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source: orxonox.OLD/branches/playability/src/world_entities/weapons/swarm_launcher.h @ 10088

Last change on this file since 10088 was 10073, checked in by marcscha, 18 years ago

Emitter Node implemented, first steps for swarm missile in

File size: 582 bytes
Line 
1/*!
2 * @file swarm_launcher.h
3*/
4
5
6#ifndef _SWARM_LAUNCHER_H
7#define _SWARM_LAUNCHER_H
8
9#include "weapon.h"
10
11#define SWARM_LAUNCHER_MAXRANGE = 500.0;
12
13class SwarmLauncher : public Weapon
14  {
15  ObjectListDeclaration(SwarmLauncher);
16  public:
17    SwarmLauncher ();
18    SwarmLauncher(const TiXmlElement* root);
19    virtual ~SwarmLauncher ();
20
21    void init();
22    virtual void loadParams(const TiXmlElement* root);
23
24    virtual void activate();
25    virtual void deactivate();
26
27    virtual void tick(float dt);
28    virtual void fire();
29
30
31  private:
32  };
33
34#endif /* _SWARM_LAUNCHER_H */
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