1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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17 | |
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18 | #include "texture.h" |
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19 | |
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20 | #include "debug.h" |
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21 | #include "graphics_engine.h" |
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22 | |
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23 | #ifdef HAVE_SDL_IMAGE_H |
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24 | #include <SDL_image.h> |
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25 | #else |
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26 | #include <SDL/SDL_image.h> |
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27 | #endif |
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28 | |
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29 | /** |
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30 | * Constructor for a Texture |
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31 | */ |
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32 | Texture::Texture(const char* imageName) |
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33 | { |
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34 | this->setClassID(CL_TEXTURE, "Texture"); |
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35 | |
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36 | this->bAlpha = false; |
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37 | this->texture = 0; |
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38 | this->image = NULL; |
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39 | |
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40 | if (imageName != NULL) |
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41 | { |
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42 | this->setName(imageName); |
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43 | this->loadImage(imageName); |
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44 | } |
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45 | } |
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46 | |
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47 | /** |
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48 | * Destructor of a Texture |
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49 | |
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50 | Frees Data, and deletes the textures from GL |
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51 | */ |
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52 | Texture::~Texture() |
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53 | { |
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54 | if (this->texture != 0) |
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55 | glDeleteTextures(1, &this->texture); |
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56 | if (this->image != NULL) |
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57 | SDL_FreeSurface(this->image); |
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58 | } |
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59 | |
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60 | |
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61 | /** |
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62 | * loads an Image from a file to a Texture |
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63 | * @param imageName The image to load |
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64 | */ |
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65 | bool Texture::loadImage(const char* imageName) |
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66 | { |
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67 | if (GraphicsEngine::texturesEnabled) |
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68 | { |
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69 | if (this->image != NULL) |
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70 | { |
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71 | SDL_FreeSurface(this->image); |
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72 | this->image = NULL; |
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73 | } |
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74 | if (this->texture != 0) |
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75 | { |
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76 | glDeleteTextures(1, &this->texture); |
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77 | this->texture = 0; |
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78 | } |
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79 | if (imageName != NULL) |
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80 | { |
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81 | SDL_Surface* tmpSurf; |
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82 | if (this->texture) |
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83 | glDeleteTextures(1, &this->texture); |
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84 | // load the new Image to memory |
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85 | tmpSurf = IMG_Load(imageName); |
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86 | if(tmpSurf != NULL) |
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87 | { |
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88 | PRINTF(4)("loading Image %s\n", imageName); |
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89 | if (this->prepareSurface(tmpSurf)) |
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90 | loadTexToGL(); |
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91 | SDL_FreeSurface(tmpSurf); |
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92 | return true; |
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93 | } |
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94 | else |
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95 | { |
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96 | PRINTF(1)("IMG_Load: %s\n", IMG_GetError()); |
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97 | this->texture = 0; |
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98 | return false; |
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99 | } |
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100 | } |
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101 | else |
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102 | { |
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103 | PRINTF(2)("Image-Name not specified\n"); |
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104 | return false; |
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105 | } |
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106 | } |
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107 | return false; |
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108 | } |
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109 | |
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110 | bool Texture::rebuild() |
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111 | { |
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112 | if (this->texture != 0) |
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113 | { |
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114 | glDeleteTextures(1,&this->texture); |
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115 | this->texture = 0; |
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116 | } |
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117 | |
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118 | if (this->image != NULL) |
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119 | { |
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120 | PRINTF(3)("Reloading Texture of %s '%s'\n", this->getClassName(), this->getName()); |
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121 | this->loadTexToGL(); |
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122 | } |
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123 | |
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124 | } |
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125 | |
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126 | /** |
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127 | * converts surface to a new SDL_Surface, that is loadable by openGL |
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128 | * @param surface the Surface to convert |
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129 | * @returns a !!new!! Surface, that is loadable by openGL. |
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130 | */ |
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131 | bool Texture::prepareSurface(SDL_Surface* surface) |
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132 | { |
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133 | PRINTF(4)("Loading texture to OpenGL-Environment.\n"); |
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134 | |
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135 | SDL_Surface* putSurface; |
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136 | SDL_Rect area; |
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137 | Uint32 saved_flags; |
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138 | Uint8 saved_alpha; |
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139 | |
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140 | putSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, |
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141 | surface->w, surface->h, |
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142 | 32, |
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143 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
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144 | 0x000000FF, |
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145 | 0x0000FF00, |
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146 | 0x00FF0000, |
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147 | 0xFF000000 |
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148 | #else |
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149 | 0xFF000000, |
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150 | 0x00FF0000, |
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151 | 0x0000FF00, |
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152 | 0x000000FF |
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153 | #endif |
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154 | ); |
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155 | if ( putSurface == NULL ) |
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156 | { |
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157 | this->setSurface(NULL); |
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158 | return false; |
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159 | } |
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160 | |
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161 | /* Save the alpha blending attributes */ |
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162 | saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK); |
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163 | saved_alpha = surface->format->alpha; |
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164 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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165 | SDL_SetAlpha(surface, 0, 0); |
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166 | } |
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167 | |
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168 | /* Copy the surface into the GL texture image */ |
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169 | area.x = 0; |
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170 | area.y = 0; |
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171 | area.w = surface->w; |
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172 | area.h = surface->h; |
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173 | SDL_BlitSurface(surface, &area, putSurface, &area); |
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174 | |
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175 | /* Restore the alpha blending attributes */ |
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176 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) |
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177 | { |
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178 | SDL_SetAlpha(surface, saved_flags | SDL_OPENGL, saved_alpha); |
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179 | this->bAlpha = true; |
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180 | } |
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181 | |
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182 | return (this->setSurface(putSurface)); |
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183 | } |
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184 | |
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185 | bool Texture::setSurface(SDL_Surface* newSurface) |
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186 | { |
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187 | if (this->image != NULL) |
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188 | SDL_FreeSurface(this->image); |
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189 | |
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190 | this->image = newSurface; |
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191 | |
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192 | return (this->image != NULL); |
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193 | } |
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194 | |
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195 | |
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196 | /** |
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197 | * Loads a Texture to the openGL-environment. |
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198 | * @param surface the Image to load to openGL |
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199 | * @returns The ID of the texture. |
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200 | */ |
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201 | GLuint Texture::loadTexToGL () |
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202 | { |
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203 | if (this->texture != 0 && glIsTexture(this->texture)) |
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204 | glDeleteTextures(1, &this->texture); |
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205 | this->texture = 0; |
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206 | |
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207 | if (this->image == NULL) |
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208 | return 0; |
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209 | |
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210 | /* Create an OpenGL texture for the image */ |
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211 | glGenTextures(1, &this->texture); |
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212 | glBindTexture(GL_TEXTURE_2D, this->texture); |
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213 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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214 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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215 | // build the Texture |
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216 | glTexImage2D(GL_TEXTURE_2D, |
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217 | 0, |
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218 | GL_RGBA, |
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219 | this->image->w, this->image->h, |
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220 | 0, |
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221 | GL_RGBA, |
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222 | GL_UNSIGNED_BYTE, |
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223 | this->image->pixels); |
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224 | // build the MipMaps |
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225 | gluBuild2DMipmaps(GL_TEXTURE_2D, |
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226 | GL_RGBA, |
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227 | this->image->w, |
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228 | this->image->h, |
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229 | GL_RGBA, |
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230 | GL_UNSIGNED_BYTE, |
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231 | this->image->pixels); |
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232 | glBindTexture(GL_TEXTURE_2D, 0); |
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233 | return this->texture; |
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234 | } |
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