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source: orxonox.OLD/branches/playability/src/world_entities/weapons @ 10086

Name Size Rev Age Author Last Change
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aim.cc 6.1 KB 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
aim.h 2.0 KB 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
aiming_system.cc 3.1 KB 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
aiming_system.h 1.0 KB 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
aiming_turret.cc 4.6 KB 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
aiming_turret.h 704 bytes 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
ammo_container.cc 1.8 KB 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
ammo_container.h 1.0 KB 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
boomerang_gun.cc 3.7 KB 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
boomerang_gun.h 526 bytes 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
cannon.cc 5.1 KB 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
cannon.h 677 bytes 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
crosshair.cc 4.1 KB 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
crosshair.h 1.1 KB 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
fps_sniper_rifle.cc 4.0 KB 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
fps_sniper_rifle.h 1.8 KB 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
heavy_blaster.cc 3.0 KB 10046   18 years nicolasc bump
heavy_blaster.h 541 bytes 9998   18 years marcscha multiple weapons, crosshair visibility → changelog
hyperblaster.cc 4.3 KB 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
hyperblaster.h 671 bytes 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
laser_cannon.cc 3.1 KB 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
laser_cannon.h 1.5 KB 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
light_blaster.cc 2.8 KB 10046   18 years nicolasc bump
light_blaster.h 542 bytes 9975   18 years marcscha fixes
medium_blaster.cc 2.8 KB 10064   18 years marcscha weapon, collision, particles
medium_blaster.h 549 bytes 9998   18 years marcscha multiple weapons, crosshair visibility → changelog
swarm_launcher.cc 4.3 KB 10080   18 years nicolasc Working SwarmMissile guidance system CD/CR needs update
swarm_launcher.h 582 bytes 10073   18 years marcscha Emitter Node implemented, first steps for swarm missile in
targeting_turret.cc 4.4 KB 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
targeting_turret.h 845 bytes 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
test_gun.cc 6.1 KB 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
test_gun.h 1.8 KB 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
turret.cc 3.6 KB 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
turret.h 475 bytes 9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
weapon.cc 20.3 KB 10037   18 years nicolasc added some comments made swarm missile spin
weapon.h 11.9 KB 9966   18 years marcscha move of HUD update from SpaceShip to Weapon::increaseEnergy
weapon_manager.cc 16.6 KB 10036   18 years nicolasc equalized energy usage of all blasters solved the fire echo problem, …
weapon_manager.h 5.8 KB 10036   18 years nicolasc equalized energy usage of all blasters solved the fire echo problem, …
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