[4677] | 1 | /*! |
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[5039] | 2 | * @file particle_engine.h |
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[4836] | 3 | * Definition of the ParticleEngine |
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[3655] | 4 | */ |
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| 5 | |
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[3923] | 6 | #ifndef _PARTICLE_ENGINE_H |
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| 7 | #define _PARTICLE_ENGINE_H |
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[3655] | 8 | |
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| 9 | #include "base_object.h" |
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[4726] | 10 | |
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[4176] | 11 | #include "particle_system.h" |
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| 12 | #include "particle_emitter.h" |
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[3655] | 13 | |
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[5955] | 14 | #include "parser/tinyxml/tinyxml.h" |
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[4726] | 15 | |
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[5405] | 16 | // FORWARD DECLARATION |
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[3925] | 17 | template<class T> class tList; |
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[3655] | 18 | |
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[4478] | 19 | //! A ParticleConnection enables us to emitt from any emitter into any other particleSystem |
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| 20 | typedef struct ParticleConnection |
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[3931] | 21 | { |
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[4478] | 22 | ParticleEmitter* emitter; //!< The emitter to emit system from. |
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| 23 | ParticleSystem* system; //!< The Particles emitted from emitter. |
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[3931] | 24 | }; |
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[3925] | 25 | |
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[4394] | 26 | //! The physicsEngine handles and stores Systems and Emitters. |
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| 27 | /** |
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| 28 | It is responsible for driving on the Particles (tick) |
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| 29 | It draw particles (draw) |
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| 30 | and it emitts particles into the system |
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| 31 | */ |
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[3923] | 32 | class ParticleEngine : public BaseObject { |
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[3655] | 33 | |
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| 34 | public: |
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[4746] | 35 | virtual ~ParticleEngine(); |
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[4836] | 36 | /** @returns a Pointer to the only object of this Class */ |
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[4746] | 37 | inline static ParticleEngine* getInstance() { if (!singletonRef) singletonRef = new ParticleEngine(); return singletonRef; }; |
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[3655] | 38 | |
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[4726] | 39 | void loadParams(const TiXmlElement* root); |
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| 40 | |
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[3925] | 41 | void tick(float dt); |
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[4746] | 42 | void draw() const; |
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[3925] | 43 | |
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[3931] | 44 | void addSystem(ParticleSystem* system); |
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| 45 | void addEmitter(ParticleEmitter* emitter); |
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[3932] | 46 | void addConnection(ParticleEmitter* emitter, ParticleSystem* system); |
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[4726] | 47 | void addConnection(const char* emitter, const char* system); |
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[3931] | 48 | |
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[4726] | 49 | |
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[3931] | 50 | bool removeSystem(ParticleSystem* system); |
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| 51 | bool removeEmitter(ParticleEmitter* emitter); |
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[5447] | 52 | bool breakConnection(ParticleConnection* connection); |
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[3943] | 53 | bool breakConnection(ParticleEmitter* emitter, ParticleSystem* system); |
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[5447] | 54 | unsigned int breakConnections(ParticleEmitter* emitter); |
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| 55 | unsigned int breakConnections(ParticleSystem* system); |
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[3931] | 56 | |
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[5445] | 57 | ParticleSystem* getSystemByNumber(unsigned int number) const; |
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| 58 | ParticleEmitter* getEmitterByNumber(unsigned int number) const; |
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[4338] | 59 | |
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[3944] | 60 | void debug(); |
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| 61 | |
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[3655] | 62 | private: |
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[4746] | 63 | ParticleEngine(); |
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[4394] | 64 | static ParticleEngine* singletonRef; //!< The reference to the engine. |
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[3925] | 65 | |
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[4394] | 66 | tList<ParticleSystem>* systemList; //!< A list of Systems handled by the ParticleEngine. |
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| 67 | tList<ParticleEmitter>* emitterList; //!< A list of Emitters handled by the ParticleEngine. |
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[3931] | 68 | |
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[4394] | 69 | tList<ParticleConnection>* connectionList; //!< A list of Connections between Systems and Emitters. |
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[3655] | 70 | }; |
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| 71 | |
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[3923] | 72 | #endif /* _PARTICLE_ENGINE_H */ |
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