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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific |
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14 | main-programmer: |
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15 | co-programmer: |
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16 | */ |
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17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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18 | |
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19 | |
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20 | #include "executor/executor.h" |
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21 | #include "util/loading/factory.h" |
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22 | #include "util/loading/load_param.h" |
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23 | |
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24 | |
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25 | #include "test_entity.h" |
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26 | #include "debug.h" |
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27 | |
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28 | |
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29 | |
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30 | |
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31 | #include "state.h" |
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32 | |
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33 | |
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34 | |
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35 | #include "class_id_DEPRECATED.h" |
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36 | ObjectListDefinition(TestEntity); |
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37 | CREATE_FACTORY(TestEntity); |
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38 | |
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39 | |
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40 | |
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41 | /** |
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42 | * |
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43 | */ |
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44 | TestEntity::TestEntity () |
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45 | { |
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46 | this->init(); |
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47 | } |
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48 | |
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49 | |
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50 | /** |
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51 | * |
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52 | */ |
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53 | TestEntity::TestEntity(const TiXmlElement* root) |
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54 | { |
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55 | this->init(); |
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56 | |
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57 | if( root != NULL) |
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58 | this->loadParams(root); |
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59 | } |
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60 | |
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61 | |
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62 | /** |
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63 | * |
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64 | */ |
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65 | TestEntity::~TestEntity () |
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66 | {} |
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67 | |
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68 | |
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69 | /** |
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70 | * |
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71 | */ |
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72 | void TestEntity::init() |
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73 | { |
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74 | this->registerObject(this, TestEntity::_objectList); |
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75 | this->toList(OM_GROUP_00); |
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76 | } |
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77 | |
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78 | |
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79 | /** |
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80 | * loads the Settings of a MD2Creature from an XML-element. |
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81 | * @param root the XML-element to load the MD2Creature's properties from |
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82 | */ |
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83 | void TestEntity::loadParams(const TiXmlElement* root) |
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84 | { |
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85 | WorldEntity::loadParams(root); |
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86 | } |
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87 | |
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88 | void TestEntity::draw() const |
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89 | { |
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90 | // if(!mediaLoaded) |
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91 | // false; |
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92 | |
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93 | glPushAttrib(GL_ENABLE_BIT); |
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94 | glDisable(GL_LIGHTING); |
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95 | // glDisable(GL_BLEND); |
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96 | // |
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97 | // glEnable(GL_TEXTURE_2D); |
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98 | // glBindTexture(GL_TEXTURE_2D, media_container->getFrameTexture(counter)); |
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99 | |
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100 | glPushMatrix(); |
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101 | /* glTranslatef (this->getAbsCoor ().x, |
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102 | this->getAbsCoor ().y, |
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103 | this->getAbsCoor ().z); |
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104 | glRotatef(axis, 0.0f, 1.0f, 0.0f);*/ |
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105 | //PRINTF(0)("axis: %f\n", axis); |
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106 | |
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107 | glColor3f(1.0, 0, 0); |
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108 | |
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109 | glBegin(GL_QUADS); |
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110 | glVertex3f( 0.0f, -100.0f, 0.0f); |
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111 | // glTexCoord2f(1.0f, 1.0f); |
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112 | glVertex3f( 0.0f, -100.0f , 2000.0f); |
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113 | // glTexCoord2f(0.0f, 1.0f); |
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114 | glVertex3f( 10000.0f, -100.0f , 2000.0f ); |
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115 | // glTexCoord2f(0.0f, 0.0f); |
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116 | glVertex3f( 10000.0f, -100.0f, 0.0f ); |
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117 | // glTexCoord2f(1.0f, 0.0f); |
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118 | |
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119 | glEnd(); |
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120 | |
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121 | glPopMatrix(); |
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122 | glPopAttrib(); |
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123 | } |
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124 | |
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125 | /** |
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126 | * |
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127 | */ |
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128 | void TestEntity::tick (float time) |
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129 | { |
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130 | |
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131 | |
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132 | } |
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133 | |
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134 | |
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135 | |
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136 | |
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137 | |
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138 | |
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