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source: orxonox.OLD/branches/playability/src/world_entities/weapons/test_gun.h @ 10022

Last change on this file since 10022 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 1.8 KB
Line 
1/*!
2    @file weapon.h
3  *  a weapon that a player can use
4
5    A Player has a list of weapons, that can be choosen to shoot projectiles
6    (projectiles.{cc,h}) at enemies. These weapons can be shooted sequentially
7    or (if able) combined. Therefore you can choose the weapon mode = choose
8    a weapon.
9
10    A weapon is characterized by:
11     o firing-rate: the initial firing rate of a weapon (1/s = Herz)
12     o slowdown-factor: this is a factor d: exp(-d*x), d is element of all positive R. it determines how fast the firing-rate will slow down. if no slowdown: d=0, the bigger d is, the faster the weapon will slow down!
13     o energy-consumption: this determines the energy that has to be used to produce this projectile = costs per projectile
14
15    Furthermore there are some other attributes, that will help to represent a firing
16    weapon in this world:
17     o sound file/ressource: this is a pointer to the sound-file/ressource. however it may be represented
18     o shooting animation
19
20*/
21
22
23#ifndef _TEST_GUN_H
24#define _TEST_GUN_H
25
26#include "weapon.h"
27
28
29//! a weapon can be left or right sided
30/**
31 * @todo this will be reset with mirror X/Y/Z
32 */
33#define    W_LEFT        0
34#define    W_RIGHT       1
35
36
37class TestGun : public Weapon
38  {
39    ObjectListDeclaration(TestGun);
40  public:
41    TestGun (int leftRight);
42    TestGun (const TiXmlElement* root);
43    virtual ~TestGun ();
44
45    void init();
46    virtual void loadParams(const TiXmlElement* root);
47
48    virtual void activate();
49    virtual void deactivate();
50
51    virtual void fire();
52
53    virtual void draw() const;
54
55  private:
56    PNode* objectComponent1;         //<! the gun is made of multiple parts, these PNodes represent their location and orientation
57
58    int leftRight;   // this will become an enum
59  };
60#endif /* _TEST_GUN_H */
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