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source: orxonox.OLD/branches/playability/src/world_entities/scrolling_screen.h @ 10616

Last change on this file since 10616 was 10468, checked in by patrick, 18 years ago

added scriptable stuff to the now finished scrollertext. thx silvan for the good tutorial, it realy is complete

File size: 1.3 KB
Line 
1#ifndef _SCROLLING_SCREEN_H
2#define _SCROLLING_SCREEN_H
3
4#include "world_entity.h"
5
6
7class TiXmlElement;
8class Material;
9
10class ScrollingScreen : public WorldEntity
11{
12  ObjectListDeclaration(ScrollingScreen);
13
14
15
16public:
17  ScrollingScreen();
18  ScrollingScreen(const TiXmlElement* root);
19  virtual ~ScrollingScreen();
20
21  typedef enum ScScMode
22  {
23     SCSC_FULL  = 0,
24     SCSC_VIEW
25  };
26
27  void init();
28  virtual void loadParams(const TiXmlElement* root);
29
30  void start();
31
32  void fadeIn(float speed);
33  void fadeOut(float speed);
34
35  void setTexture(const std::string& texture);
36
37  void setSpeed(float speed) { this->scrollingSpeed = speed; }
38  void setViewHeight(float height) { this->viewHeight = height; }
39  void setSizeY(float ySize) { this->ySize = ySize; }
40  void setSizeX(float xSize) { this->xSize = xSize; }
41
42  virtual void tick (float time);
43
44  virtual void draw() const;
45  void drawFull() const;
46  void drawView() const;
47
48
49private:
50  Material*       material;
51  bool            isTransparent;
52  float           transparency;
53  float           fadeingSpeed;
54
55  float           scrollingSpeed;
56  float           viewHeight;
57  float           offset;
58  float           ratio;
59
60  float           xSize;
61  float           ySize;
62
63  int             mode;
64
65  bool            bRun;
66};
67
68#endif /* _SCROLLING_SCREEN_H */
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