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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: ... |
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16 | */ |
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17 | |
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18 | |
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19 | #include "character_attributes.h" |
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20 | #include "stdincl.h" |
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21 | |
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22 | using namespace std; |
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23 | |
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24 | |
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25 | /** |
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26 | * standard constructor |
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27 | @todo this constructor is not jet implemented - do it |
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28 | */ |
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29 | CharacterAttributes::CharacterAttributes () |
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30 | { |
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31 | this->setClassID(CL_CHARACTER_ATTRIBUTES, "CharacterAttributes"); |
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32 | } |
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33 | |
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34 | |
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35 | /** |
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36 | * standard deconstructor |
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37 | |
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38 | */ |
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39 | CharacterAttributes::~CharacterAttributes () |
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40 | { |
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41 | } |
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42 | |
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43 | |
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44 | /*=====================health=====================*/ |
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45 | |
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46 | /** |
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47 | * sets the health of the character |
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48 | * @param helath |
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49 | */ |
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50 | void CharacterAttributes::setHealth(int health) |
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51 | { |
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52 | this->health = health; |
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53 | } |
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54 | |
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55 | /** |
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56 | * adds health to the charater |
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57 | * @param health |
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58 | * @returns health that couldnt be added due to healt limit, 0 if everything worked as normal |
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59 | */ |
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60 | int CharacterAttributes::addHealth(int health) |
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61 | { |
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62 | this->health += health; |
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63 | int rest = this->healthMax - this->health; |
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64 | if( rest < 0) |
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65 | { |
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66 | this->health = this->healthMax; |
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67 | return 0; |
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68 | } |
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69 | return rest; |
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70 | } |
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71 | |
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72 | /** |
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73 | * remove health due to damager for example |
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74 | * @param amount of health |
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75 | * @returns false if health is zero -> dead |
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76 | */ |
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77 | bool CharacterAttributes::substractHealth(int health) |
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78 | { |
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79 | this->health -= health; |
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80 | if( this->health < 0) |
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81 | { |
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82 | this->health = 0; |
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83 | return false; |
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84 | } |
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85 | return true; |
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86 | } |
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87 | |
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88 | /** |
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89 | * gets the current amount of health |
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90 | * @returns health |
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91 | */ |
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92 | int CharacterAttributes::getHealth() |
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93 | { |
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94 | return this->health; |
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95 | } |
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96 | |
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97 | |
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98 | /** |
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99 | * sets maximum health |
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100 | * @param health |
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101 | |
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102 | if healthMax = 0 -> unlimited |
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103 | */ |
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104 | void CharacterAttributes::setHealthMax(int healthMax) |
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105 | { |
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106 | this->healthMax = healthMax; |
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107 | } |
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108 | |
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109 | /** |
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110 | * gets health maximium |
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111 | * @returns the health maximum |
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112 | */ |
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113 | int CharacterAttributes::getHealthMax() |
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114 | { |
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115 | return this->healthMax; |
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116 | } |
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117 | |
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118 | |
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119 | /*======================armor/ shields===================== */ |
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120 | /** |
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121 | * sets the shild strength |
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122 | * @param strength |
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123 | */ |
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124 | void CharacterAttributes::setShieldStrength(int shieldStrength) |
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125 | { |
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126 | this->shieldStrength = shieldStrength; |
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127 | } |
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128 | |
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129 | /** |
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130 | * adds shield strength |
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131 | * @param strength |
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132 | |
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133 | there is currently no limit to shieldstrength |
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134 | */ |
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135 | void CharacterAttributes::addShieldStrength(int shiledStrength) |
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136 | { |
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137 | this->shieldStrength += shieldStrength; |
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138 | } |
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139 | |
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140 | /** |
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141 | * substracts shield strength |
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142 | * @param strength |
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143 | * @returns amount of shield strength below zero after substraction. Magic: Troumble. if everything works allright, it returns 0 |
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144 | */ |
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145 | int CharacterAttributes::substractShieldStrength(int shieldStrength) |
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146 | { |
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147 | int rest = this->shieldStrength -= shieldStrength; |
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148 | if( rest < 0) |
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149 | { |
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150 | this->shieldStrength = 0; |
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151 | return -rest; |
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152 | } |
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153 | return 0; |
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154 | } |
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155 | |
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156 | /** |
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157 | * gets shield strength |
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158 | * @returns the shield strength |
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159 | */ |
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160 | int CharacterAttributes::getShieldStrength() |
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161 | { |
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162 | return this->shieldStrength; |
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163 | } |
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164 | |
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165 | |
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166 | /*=====================damage=====================*/ |
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167 | /** |
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168 | * sets the amount of base damage dealt to all aircrafts |
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169 | * @param damage |
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170 | |
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171 | There can be a difference between arms that hit a ground/air craft. Eg. |
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172 | a tank will react differently to explosives than something in the air |
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173 | (think about physics) |
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174 | */ |
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175 | void CharacterAttributes::setDamageToAirCraft(int damage) |
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176 | { |
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177 | this->damageToAirCraft = damage; |
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178 | } |
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179 | |
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180 | /** |
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181 | * gets the amount of base damage |
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182 | * @returns base damage to aircrafts |
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183 | |
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184 | There can be a difference between arms that hit a ground/air craft. Eg. |
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185 | a tank will react differently to explosives than something in the air |
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186 | (think about physics) |
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187 | */ |
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188 | int CharacterAttributes::getDamageToAirCraft() |
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189 | { |
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190 | return this->damageToAirCraft; |
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191 | } |
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192 | |
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193 | |
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194 | /** |
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195 | * sets the amount of base damage dealt to all groundcrafts |
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196 | * @param damage |
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197 | |
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198 | There can be a difference between arms that hit a ground/air craft. Eg. |
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199 | a tank will react differently to explosives than something in the air |
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200 | (think about physics) |
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201 | */ |
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202 | void CharacterAttributes::setDamageToGroundCraft(int damage) |
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203 | { |
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204 | this->damageToGroundCraft = damage; |
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205 | } |
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206 | |
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207 | /** |
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208 | * gets the amount of base damage |
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209 | * @returns base damage to groundcrafts |
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210 | |
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211 | There can be a difference between arms that hit a ground/air craft. Eg. |
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212 | a tank will react differently to explosives than something in the air |
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213 | (think about physics) |
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214 | */ |
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215 | int CharacterAttributes::getDamageToGroundCraft() |
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216 | { |
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217 | return this->damageToGroundCraft; |
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218 | } |
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219 | |
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220 | |
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221 | /** |
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222 | * sets the damage modifier to the damage that is dealed via laser weapons |
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223 | * @param modifier [0..1] |
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224 | |
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225 | eg. the damage is calculated after: damage = modifier * damageToGroundCraft |
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226 | */ |
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227 | void CharacterAttributes::setDamageLaserModifier(float modifier) |
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228 | { |
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229 | this->damageLaserModifier = modifier; |
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230 | } |
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231 | |
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232 | /** |
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233 | * gets the damage modifier to the damage that is dealed via laser weapons |
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234 | * @returns damage modifier |
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235 | |
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236 | eg. the damage is calculated after: damage = modifier * damageToGroundCraft |
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237 | */ |
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238 | float CharacterAttributes::getDamageLaserModifier() |
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239 | { |
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240 | return this->damageLaserModifier; |
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241 | } |
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242 | |
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243 | |
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244 | /** |
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245 | * sets the damage modifier to the damage that is dealed via plasma weapons |
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246 | * @param damage modifier |
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247 | |
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248 | eg. the damage is calculated after: damage = modifier * damageToGroundCraft |
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249 | */ |
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250 | void CharacterAttributes::setDamagePlasmaModifier(float modifier) |
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251 | { |
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252 | this->damagePlasmaModifier = modifier; |
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253 | } |
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254 | |
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255 | /** |
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256 | * gets the damage modifier to the damage that is dealed plasma weapons |
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257 | * @returns damage modifier |
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258 | |
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259 | eg. the damage is calculated after: damage = modifier * damageToGroundCraft |
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260 | */ |
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261 | float CharacterAttributes::getDamagePlasmaModifier() |
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262 | { |
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263 | return this->damagePlasmaModifier; |
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264 | } |
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265 | |
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266 | |
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267 | /** |
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268 | * sets the damage modifier to the damage that is dealed via explosives |
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269 | * @param damage modifier |
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270 | |
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271 | eg. the damage is calculated after: damage = modifier * damageToGroundCraft |
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272 | */ |
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273 | void CharacterAttributes::setDamageExplosiveModifier(float modifier) |
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274 | { |
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275 | this->damageExplosiveModifier = modifier; |
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276 | } |
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277 | |
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278 | /** |
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279 | * sets the damage modifier to the damage that is dealed via explosives |
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280 | * @returns damage modifier |
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281 | |
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282 | eg. the damage is calculated after: damage = modifier * damageToGroundCraft |
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283 | */ |
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284 | float CharacterAttributes::getDamageExplosiveModifier() |
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285 | { |
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286 | return this->damageExplosiveModifier; |
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287 | } |
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288 | |
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289 | |
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290 | /*=====================energy=====================*/ |
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291 | /** |
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292 | * sets the amount of energy |
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293 | * @param energy |
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294 | */ |
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295 | void CharacterAttributes::setEnergy(int energy) |
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296 | { |
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297 | this->energy = energy; |
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298 | } |
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299 | |
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300 | /** |
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301 | * adds energy to the system |
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302 | * @param amount of energy |
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303 | * @returns amount of energy that is too much due to energy limit |
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304 | */ |
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305 | int CharacterAttributes::addEnergy(int addEnergy) |
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306 | { |
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307 | this->energy += addEnergy; |
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308 | int rest = this->energyMax - this->energy; |
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309 | if(rest < 0) |
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310 | { |
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311 | this->energy = 0; |
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312 | return rest; |
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313 | } |
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314 | return 0; |
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315 | } |
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316 | |
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317 | /** |
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318 | * substracts energy from a system |
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319 | * @param amount of energy |
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320 | * @returns false if there is no energy anymore |
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321 | */ |
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322 | bool CharacterAttributes::substractEnergy(int subEnergy) |
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323 | { |
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324 | this->energy -= subEnergy; |
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325 | if(this->energy < 0) |
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326 | { |
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327 | this->energy = 0; |
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328 | return false; |
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329 | } |
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330 | return true; |
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331 | } |
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332 | |
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333 | /** |
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334 | * gets the amount of energy |
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335 | * @returns energy |
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336 | */ |
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337 | int CharacterAttributes::getEnergy() |
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338 | { |
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339 | return this->energy; |
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340 | } |
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341 | |
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342 | |
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343 | /** |
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344 | * sets the energy consumption |
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345 | * @param amount of energy |
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346 | */ |
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347 | void CharacterAttributes::setEnergyConsumption(int energy) |
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348 | { |
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349 | this->energyConsumption = energy; |
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350 | } |
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351 | |
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352 | /** |
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353 | * gets the energy consumption |
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354 | * @returns amount of energy |
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355 | */ |
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356 | int CharacterAttributes::getEnergyConsumption() |
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357 | { |
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358 | return this->energyConsumption; |
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359 | } |
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360 | |
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361 | |
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362 | /** |
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363 | * sets the maximum energy level |
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364 | * @param amount of energy |
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365 | */ |
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366 | void CharacterAttributes::setEnergyMax(int energy) |
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367 | { |
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368 | this->energyMax = energy; |
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369 | } |
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370 | |
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371 | /** |
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372 | * gets the max energy level |
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373 | * @returns amount of energy |
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374 | */ |
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375 | int CharacterAttributes::getEnergyMax() |
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376 | { |
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377 | return this->energyMax; |
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378 | } |
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