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source: orxonox.OLD/branches/playability/src/world_entities/space_ships/helicopter.h @ 10004

Last change on this file since 10004 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 3.0 KB
Line 
1
2/*!
3 * @file helicopter.h
4 * Implements the Control of a Helicopter
5 */
6
7#ifndef _HELICOPTER_H
8#define _HELICOPTER_H
9
10#include "playable.h"
11
12#include "sound_buffer.h"
13#include "sound_source.h"
14
15#include "script_class.h"
16
17class Helicopter : public Playable
18{
19  ObjectListDeclaration(Helicopter);
20
21  public:
22
23    Helicopter();
24    Helicopter(const std::string& fileName);
25    Helicopter(const TiXmlElement* root);
26    virtual ~Helicopter();
27
28    virtual void loadParams(const TiXmlElement* root);
29    virtual void setPlayDirection(const Quaternion& rot, float speed = 0.0f) {/* FIXME */};
30
31    virtual void enter();
32    virtual void leave();
33
34    virtual void postSpawn();
35    virtual void leftWorld();
36
37    virtual void collidesWith(WorldEntity* entity, const Vector& location);
38    virtual void tick(float time);
39    virtual void draw() const;
40
41    virtual void process(const Event &event);
42
43    virtual void moveUp(bool move){bAscend = move;};
44    virtual void moveDown(bool move){bDescend = move;};
45
46
47
48  private:
49    void init();
50    void calculateVelocity(float time);
51
52    bool                  bUp;                //!< up button pressed.
53    bool                  bDown;              //!< down button pressed.
54    bool                  bLeft;              //!< left button pressed.
55    bool                  bRight;             //!< right button pressed.
56    bool                  bAscend;            //!< ascend button pressed.
57    bool                  bDescend;           //!< descend button presses.
58    bool                  bFire;              //!< fire button pressed.
59    bool                  bRollL;             //!< rolling button pressed (left)
60    bool                  bRollR;             //!< rolling button pressed (right)
61
62    float                 xMouse;             //!< mouse moved in x-Direction
63    float                 yMouse;             //!< mouse moved in y-Direction
64    int                   yInvert;
65    float                 mouseSensitivity;   //!< the mouse sensitivity
66    int                   controlVelocityX;   //!< defines max velocity of Xaxis of mousecontrol
67    int                   controlVelocityY;   //!< defines max velocity of Yaxis of mousecontrol
68
69    PNode                 topRotor;           //!< the position of the toprotor
70    PNode                 tailRotor;          //!< the position of the tailrotor
71
72    PNode                 cameraNode;         //!< the position the camera is locked at (used to look up and down without turning the helicopter)
73
74    Vector                velocity;           //!< the velocity of the player.
75    Vector                velocityDir;        //!< the direction of the velocity of the spaceship
76    float                 travelSpeed;        //!< the current speed of the player (to make soft movement)
77    float                 acceleration;       //!< the acceleration of the player.
78
79    float                 airViscosity;
80
81    OrxSound::SoundSource  soundSource;
82    OrxSound::SoundBuffer  chopperBuffer;
83
84};
85
86#endif /* _HELICOPTERS_H */
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