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source: orxonox.OLD/branches/powerups/src/defs/class_id.h @ 5900

Last change on this file since 5900 was 5871, checked in by manuel, 19 years ago

declared extendable

File size: 9.9 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: Benjamin Grauer
14
15   2005-06-10: (bensch) added new sturcture to support multiple inheritance
16*/
17
18/*!
19 * @file class_id.h
20 * @brief list of orxonox classID's
21 *
22 *  this File is used to identify an Object with its class and also with its sub/super-classes.
23 *  this is also used by the ObjectManager to identify and load important classes
24 *
25 *  !! important !!
26 *  When adding a new CLASS be sure about the following:
27 *    1. if it is a (SUB)SUPERCLASS make sure there is still space left (if not think of a new approach)
28 *    2. if it is a (SUB)SUPERCLASS also add the CLASS to BaseObject::whatIs() so we have nice output :)
29 *    3. check if the Number you add is not refered to twice, and that with (SUB)SUPERCLASSES there are no intersections
30 *    4. be sure to add you stuff in the right section, and don't interest yourself for the order of things. :)
31 */
32
33#ifndef _CLASS_ID_H
34#define _CLASS_ID_H
35
36//! list of all classes to be loadable in via the ObjectManager
37/**
38 * inheritance is done in the following way: Classes are identified by
39 * a HEX-number eg: 0x12345678
40 * The number has 8^4 entries.
41 * The first two: 1,2 superclass identifiers to
42 * The second three are for subclasses with inheritance:
43 *  the first of these numbers is defining the subclassType, it may be anything between 1-a
44 *  The following two may not be the same in any way,
45 * eg. the bits may not intersect (no 1, 2 and a 3; 01, 02 and 04, 08, 10  would be ok)
46 * The last three entries are for any classes in existence eg. SkyBox and so on
47 *
48 * -> # max SuperClass-count        = 7 (not intersecting)
49 *    # max SubSuperClass-count     = 15*7 = 105 (the 7 classes will be able to get derived from each other, but not over the SubSuperClass.)
50 *    # max lowerClasses-count      = 3^16 = enough (they are Leaves, and may NOT be derived by any other class.)
51 */
52typedef enum ClassID
53{
54  // the Nothing CLASS (NULL)
55  CL_NULL                       =    0x00000000,
56
57  // superclasses
58  CL_MASK_SUPER_CLASS           =    0xff000000,
59  CL_BASE_OBJECT                =    0xff000000,
60
61  CL_PARENT_NODE                =    0x01000000,
62
63  CL_STORY_ENTITY               =    0x02000000,
64
65  CL_PHYSICS_INTERFACE          =    0x04000000,
66
67  CL_EVENT_LISTENER             =    0x08000000,
68
69  CL_ELEMENT_2D                 =    0x10000000,
70
71  CL_SYNCHRONIZEABLE             =    0x20000000,
72
73  CL_WORLD_ENTITY               =    0x40000000,
74
75
76
77  // subsuper-classes
78  CL_MASK_SUBSUPER_CLASS        =    0x00fff000,
79  CL_MASK_SUBSUPER_CLASS_ID     =    0x00f00000,
80  CL_MASK_SUBSUPER_CLASS_ID2    =    0x000ff000,
81  CL_PLAYER                     =    0x00101000,
82  CL_NPC                        =    0x00102000,
83  CL_POWER_UP                   =    0x00104000,
84  CL_FIELD                      =    0x00108000,
85  CL_PROJECTILE                 =    0x00110000,
86  CL_WEAPON                     =    0x00120000,
87  CL_EXTENDABLE                 =    0x00140000,
88  // subsuper-classes derivations taken : 1, 5, a, b, c.     << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken
89
90  // lowest level classes
91  CL_MASK_LOWLEVEL_CLASS        =    0x00000fff,
92
93  // singleton classes (range from 0x00000f00 to 0x00000fff)
94  CL_MASK_SINGLETON             =    0x00000f00,
95  CL_ORXONOX                    =    0x00000f01,
96  CL_NULL_PARENT                =    0x00000f02,
97  CL_PILOT_PARENT               =    0x00000f03,
98  CL_OBJECT_MANAGER             =    0x00000f04,
99  CL_RESOURCE_MANAGER           =    0x00000f05,
100  CL_GARBAGE_COLLECTOR          =    0x00000f06,
101  CL_GAME_LOADER                =    0x00000f07,
102  CL_GRAPHICS_ENGINE            =    0x00000f08,
103  CL_TEXT_ENGINE                =    0x00000f09,
104  CL_LIGHT_MANAGER              =    0x00000f0a,
105  CL_EVENT_HANDLER              =    0x00000f0b,
106  CL_PHYSICS_ENGINE             =    0x00000f0c,
107  CL_CD_ENGINE                  =    0x00000f0d,
108  CL_PARTICLE_ENGINE            =    0x00000f0e,
109  CL_SOUND_ENGINE               =    0x00000f0f,
110  CL_ANIMATION_PLAYER           =    0x00000f10,
111  CL_TRACK_MANAGER              =    0x00000f11,
112  CL_TRACK_NODE                 =    0x00000f12,
113  CL_STATE                      =    0x00000f13,
114  CL_FRAMEWORK                  =    0x00000f14,
115  CL_RENDER_2D                  =    0x00000f21,
116  CL_NULL_ELEMENT_2D            =    0x00000f22,
117  CL_SHELL_BUFFER               =    0x00000f32,
118  CL_GLGUI_HANDLER              =    0x00000f40,
119  CL_GLGUI_MAIN_WIDGET          =    0x00000f41,
120  CL_NETWORK_MANAGER            =    0x00000f50,
121
122
123  // StoryEntities (range from 0x00000100 to 0x000001ff)
124  CL_CAMPAIGN                   =    0x00000101,
125  CL_WORLD                      =    0x00000102,
126
127
128  // WorldEntities (range from 0x00000200 to 0x000004ff)
129  CL_CAMERA                     =    0x00000201,
130  CL_CAMERA_TARGET              =    0x00000202,
131
132  CL_ENVIRONEMENT               =    0x00000203,
133  CL_SATELLITE                  =    0x00000204,
134  CL_SKYBOX                     =    0x00000205,
135  CL_SKYSPHERE                  =    0x00000206,
136  CL_TERRAIN                    =    0x00000207,
137  CL_TEST_ENTITY                =    0x00000209,
138
139  CL_TURRET_POWER_UP            =    0x00000211,
140  CL_LASER_POWER_UP             =    0x00000212,
141
142  CL_TEST_GUN                   =    0x00000230,
143  CL_TURRET                     =    0x00000231,
144  CL_AIMING_TURRET              =    0x00000232,
145  CL_CANNON                     =    0x00000233,
146
147  CL_TEST_BULLET                =    0x00000240,
148  CL_ROCKET                     =    0x00000241,
149  CL_LASER                      =    0x00000242,
150  CL_BOMB                       =    0x00000243,
151  CL_GROUND_TURRET              =    0x00000244,
152  CL_GUIDED_MISSILE             =    0x00000245,
153
154  // gamePlay (range from 0x00000500 0x000005ff)
155  CL_EVENT                      =    0x00000501,
156  CL_KEY_MAPPER                 =    0x00000502,
157  CL_USER_CONTROL               =    0x00000511,
158  CL_CROSSHAIR                  =    0x00000512,
159
160  CL_WEAPON_MANAGER             =    0x00000503,
161
162  // Physics stuff (range from 0x00000600 to 0x000007ff)
163  CL_PHYSICS_CONNECTION         =    0x00000601,
164  CL_FIELD_GRAVITY              =    0x00000610,
165  CL_FIELD_POINT_GRAVITY        =    0x00000611,
166  CL_FIELD_TWIRL                =    0x00000612,
167
168
169  // Collision
170  CL_COLLISION                  =    0x00000611,
171  CL_BV_TREE                    =    0x00a01612,
172  CL_BV_TREE_NODE               =    0x00a02613,
173  CL_OBB_TREE                   =    0x00a04614,
174  CL_OBB_TREE_NODE              =    0x00a08615,
175  CL_BOUNDING_VOLUME            =    0x00a10616,
176  CL_OBB                        =    0x00a20617,
177  CL_BOUNDING_SPHERE            =    0x00a40618,
178
179  // graphical stuff (range from 0x00000800 to 0x000009ff)
180  CL_TEXTURE                    =    0x00c01000,
181  CL_TEXT                       =    0x00b01801,
182  CL_FONT                       =    0x00c02802,
183  CL_MATERIAL                   =    0x00000804,
184  CL_MODEL                      =    0x00000805, //!< @todo make this a SUBCLASS maybe
185  CL_OBJMODEL                   =    0x00000806,
186  CL_PROMITIVE_MODEL            =    0x00000807,
187  CL_MD2Model                   =    0x00000808,
188  CL_LIGHT                      =    0x00000809,
189  CL_PARTICLE_EMITTER           =    0x0000080a,
190  CL_PARTICLE_SYSTEM            =    0x0000080b,
191  CL_ENVIRONMENT                =    0x00000810,
192  CL_SHADER                     =    0x00000811,
193  // GL-GUI
194  CL_GLGUI_WIDGET               =    0x00501901,
195  CL_GLGUI_BUTTON               =    0x00502902,
196  CL_GLGUI_PUSHBUTTON           =    0x00000903,
197  CL_GLGUI_CHECKBUTTON          =    0x00000904,
198  CL_GLGUI_RADIOBUTTON          =    0x00000905,
199  CL_GLGUI_CONTAINER            =    0x00504906,
200  CL_GLGUI_BOX                  =    0x00000907,
201  CL_GLGUI_FRAME                =    0x00000908,
202  CL_GLGUI_WINDOW               =    0x00000909,
203  CL_GLMENU_IMAGE_SCREEN        =    0x00000920,
204
205  // sound stuff (range from 0x00000a00 to 0x00000aff)
206  CL_SOUND_BUFFER               =    0x00000a01,
207  CL_SOUND_SOURCE               =    0x00000a02,
208  CL_SOUND_OGG_PLAYER           =    0x00000a11,
209
210
211  // network stuff (range from 0x00000b00 to 0x00000bff)
212  CL_DATA_STREAM                =    0x00b01000,
213  CL_NETWORK_STREAM             =    0x00000b01,
214  CL_NETWORK_PROTOCOL           =    0x00000b02,
215  CL_NETWORK_SOCKET             =    0x00000b03,
216  CL_CONNECTION_MONITOR         =    0x00000b04,
217
218
219
220  // misc: (range from 0x00000d00 to 0x00000eff)
221  CL_ANIMATION                  =    0x00000d01,
222  //  CL_ANIMATION3D                =    0x00000b02,
223  CL_QUICK_ANIMATION            =    0x00000b02,
224  CL_FACTORY                    =    0x00000b03,
225  CL_INI_PARSER                 =    0x00000b04,
226  CL_LIST                       =    0x00000b05,
227  CL_SUBSTRING                  =    0x00000b06,
228  CL_LOAD_PARAM                 =    0x00000b07,
229  CL_CURVE                      =    0x00000b08,
230  CL_VECTOR                     =    0x00000b09,
231  CL_CHARACTER_ATTRIBUTES       =    0x00000b0a,
232  CL_TRACK_ELEMENT              =    0x00000b0b,
233  CL_NUMBER                     =    0x00000b0c,
234  CL_EXECUTOR                   =    0x00000b0d,
235  CL_FAST_FACTORY               =    0x00000c01,
236  CL_SHELL                      =    0x00000c10,
237  CL_SHELL_COMMAND              =    0x00000c11,
238  CL_SHELL_COMMAND_CLASS        =    0x00000c12,
239  CL_SHELL_INPUT                =    0x00000c13,
240  CL_SHELL_COMPLETION           =    0x00000c14,
241  CL_SHELL_COMMAND_ALIAS        =    0x00000c15,
242
243  // Spatial Data Separation
244  CL_SPATIAL_SEPARATION         =    0x00000d0d,
245  CL_QUADTREE                   =    0x00000d0e,
246  CL_QUADTREE_NODE              =    0x00000d0f
247};
248
249
250#endif /* _CLASS_ID_H */
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