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source: orxonox.OLD/branches/playability/src/world_entities/weapons/weapon_slot.cc @ 10606

Last change on this file since 10606 was 10440, checked in by patrick, 18 years ago

making weapons loadable

File size: 1.1 KB
Line 
1
2/*
3   orxonox - the future of 3D-vertical-scrollers
4
5   Copyright (C) 2004 orx
6
7   This program is free software; you can redistribute it and/or modify
8   it under the terms of the GNU General Public License as published by
9   the Free Software Foundation; either version 2, or (at your option)
10   any later version.
11
12### File Specific
13   main-programmer: Patrick Boenzli
14
15*/
16
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
18
19#include "weapon_slot.h"
20#include "util/loading/factory.h"
21#include "util/loading/load_param.h"
22
23
24ObjectListDefinition(WeaponSlot);
25
26
27WeaponSlot::WeaponSlot()
28{
29  this->registerObject(this, WeaponSlot::_objectList);
30}
31
32WeaponSlot::WeaponSlot(const TiXmlElement* root)
33{
34   this->registerObject(this, WeaponSlot::_objectList);
35
36   if( root != NULL)
37     this->loadParams( root);
38}
39
40
41WeaponSlot::~WeaponSlot()
42{}
43
44
45
46void WeaponSlot::loadParams(const TiXmlElement* root)
47{
48  PNode::loadParams( root);
49
50    // now check for the orx class to create
51  LoadParam(root, "WeaponClass", this, WeaponSlot, setWeaponClass)
52  .describe("Sets the class this mount points should host");
53}
54
55
56
57
58void WeaponSlot::setWeaponClass()
59{
60
61}
62
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