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source: orxonox.OLD/branches/playability/src/world_entities/player.cc @ 10100

Last change on this file since 10100 was 10030, checked in by marcscha, 18 years ago

Second Weapon Ammo Widget Support

File size: 2.8 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Silvan Nellen
13   co-programmer: Benjamin Knecht
14*/
15
16#include "player.h"
17#include "playable.h"
18#include "space_ships/space_ship.h"
19
20#include "event_handler.h"
21
22#include "state.h"
23#include "util/hud.h"
24
25#include "debug.h"
26
27ObjectListDefinition(Player);
28/**
29 * creates a new Player
30*/
31Player::Player()
32{
33  //  this->setRelDir(Quaternion(M_PI, Vector(1,0,0)));
34  this->registerObject(this, Player::_objectList);
35
36  PRINTF(4)("PLAYER INIT\n");
37
38  this->playable = NULL;
39  this->_hud.setVisibility(true);
40
41  this->subscribeEvent(ES_GAME, KeyMapper::PEV_CHANGE_SHIP);
42}
43
44
45/**
46 *  destructs the player, deletes alocated memory
47 */
48Player::~Player ()
49{
50  this->setPlayable(NULL);
51}
52
53
54bool Player::setPlayable(Playable* playable)
55{
56  if (this->playable == playable)
57    return false;
58
59  // get out of the current Playable
60  if (this->playable != NULL)
61  {
62    PRINTF(4)("Player gets ejected from Playable\n");
63    this->_hud.setEnergyWidget(NULL);
64    this->_hud.setWeaponManager(NULL);
65
66    Playable* ejectedPlayable = this->playable;
67
68    this->playable = NULL;
69    ejectedPlayable->setPlayer(NULL);
70  }
71
72  if (playable != NULL)
73  {
74    PRINTF(4)("Enter new Playable\n");
75    this->playable = playable;
76    this->_hud.setEnergyWidget(this->playable->getHealthWidget());
77    if (dynamic_cast<SpaceShip*>(this->playable) != 0)
78      this->_hud.setWeaponManager(&this->playable->getWeaponManager(), &dynamic_cast<SpaceShip*>(this->playable)->getWeaponManagerSecondary());
79    else
80      this->_hud.setWeaponManager(&this->playable->getWeaponManager());
81
82    this->playable->setPlayer(this);
83    return true;
84  }
85
86  if ( playable == NULL )
87    this->playable = NULL;
88
89  return true;
90}
91
92bool Player::eject()
93{
94  return this->setPlayable(NULL);
95}
96
97
98void Player::weaponConfigChanged()
99{
100  this->_hud.updateWeaponManager();
101}
102
103
104void Player::enterNewPlayable()
105{
106  /// FIXME this should be in the ObjectManager
107  for (ObjectList<Playable>::const_iterator node = Playable::objectList().begin();
108       node != Playable::objectList().end();
109       ++node)
110  {
111    if (this->playable != (*node) &&
112        ((*node)->getAbsCoor() - this->playable->getAbsCoor()).len() < ((*node)->getEnterRadius()))
113    {
114
115      this->setPlayable(*(node));
116
117      break;
118    }
119  }
120}
121
122
123void Player::process(const Event &event)
124{
125  if (event.type == KeyMapper::PEV_CHANGE_SHIP && event.bPressed)
126  {
127    this->enterNewPlayable();
128  }
129
130  if (likely(this->playable != NULL))
131    this->playable->process(event);
132}
133
134
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