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source: orxonox.OLD/branches/playability/src/world_entities/weapons/medium_blaster.cc @ 9991

Last change on this file since 9991 was 9975, checked in by marcscha, 18 years ago

fixes

File size: 2.8 KB
Line 
1#include "medium_blaster.h"
2#include "world_entities/projectiles/projectile.h"
3
4#include "world_entity.h"
5#include "static_model.h"
6#include "weapon_manager.h"
7#include "util/loading/factory.h"
8
9#include "animation3d.h"
10
11#include "loading/fast_factory.h"
12
13CREATE_FACTORY(MediumBlaster);
14/**
15 * Standard constructor
16 */
17MediumBlaster::MediumBlaster ()
18 : Weapon()
19{
20    this->init();
21}
22
23MediumBlaster::MediumBlaster (const TiXmlElement* root = NULL)
24 : Weapon()
25{
26    this->init();
27    if (root != NULL)
28      this->loadParams(root);
29}
30
31/**
32 * Default destructor
33 */
34MediumBlaster::~MediumBlaster()
35{
36      // model will be deleted from WorldEntity-destructor
37}
38
39void MediumBlaster::loadParams(const TiXmlElement* root)
40{
41  Weapon::loadParams(root);
42}
43
44void MediumBlaster::init()
45{
46  //this->registerObject(this, MediumBlaster::_objectList);
47
48//  this->model = (Model*)ResourceManager::getInstance()->load("models/guns/test_gun.obj", OBJ, RP_CAMPAIGN);
49
50  this->loadModel("models/guns/plasmadriver_#.obj", 1.0);
51 
52
53  this->setStateDuration(WS_SHOOTING, 0.05);
54  this->setStateDuration(WS_RELOADING, 0);
55  this->setStateDuration(WS_ACTIVATING, .5);
56  this->setStateDuration(WS_DEACTIVATING, 1);
57
58  this->setEnergyMax(5000);
59  this->increaseEnergy(5000);
60  //this->minCharge = 2;
61
62  this->setActionSound(WA_SHOOT, "sound/laser.wav");
63  this->setActionSound(WA_ACTIVATE, "sound/voices/lasers.wav");
64  this->setActionSound(WA_RELOAD, "sound/spawn/alien_generator.wav");
65
66  this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_LIGHT);
67  this->setProjectileTypeC("RailProjectile");   // FIXME temp project type until the blaste class exist
68  this->prepareProjectiles(100);
69
70  Animation3D* animation2 = this->getAnimation(WS_ACTIVATING, this);
71  Animation3D* animation3 = this->getAnimation(WS_DEACTIVATING, this);
72
73  animation2->setInfinity(ANIM_INF_CONSTANT);
74  animation3->setInfinity(ANIM_INF_CONSTANT);
75
76  this->setEmissionPoint(3.8, 1.2, 0);
77
78  animation2->addKeyFrame(Vector(0.0, -1.0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL);
79  animation2->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.5, ANIM_LINEAR, ANIM_NULL);
80
81  animation3->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.5, ANIM_LINEAR, ANIM_NULL);
82  animation3->addKeyFrame(Vector(0.0, -1.0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL);
83}
84
85
86void MediumBlaster::fire()
87{
88  Projectile* pj =  this->getProjectile();
89  if (pj == NULL)
90    return;
91
92  // set the owner
93  pj->setOwner(this->getOwner());
94
95  pj->setParent(PNode::getNullParent());
96
97  pj->setVelocity(this->getAbsDir().apply(Vector(1,0,0))*250 + VECTOR_RAND(5));
98
99  pj->setAbsCoor(this->getEmissionPoint());
100  pj->setAbsDir(this->getAbsDir());
101  pj->activate();
102}
103
104/**
105 *  this activates the weapon
106*/
107void MediumBlaster::activate()
108{
109}
110
111/**
112 *  this deactivates the weapon
113*/
114void MediumBlaster::deactivate()
115{
116}
117
118void MediumBlaster::draw() const
119{
120}
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