Last change
on this file since 6946 was
6871,
checked in by bensch, 19 years ago
|
orxonox/trunk: small fixes (cleanup)
|
File size:
1.0 KB
|
Line | |
---|
1 | /*! |
---|
2 | * @file player.h |
---|
3 | * Implements a basic controllable WorldEntity |
---|
4 | */ |
---|
5 | |
---|
6 | #ifndef _PLAYER_H |
---|
7 | #define _PLAYER_H |
---|
8 | |
---|
9 | #include "event_listener.h" |
---|
10 | |
---|
11 | #include "util/hud.h" |
---|
12 | |
---|
13 | /* Forward Declaration */ |
---|
14 | class Playable; |
---|
15 | |
---|
16 | |
---|
17 | //! Basic controllable WorldEntity |
---|
18 | /** |
---|
19 | * this is the debug player - actualy we would have to make a new |
---|
20 | class derivated from Player for each player. for now, we just use |
---|
21 | the player.cc for debug also |
---|
22 | */ |
---|
23 | class Player : public EventListener |
---|
24 | { |
---|
25 | |
---|
26 | public: |
---|
27 | Player(); |
---|
28 | virtual ~Player(); |
---|
29 | |
---|
30 | bool setControllable(Playable* controllalble); |
---|
31 | inline Playable* getControllable() { return this->controllable; }; |
---|
32 | bool disconnectControllable(); |
---|
33 | |
---|
34 | void weaponConfigChanged(); |
---|
35 | |
---|
36 | // eventListener extension. |
---|
37 | virtual void process(const Event &event); |
---|
38 | |
---|
39 | private: |
---|
40 | Playable* controllable; //!< The one we controll or NULL if none |
---|
41 | Hud hud; //!< The HUD to be displayed for this Player. |
---|
42 | }; |
---|
43 | |
---|
44 | #endif /* _PLAYER_H */ |
---|
Note: See
TracBrowser
for help on using the repository browser.