1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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18 | |
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19 | #include "projectile.h" |
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20 | |
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21 | #include "world_entity.h" |
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22 | #include "world_entities/weapons/weapon.h" |
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23 | #include "model.h" |
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24 | #include "sound/resource_sound_buffer.h" |
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25 | |
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26 | #include <cmath> |
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27 | |
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28 | #include "debug.h" |
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29 | |
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30 | ObjectListDefinition(Projectile); |
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31 | |
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32 | /** |
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33 | * standard constructor |
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34 | */ |
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35 | Projectile::Projectile () : WorldEntity() |
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36 | { |
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37 | this->registerObject(this, Projectile::_objectList); |
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38 | |
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39 | this->lifeCycle = 0.0; |
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40 | this->lifeSpan = 1.0f; /* sec */ |
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41 | this->target = NULL; |
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42 | this->removeNode(); |
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43 | |
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44 | /* character attributes */ |
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45 | this->setHealth(1.0f); |
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46 | this->setDamage(1.0f); // default damage of a projectile set to 100.0 damage points |
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47 | |
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48 | this->physDamage = 0.0f; |
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49 | this->elecDamage = 0.0f; |
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50 | //this->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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51 | } |
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52 | |
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53 | |
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54 | /** |
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55 | * standard deconstructor |
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56 | */ |
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57 | Projectile::~Projectile () |
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58 | { |
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59 | /* |
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60 | do not delete the test projectModel, since it is pnode |
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61 | and will be cleaned out by world |
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62 | */ |
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63 | //delete this->projectileModel; |
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64 | } |
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65 | |
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66 | Projectile::Projectile (float pDamage, float eDamage, PNode* target) : WorldEntity() |
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67 | { |
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68 | this->registerObject(this, Projectile::_objectList); |
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69 | |
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70 | this->lifeCycle = 0.0; |
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71 | this->lifeSpan = 1.0f; /* sec */ |
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72 | this->removeNode(); |
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73 | |
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74 | /* character attributes */ |
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75 | this->setHealth(1.0f); |
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76 | this->setDamage(1.0f); // default damage of a projectile set to 100.0 damage points |
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77 | |
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78 | this->physDamage = pDamage; |
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79 | this->elecDamage = eDamage; |
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80 | this->target = target; |
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81 | |
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82 | //this->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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83 | } |
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84 | |
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85 | void Projectile::initialize(float pDamage, float eDamage, PNode* target) |
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86 | { |
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87 | /* character attributes*/ |
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88 | this->physDamage = pDamage; |
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89 | this->elecDamage = eDamage; |
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90 | this->target = target; |
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91 | } |
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92 | |
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93 | |
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94 | void Projectile::loadExplosionSound(const std::string& explosionSound) |
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95 | { |
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96 | if (!explosionSound.empty()) |
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97 | this->explosionBuffer = OrxSound::ResourceSoundBuffer(explosionSound); |
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98 | else |
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99 | this->explosionBuffer = OrxSound::SoundBuffer(); |
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100 | } |
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101 | |
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102 | |
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103 | void Projectile::loadEngineSound(const std::string& engineSound) |
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104 | { |
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105 | if (!engineSound.empty()) |
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106 | this->engineBuffer = OrxSound::ResourceSoundBuffer(engineSound); |
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107 | else |
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108 | this->engineBuffer = OrxSound::SoundBuffer(); |
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109 | } |
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110 | |
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111 | |
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112 | void Projectile::setMinEnergy(float energyMin) |
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113 | { |
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114 | this->energyMin = energyMin; |
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115 | } |
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116 | |
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117 | |
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118 | /** |
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119 | * this sets the flight direction of the projectile |
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120 | * @param directin in which to flight |
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121 | |
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122 | this function will calculate a vector out of this to be used in the |
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123 | tick function |
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124 | */ |
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125 | void Projectile::setFlightDirection(const Quaternion& flightDirection) |
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126 | { |
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127 | Vector v(1, 0, 0); |
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128 | this->flightDirection = flightDirection.apply(v); |
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129 | this->flightDirection.normalize(); |
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130 | } |
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131 | |
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132 | /** |
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133 | * sets the velocity vector to a spec speed |
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134 | * @param velocity: vector of the velocity |
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135 | */ |
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136 | void Projectile::setVelocity(const Vector &velocity) |
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137 | { |
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138 | //Vector offsetVel = |
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139 | this->velocity = velocity; |
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140 | // offsetVel.normalize(); |
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141 | //this->velocity += (offsetVel * 50.0); |
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142 | } |
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143 | |
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144 | |
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145 | |
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146 | void Projectile::setTarget(PNode* target) |
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147 | { |
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148 | if (this->target == NULL) |
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149 | this->target = new PNode(target, PNODE_REPARENT_ON_PARENTS_REMOVE | PNODE_REPARENT_TO_NULL | PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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150 | else |
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151 | this->target->setParent(target); |
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152 | } |
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153 | |
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154 | |
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155 | void Projectile::collidesWith (SpaceShip* target, const Vector& location) |
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156 | { |
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157 | target->damage(this->physDamage, this->elecDamage); |
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158 | this->destroy(target); |
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159 | } |
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160 | |
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161 | |
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162 | /** |
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163 | * this function gets called by tick to calculate the new flight direction |
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164 | * @param curDirection direction vector |
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165 | * @param estTargetDir target vector, pointing to where the target will be on hit |
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166 | * @param angle = tick * turningSpeed |
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167 | * @return normalized (new) direction vector |
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168 | */ |
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169 | // Vector Projectile::newDirection(Vector curDirection, Vector estTargetDir, float angle) |
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170 | // { |
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171 | // float tmp = angleDeg ( curDirection, estTargetDir); |
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172 | // if ( unlikely(tmp == 0) ) { return curDirection; } |
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173 | // |
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174 | // if( fabsf(angle) > fabsf(tmp) ) { angle = tmp; } |
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175 | // |
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176 | // Vector d = curDirection.cross(estTargetDir).cross(curDirection); |
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177 | // d.normalize(); |
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178 | // if( unlikely( angle == 90)) { return d; } |
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179 | // |
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180 | // Vector newDir = curDirection + d * curDirection.len() * tan (angle); |
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181 | // newDir.normalize(); |
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182 | // return newDir; |
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183 | // } |
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184 | |
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185 | |
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186 | /** |
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187 | * signal tick, time dependent things will be handled here |
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188 | * @param dt since last tick |
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189 | */ |
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190 | void Projectile::tick (float dt) |
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191 | { |
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192 | /* |
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193 | if (target != NULL){ |
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194 | float tti = this->target->getRelCoor().len() / this->getVelocity().len(); |
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195 | Vector estTargetDir = (this->target->getRelCoor() + this->target->getVelocity()) * tti; |
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196 | this->velocity = this->newDirection(this->velocity, estTargetDir, this->turningSpeed * dt ) * this->velocity.len(); |
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197 | Vector v = this->velocity * (dt); |
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198 | this->shiftCoor(v); |
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199 | }*/ |
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200 | |
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201 | if (this->tickLifeCycle(dt)) |
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202 | this->destroy( NULL ); |
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203 | } |
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204 | |
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205 | |
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206 | /** |
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207 | * the function gets called, when the projectile is destroyed |
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208 | */ |
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209 | void Projectile::destroy (WorldEntity* killer) |
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210 | { |
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211 | if (this->explosionBuffer.loaded()) |
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212 | this->soundSource.play(this->explosionBuffer); |
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213 | } |
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214 | |
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