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source: orxonox.OLD/branches/powerups/src/story_entities/story_entity.cc @ 6933

Last change on this file since 6933 was 6878, checked in by patrick, 19 years ago

trunk: now working with element2d only, game always returns to menu in singleplayer

File size: 3.1 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD
20
21
22#include "story_entity.h"
23
24#include "load_param.h"
25
26
27using namespace std;
28
29
30/**
31 *  default constructor initializes all needed data
32 */
33StoryEntity::StoryEntity ()
34{
35  this->setClassID(CL_STORY_ENTITY, "StoryEntity");
36
37  this->isInit = false;
38  this->isPaused = false;
39  this->isRunning = false;
40
41  this->storyID = -1;
42  this->description = NULL;
43  this->menuItemImage = NULL;
44  this->menuScreenshoot = NULL;
45  this->nextStoryID = WORLD_ID_GAMEEND;
46  this->bMenuEntry = false;
47}
48
49
50/**
51 *  deconstructor
52 */
53StoryEntity::~StoryEntity ()
54{}
55
56
57/**
58 *  loads the Parameters of a Campaign
59 * @param root: The XML-element to load from
60 */
61void StoryEntity::loadParams(const TiXmlElement* root)
62{
63  BaseObject::loadParams(root);
64
65  LoadParam(root, "identifier", this, StoryEntity, setStoryID)
66      .describe("A Unique Identifier for this StoryEntity");
67
68  LoadParam(root, "nextid", this, StoryEntity, setNextStoryID)
69      .describe("Sets the ID of the next StoryEntity");
70
71  LoadParam(root, "description", this, StoryEntity, setDescription)
72      .describe("Sets the description of this StoryEntity");
73
74  LoadParam(root, "menu-entry", this, StoryEntity, addToGameMenu)
75      .describe("If this entry is 1, the world is contained in the SimpleGameMenu");
76
77  LoadParam(root, "menu-item-image", this, StoryEntity, setMenuItemImage)
78      .describe("If this entry is 1, the world is contained in the SimpleGameMenu");
79
80  LoadParam(root, "screenshoot", this, StoryEntity, setMenuScreenshoot)
81      .describe("If this entry is 1, the world is contained in the SimpleGameMenu");
82
83  PRINTF(4)("Loaded StoryEntity specific stuff\n");
84}
85
86
87/**
88 * sets the descroption of this StoryEntity
89 * @param name name
90 */
91void StoryEntity::setDescription(const char* description)
92{
93  if (this->description)
94    delete[] this->description;
95  if (description!= NULL)
96  {
97    this->description= new char[strlen(description)+1];
98    strcpy(this->description, description);
99  }
100  else this->description= NULL;
101}
102
103
104/**
105 * sets the menu item image of this StoryEntity
106 * @param name name
107 */
108void StoryEntity::setMenuItemImage(const char* image)
109{
110  if (this->menuItemImage)
111    delete[] this->menuItemImage;
112  if (image != NULL)
113  {
114    this->menuItemImage = new char[strlen(image)+1];
115    strcpy(this->menuItemImage, image);
116  }
117  else this->menuItemImage = NULL;
118}
119
120
121/** sets the menu screenshoot of this StoryEntity @param name name */
122void StoryEntity::setMenuScreenshoot(const char* image)
123{
124  if (this->menuScreenshoot)
125    delete[] this->menuScreenshoot;
126  if (image != NULL)
127  {
128    this->menuScreenshoot = new char[strlen(image)+1];
129    strcpy(this->menuScreenshoot, image);
130  }
131  else this->menuScreenshoot = NULL;
132}
133
134
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