[4592] | 1 | /* |
---|
[3471] | 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
[5915] | 12 | main-programmer: Silvan Nellen |
---|
| 13 | co-programmer: Benjamin Knecht |
---|
[3471] | 14 | */ |
---|
| 15 | |
---|
| 16 | #include "player.h" |
---|
[5915] | 17 | #include "playable.h" |
---|
[10023] | 18 | #include "space_ships/space_ship.h" |
---|
[3596] | 19 | |
---|
[4404] | 20 | #include "event_handler.h" |
---|
[4389] | 21 | |
---|
[6222] | 22 | #include "state.h" |
---|
[6438] | 23 | #include "util/hud.h" |
---|
[6222] | 24 | |
---|
[8362] | 25 | #include "debug.h" |
---|
[3471] | 26 | |
---|
[9869] | 27 | ObjectListDefinition(Player); |
---|
[3471] | 28 | /** |
---|
[4885] | 29 | * creates a new Player |
---|
[3471] | 30 | */ |
---|
[4762] | 31 | Player::Player() |
---|
[3471] | 32 | { |
---|
[9061] | 33 | // this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); |
---|
[9869] | 34 | this->registerObject(this, Player::_objectList); |
---|
[6222] | 35 | |
---|
[6440] | 36 | PRINTF(4)("PLAYER INIT\n"); |
---|
| 37 | |
---|
[6985] | 38 | this->playable = NULL; |
---|
[9019] | 39 | this->_hud.setVisibility(true); |
---|
[6440] | 40 | |
---|
[7868] | 41 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_CHANGE_SHIP); |
---|
[3471] | 42 | } |
---|
| 43 | |
---|
[4975] | 44 | |
---|
[4010] | 45 | /** |
---|
[4975] | 46 | * destructs the player, deletes alocated memory |
---|
| 47 | */ |
---|
| 48 | Player::~Player () |
---|
| 49 | { |
---|
[6986] | 50 | this->setPlayable(NULL); |
---|
[4780] | 51 | } |
---|
| 52 | |
---|
| 53 | |
---|
[6985] | 54 | bool Player::setPlayable(Playable* playable) |
---|
[4780] | 55 | { |
---|
[6986] | 56 | if (this->playable == playable) |
---|
| 57 | return false; |
---|
| 58 | |
---|
| 59 | // get out of the current Playable |
---|
| 60 | if (this->playable != NULL) |
---|
[5435] | 61 | { |
---|
[6987] | 62 | PRINTF(4)("Player gets ejected from Playable\n"); |
---|
[9019] | 63 | this->_hud.setEnergyWidget(NULL); |
---|
| 64 | this->_hud.setWeaponManager(NULL); |
---|
[6986] | 65 | |
---|
| 66 | Playable* ejectedPlayable = this->playable; |
---|
| 67 | |
---|
| 68 | this->playable = NULL; |
---|
| 69 | ejectedPlayable->setPlayer(NULL); |
---|
| 70 | } |
---|
| 71 | |
---|
| 72 | if (playable != NULL) |
---|
| 73 | { |
---|
[6987] | 74 | PRINTF(4)("Enter new Playable\n"); |
---|
[9061] | 75 | this->playable = playable; |
---|
[10120] | 76 | this->_hud.setArmorWidget(this->playable->getHealthWidget()); |
---|
[10030] | 77 | if (dynamic_cast<SpaceShip*>(this->playable) != 0) |
---|
[10023] | 78 | this->_hud.setWeaponManager(&this->playable->getWeaponManager(), &dynamic_cast<SpaceShip*>(this->playable)->getWeaponManagerSecondary()); |
---|
[10030] | 79 | else |
---|
[10023] | 80 | this->_hud.setWeaponManager(&this->playable->getWeaponManager()); |
---|
[6986] | 81 | |
---|
[9061] | 82 | this->playable->setPlayer(this); |
---|
| 83 | return true; |
---|
[5751] | 84 | } |
---|
[8316] | 85 | |
---|
[8147] | 86 | if ( playable == NULL ) |
---|
| 87 | this->playable = NULL; |
---|
[6986] | 88 | |
---|
| 89 | return true; |
---|
[3471] | 90 | } |
---|
[3584] | 91 | |
---|
[6986] | 92 | bool Player::eject() |
---|
[9061] | 93 | { |
---|
| 94 | return this->setPlayable(NULL); |
---|
| 95 | } |
---|
[3584] | 96 | |
---|
[6986] | 97 | |
---|
[9869] | 98 | void Player::weaponConfigChanged() |
---|
| 99 | { |
---|
| 100 | this->_hud.updateWeaponManager(); |
---|
| 101 | } |
---|
[6443] | 102 | |
---|
[6438] | 103 | |
---|
[9061] | 104 | void Player::enterNewPlayable() |
---|
| 105 | { |
---|
| 106 | /// FIXME this should be in the ObjectManager |
---|
[9869] | 107 | for (ObjectList<Playable>::const_iterator node = Playable::objectList().begin(); |
---|
| 108 | node != Playable::objectList().end(); |
---|
| 109 | ++node) |
---|
[9061] | 110 | { |
---|
[9869] | 111 | if (this->playable != (*node) && |
---|
| 112 | ((*node)->getAbsCoor() - this->playable->getAbsCoor()).len() < ((*node)->getEnterRadius())) |
---|
| 113 | { |
---|
[6222] | 114 | |
---|
[9869] | 115 | this->setPlayable(*(node)); |
---|
[6222] | 116 | |
---|
[9869] | 117 | break; |
---|
| 118 | } |
---|
[9061] | 119 | } |
---|
| 120 | } |
---|
[5751] | 121 | |
---|
[9061] | 122 | |
---|
| 123 | void Player::process(const Event &event) |
---|
| 124 | { |
---|
| 125 | if (event.type == KeyMapper::PEV_CHANGE_SHIP && event.bPressed) |
---|
| 126 | { |
---|
| 127 | this->enterNewPlayable(); |
---|
| 128 | } |
---|
| 129 | |
---|
| 130 | if (likely(this->playable != NULL)) |
---|
| 131 | this->playable->process(event); |
---|
| 132 | } |
---|
| 133 | |
---|
[9971] | 134 | |
---|