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source: orxonox.OLD/branches/playability/src/world_entities/player.h @ 10338

Last change on this file since 10338 was 10017, checked in by muellmic, 18 years ago

implementing new scroller controls but still probs with camera

File size: 1.2 KB
RevLine 
[10017]1 /*!
[4885]2 * @file player.h
[6985]3 * Implements a basic playable WorldEntity
[4818]4 */
[3471]5
6#ifndef _PLAYER_H
7#define _PLAYER_H
8
[4404]9#include "event_listener.h"
[3471]10
[6441]11#include "util/hud.h"
12
[5915]13/* Forward Declaration */
14class Playable;
[3471]15
[6441]16
[6985]17//! Basic playable WorldEntity
[4885]18/**
19  *  this is the debug player - actualy we would have to make a new
20     class derivated from Player for each player. for now, we just use
21     the player.cc for debug also
22*/
[5915]23class Player : public EventListener
[3471]24{
[9869]25  ObjectListDeclaration(Player);
[4780]26
[4818]27  public:
28    Player();
29    virtual ~Player();
[3583]30
[6985]31    bool              setPlayable(Playable* controllalble);
[7339]32    bool              eject();
[6986]33    inline Playable*  getPlayable() const  { return this->playable; };
[4780]34
[9869]35
[9019]36     inline Hud& hud() { return this->_hud; };
37     inline const Hud& hud() const { return this->_hud; };
[9002]38
39
[6443]40    void              weaponConfigChanged();
[9061]41    void              enterNewPlayable();
[4780]42
[5915]43    // eventListener extension.
44    virtual void      process(const Event &event);
[3583]45
[4818]46  private:
[9002]47    Playable*         playable;                 //!< The one we controll or NULL if none
[9971]48    Hud               _hud;                     //!< The HUD to be displayed for this Player.
[3471]49};
50
51#endif /* _PLAYER_H */
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