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source: orxonox.OLD/branches/playability/src/world_entities/projectiles/mbolt.cc @ 10016

Last change on this file since 10016 was 9999, checked in by marcscha, 18 years ago

added missing mbolt

File size: 3.4 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Patrick Boenzli
13   co-programmer: Benjamin Grauer
14
15*/
16
17
18#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
19
20#include "mbolt.h"
21
22#include "state.h"
23#include "model.h"
24
25#include "particles/dot_emitter.h"
26#include "particles/sprite_particles.h"
27
28#include <cassert>
29#include "debug.h"
30
31
32#include "class_id_DEPRECATED.h"
33CREATE_FAST_FACTORY_STATIC(MBolt);
34
35/**
36 *  standard constructor
37*/
38MBolt::MBolt () : Projectile()
39{
40
41  //this->loadModel("models/projectiles/mbolt.obj");   //!< Model not yet in repo
42  this->loadModel("models/projectiles/laser.obj");
43
44  this->setMinEnergy(10);
45  this->setHealthMax(0);
46  this->lifeSpan = 5.0;
47
48  this->emitter = new DotEmitter(100, 5, M_2_PI);
49  this->emitter->setParent(this);
50  this->emitter->setSpread(M_PI, M_PI);
51  this->emitter->setEmissionRate(300.0);
52  this->emitter->setEmissionVelocity(50.0);
53}
54
55
56/**
57 *  standard deconstructor
58*/
59MBolt::~MBolt ()
60{
61  // delete this->emitter;
62
63  /* this is normaly done by World.cc by deleting the ParticleEngine */
64  if (MBolt::explosionParticles != NULL && MBolt::objectList().size() <= 1)
65  {
66    //if (ClassList::exists(MBolt::explosionParticles, CL_PARTICLE_SYSTEM))
67    //  delete MBolt::explosionParticles;
68    PRINTF(1)("Deleting MBolt Particles\n");
69    MBolt::explosionParticles = NULL;
70  }
71
72}
73
74SpriteParticles* MBolt::explosionParticles = NULL;
75
76void MBolt::activate()
77{
78  if (unlikely(MBolt::explosionParticles == NULL))
79  {
80    MBolt::explosionParticles = new SpriteParticles(1000);
81    MBolt::explosionParticles->setName("MBoltExplosionParticles");
82    MBolt::explosionParticles->setLifeSpan(.5, .3);
83    MBolt::explosionParticles->setRadius(0.0, 10.0);
84    MBolt::explosionParticles->setRadius(.5, 6.0);
85    MBolt::explosionParticles->setRadius(1.0, 3.0);
86    MBolt::explosionParticles->setColor(0.0, 1,1,0,.9);
87    MBolt::explosionParticles->setColor(0.5, .8,.8,0,.5);
88    MBolt::explosionParticles->setColor(1.0, .8,.8,.7,.0);
89  }
90
91  this->setDamage(50);
92  this->setHealth(0);
93}
94
95
96void MBolt::deactivate()
97{
98  assert (MBolt::explosionParticles != NULL);
99  MBolt::explosionParticles->removeEmitter(this->emitter);
100  this->lifeCycle = 0.0;
101
102  this->toList(OM_NULL);
103  this->removeNode();
104  MBolt::fastFactory->kill(this);
105}
106
107
108void MBolt::collidesWith(WorldEntity* entity, const Vector& location)
109{
110  if (this->hitEntity != entity && entity->isA(CL_NPC))
111    this->destroy( entity );
112  this->hitEntity = entity;
113}
114
115/**
116 *  signal tick, time dependent things will be handled here
117 * @param dt time since last tick
118*/
119void MBolt::tick (float dt)
120{
121  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
122  Vector v = this->velocity * dt;
123  this->shiftCoor(v);
124
125  if (this->tickLifeCycle(dt))
126    this->deactivate();
127}
128
129/**
130 *  the function gets called, when the projectile is destroyed
131*/
132void MBolt::destroy (WorldEntity* killer)
133{
134  Projectile::destroy( killer );
135  PRINTF(5)("DESTROY MBolt\n");
136  this->lifeCycle = .95; //!< @todo calculate this usefully.
137
138  this->emitter->setSystem(MBolt::explosionParticles);
139}
140
141
142void MBolt::draw () const
143{
144  glPushAttrib(GL_ENABLE_BIT);
145  glDisable(GL_LIGHTING);
146
147  WorldEntity::draw();
148
149  glPopAttrib();
150}
151
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