpha: alpha
230*/
231void ParticleSystem::setColor(float lifeCycleTime, float red, float green, float blue, float alpha)
232{
233  this->colorAnim[0].changeValue(lifeCycleTime, red);
234  this->colorAnim[1].changeValue(lifeCycleTime, green);
235  this->colorAnim[2].changeValue(lifeCycleTime, blue);
236  this->colorAnim[3].changeValue(lifeCycleTime, alpha);
237
238  PRINTF(4)("Color of %s::%s on timeslice %f is r:%f g:%f b:%f a:%f\n",
239    this->getClassCName(), this->getCName(), lifeCycleTime, red, green, blue, alpha);
240}
241
242/**
243 * @brief sets a key in the color-animation on a per-particle basis
244 * @param lifeCycleTime: the time (partilceLifeTime/particleAge) [0-1]
245 * @param color the Color.
246 */
247void ParticleSystem::setColor(float lifeCycleTime, const Color& color)
248{
249  this->setColor(lifeCycleTime, color.r(), color.g(), color.b(), color.a());
250}
251
252
253/**
254 * @brief adds an Emitter to this System.
255 * @param emitter the Emitter to add.
256 */
257void ParticleSystem::addEmitter(ParticleEmitter* emitter)
258{
259  assert (emitter != NULL);
260  if (emitter->getSystem() != NULL)
261    emitter->getSystem()->removeEmitter(emitter);
262  emitter->system = this;
263  this->emitters.push_back(emitter);
264}
265
266/**
267 * @brief removes a ParticleEmitter from this System
268 * @param emitter the Emitter to remove
269 */
270void ParticleSystem::removeEmitter(ParticleEmitter* emitter)
271{
272  assert (emitter != NULL);
273  emitter->system = NULL;
274  this->emitters.remove(emitter);
275  /*  std::list<ParticleEmitter*>::iterator it = std::find(this->emitters.begin(), this->emitters.end(), emitter);
276  if (it != this->emitters.end())
277    this->emitters.erase(it);*/
278}
279
280/**
281 * @brief does a Precaching, meaning, that the ParticleSystem(and its emitters) will be ticked force
282 * @param seconds: seconds
283 * @param ticksPerSeconds times per Second.
284 */
285void ParticleSystem::precache(unsigned int seconds, unsigned int ticksPerSecond)
286{
287  std::list<ParticleEmitter*>::iterator emitter;
288  for (emitter = this->emitters.begin(); emitter != this->emitters.end(); emitter++)
289    (*emitter)->updateNode(.1), (*emitter)->updateNode(.1);
290
291  PRINTF(4)("Precaching %s::%s %d seconds %d timesPerSecond\n", this->getClassCName(), this->getCName(), seconds, ticksPerSecond);
292  for (unsigned int i = 0; i < seconds*ticksPerSecond; i++)
293    this->tick(1.0/(float)ticksPerSecond);
294}
295
296
297/**
298 * @brief ticks the system.
299 * @param dt the time to tick all the Particles of the System
300
301   this is used to get all the particles some motion
302*/
303void ParticleSystem::tick(float dt)
304{
305  Particle* tickPart = particles;  // the particle to Tick
306  Particle* prevPart = NULL;
307  while (likely(tickPart != NULL))
308  {
309    // applying force to the System.
310    if (likely (tickPart->mass > 0.0))
311      tickPart->velocity += tickPart->extForce / tickPart->mass * dt;
312
313    tickPart->radius = radiusAnim.getValue(tickPart->lifeCycle)
314                       + randRadiusAnim.getValue(tickPart->lifeCycle) * tickPart->radiusRand;
315
316    tickPart->mass = massAnim.getValue(tickPart->lifeCycle)
317                     + randMassAnim.getValue(tickPart->lifeCycle) * tickPart->massRand;
318
319    tickPart->extForce = Vector(0,0,0);
320
321    // applying Color
322    this->colorAnim[0].getValue(tickPart->color[0], tickPart->lifeCycle);
323    this->colorAnim[1].getValue(tickPart->color[1], tickPart->lifeCycle);
324    this->colorAnim[2].getValue(tickPart->color[2], tickPart->lifeCycle);
325    this->colorAnim[3].getValue(tickPart->color[3], tickPart->lifeCycle);
326
327    // rendering new position.
328    tickPart->position += tickPart->velocity * dt;
329    tickPart->orientation *= tickPart->momentum *dt;
330
331    // many more to come
332
333    if (this->conserve < 1.0)
334    {
335      tickPart->velocity *= this->conserve;
336      tickPart->momentum *= this->conserve;
337    }
338    // find out if we have to delete tickPart
339    if (unlikely((tickPart->lifeCycle += dt/tickPart->lifeTime) >= 1.0))
340    {
341      // remove the particle from the list
342      if (likely(prevPart != NULL))
343      {
344        prevPart->next = tickPart->next;
345        tickPart->next = this->deadList;
346        this->deadList = tickPart;
347        tickPart = prevPart->next;
348      }
349      else
350      {
351        prevPart = NULL;
352        this->particles = tickPart->next;
353        tickPart->next = this->deadList;
354        this->deadList = tickPart;
355        tickPart = this->particles;
356      }
357      --this->count;
358    }
359    else
360    {
361      prevPart = tickPart;
362      tickPart = tickPart->next;
363    }
364  }
365
366  std::list<ParticleEmitter*>::iterator emitter;
367  for (emitter = this->emitters.begin(); emitter != this->emitters.end(); emitter++)
368    (*emitter)->tick(dt);
369}
370
371/**
372  *  applies some force to a Particle.
373  * @param field the Field to apply.
374 */
375void ParticleSystem::applyField(const Field* field)
376{
377  Particle* tickPart = particles;
378  while (tickPart)
379  {
380    tickPart->extForce += field->calcForce(tickPart->position);
381    tickPart = tickPart->next;
382  }
383}
384
385
386/**
387 * @returns the count of Faces of this ParticleSystem
388 */
389unsigned int ParticleSystem::getFaceCount() const
390{
391  return this->count;
392}
393
394/**
395 * @brief adds a new Particle to the System
396 * @param position the initial position, where the particle gets emitted.
397 * @param velocity the initial velocity of the particle.
398 * @param orientation the initial orientation of the Paritcle.
399 * @param momentum the initial momentum of the Particle (the speed of its rotation).
400 * @param data some more data given by the emitter
401*/
402void ParticleSystem::addParticle(const Vector& position, const Vector& velocity, const Quaternion& orientation, const Quaternion& momentum, unsigned int data)
403{
404  if (this->count <= this->maxCount)
405  {
406    // if it is the first Particle
407    if (unlikely(particles == NULL))
408    {
409      if (likely(deadList != NULL))
410      {
411        this->particles = this->deadList;
412        deadList = deadList->next;
413      }
414      else
415      {
416        PRINTF(5)("Generating new Particle\n");
417        this->particles = new Particle;
418      }
419      this->particles->next = NULL;
420    }
421    // filling the List from the beginning
422    else
423    {
424      Particle* tmpPart;
425      if (likely(deadList != NULL))
426      {
427        tmpPart = this->deadList;
428        deadList = deadList->next;
429      }
430      else
431      {
432        PRINTF(5)("Generating new Particle\n");
433        tmpPart = new Particle;
434      }
435      tmpPart->next = this->particles;
436      this->particles = tmpPart;
437    }
438    particles->lifeTime = this->lifeSpan + (float)(rand()/RAND_MAX)* this->randomLifeSpan;
439    particles->lifeCycle = 0.0;
440    particles->position = position;
441    particles->velocity = velocity;
442
443    particles->orientation = orientation;
444    particles->momentum = momentum;
445
446    //  particle->rotation = ; //! @todo rotation is once again something to be done.
447    particles->massRand = 2*(float)rand()/RAND_MAX -1;
448    particles->radiusRand = 2* (float)rand()/RAND_MAX -1;
449    particles->mass = this->massAnim.getValue(0.0) + this->randMassAnim.getValue(0.0)*particles->massRand;
450    particles->radius = this->radiusAnim.getValue(0.0) + this->randRadiusAnim.getValue(0.0)*particles->radiusRand;
451
452    ++this->count;
453  }
454  else
455    PRINTF(4)("maximum count of particles reached not adding any more\n");
456}
457
458/**
459 *  outputs some nice debug information
460*/
461void ParticleSystem::debug() const
462{
463  PRINT(0)("  ParticleCount: %d emitters: %d, maximumCount: %d :: filled %d%%\n",
464           this->count,
465           this->emitters.size(),
466           this->maxCount,
467           ((this->maxCount!=0)?100*this->count/this->maxCount:0));
468
469
470  PRINT(0)("  Coloring sceme: r:"), this->colorAnim[0].debug();
471  PRINT(0)("  Coloring sceme: g:"), this->colorAnim[1].debug();
472  PRINT(0)("  Coloring sceme: b:"), this->colorAnim[2].debug();
473  PRINT(0)("  Coloring sceme: a:"), this->colorAnim[3].debug();
474
475  if (likely(this->deadList != NULL))
476  {
477    PRINT(0)("  - ParticleDeadList is used: ");
478    int i = 1;
479    Particle* tmpPart = this->deadList;
480    while ((tmpPart = tmpPart->next) != NULL) { ++i; }
481    PRINT(0)("count: %d\n", i);
482  }
483}
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