Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/branches/powerups/src/world_entities/projectiles/guided_missile.cc @ 6713

Last change on this file since 6713 was 6700, checked in by bensch, 19 years ago

trunk: Energy→Health

File size: 6.0 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Silvan Nellen
13   co-programmer:
14
15*/
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
17
18#include "guided_missile.h"
19
20#include "fast_factory.h"
21
22#include "state.h"
23#include "class_list.h"
24
25#include "particle_emitter.h"
26#include "sprite_particles.h"
27
28using namespace std;
29
30CREATE_FAST_FACTORY_STATIC(GuidedMissile, CL_GUIDED_MISSILE);
31
32/**
33 *  standard constructor
34*/
35GuidedMissile::GuidedMissile () : Projectile()
36{
37  this->setClassID(CL_GUIDED_MISSILE, "GuidedMissile");
38
39  float modelSize = .3;
40  this->loadModel("models/projectiles/orx-rocket.obj", .3);
41
42  this->setMinEnergy(1);
43  this->setHealthMax(10);
44  this->lifeSpan = 10.0;
45  this->agility = 5;
46  this->maxVelocity = 75;
47
48  this->emitter = new ParticleEmitter(Vector(0,1,0), M_2_PI, 100, 5);
49  this->emitter->setParent(this);
50  this->emitter->setSpread(M_PI, M_PI);
51}
52
53
54/**
55 *  standard deconstructor
56*/
57GuidedMissile::~GuidedMissile ()
58{
59  // delete this->emitter;
60
61  /* this is normaly done by World.cc by deleting the ParticleEngine */
62  if (GuidedMissile::trailParticles != NULL && ClassList::getList(CL_GUIDED_MISSILE)->size() <= 1)
63  {
64    if (ClassList::exists(GuidedMissile::trailParticles, CL_PARTICLE_SYSTEM))
65      delete GuidedMissile::trailParticles;
66    GuidedMissile::trailParticles = NULL;
67  }
68  if (GuidedMissile::explosionParticles != NULL && ClassList::getList(CL_GUIDED_MISSILE)->size() <= 1)
69  {
70    if (ClassList::exists(GuidedMissile::explosionParticles, CL_PARTICLE_SYSTEM))
71      delete GuidedMissile::explosionParticles;
72    GuidedMissile::explosionParticles = NULL;
73  }
74
75}
76
77SpriteParticles* GuidedMissile::trailParticles = NULL;
78SpriteParticles* GuidedMissile::explosionParticles = NULL;
79
80
81
82void GuidedMissile::activate()
83{
84  if (unlikely(GuidedMissile::trailParticles == NULL))
85  {
86    GuidedMissile::trailParticles = new SpriteParticles(2000);
87    GuidedMissile::trailParticles->setName("GuidedMissileTrailParticles");
88    GuidedMissile::trailParticles->setMaterialTexture("maps/radial-trans-noise.png");
89    GuidedMissile::trailParticles->setLifeSpan(1.0, .3);
90    GuidedMissile::trailParticles->setRadius(0.0, .5);
91    GuidedMissile::trailParticles->setRadius(0.2, 2.0);
92    GuidedMissile::trailParticles->setRadius(.5, .8);
93    GuidedMissile::trailParticles->setRadius(1.0, .8);
94    GuidedMissile::trailParticles->setColor(0.0, 1,0,0,.7);
95    GuidedMissile::trailParticles->setColor(0.2, .8,.8,0,.5);
96    GuidedMissile::trailParticles->setColor(0.5, .8,.8,.8,.8);
97    GuidedMissile::trailParticles->setColor(1.0, .8,.8,.8,.0);
98  }
99  if (unlikely(GuidedMissile::explosionParticles == NULL))
100  {
101    GuidedMissile::explosionParticles = new SpriteParticles(200);
102    GuidedMissile::explosionParticles->setName("GuidedMissileExplosionParticles");
103    GuidedMissile::explosionParticles->setMaterialTexture("maps/radial-trans-noise.png");
104    GuidedMissile::explosionParticles->setLifeSpan(.5, .3);
105    GuidedMissile::explosionParticles->setRadius(0.0, 10);
106    GuidedMissile::explosionParticles->setRadius(.5, 15.0);
107    GuidedMissile::explosionParticles->setRadius(1.0, 10.0);
108    GuidedMissile::explosionParticles->setColor(0.0, 0,1,0,1);
109    GuidedMissile::explosionParticles->setColor(0.5, .8,.8,0,.8);
110    GuidedMissile::explosionParticles->setColor(0.8, .8,.8,.3,.8);
111    GuidedMissile::explosionParticles->setColor(1.0, 1,1,1,.0);
112  }
113
114  this->emitter->setSystem(GuidedMissile::trailParticles);
115
116  this->updateNode(0);
117  this->emitter->setEmissionRate(45.0);
118  this->emitter->setEmissionVelocity(0.0);
119}
120
121
122void GuidedMissile::deactivate()
123{
124  this->emitter->setSystem(NULL);
125  this->lifeCycle = 0.0;
126
127  this->toList(OM_DEAD);
128  this->removeNode();
129  GuidedMissile::fastFactory->kill(this);
130}
131
132
133void GuidedMissile::collidesWith(WorldEntity* entity, const Vector& location)
134{
135  if (this->hitEntity != entity)
136    this->destroy();
137  this->hitEntity = entity;
138}
139
140/**
141 *  signal tick, time dependent things will be handled here
142 * @param time since last tick
143*/
144void GuidedMissile::tick (float time)
145{
146
147
148if (this->target != NULL && this->target->getParent() != PNode::getNullParent())
149   {
150    speed = velocity.len();
151    diffVector = ((target->getAbsCoor() - this->getAbsCoor()).getNormalized());
152
153    if(velocity.dot(diffVector) != 0)
154     {
155     correctionVector = (( ( diffVector *  (speed * speed/( velocity.dot(diffVector ) ) )) - velocity).getNormalized()) * agility;
156
157      if( (diffVector *  (speed * speed/( velocity.dot(diffVector ) ) ) -velocity).len() < agility )
158       velocity = ((diffVector *  (speed * speed/( velocity.dot(diffVector ) ) )).getNormalized())*agility;
159      else if(velocity.dot(diffVector) > 0)
160        velocity += correctionVector;
161      else if (velocity.dot(diffVector) < 0)
162        velocity -= correctionVector;
163     }
164    else
165      velocity += diffVector * agility;
166
167     this->setAbsDir(Quaternion(velocity, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0)));
168   }
169
170  velocity *= maxVelocity/velocity.len();
171  Vector v = this->velocity * (time);
172  this->shiftCoor(v);
173
174  if(this->tickLifeCycle(time))
175    this->deactivate();
176}
177
178/**
179 *  the function gets called, when the projectile is destroyed
180 */
181void GuidedMissile::destroy ()
182{
183  PRINTF(5)("DESTROY GuidedMissile\n");
184  this->lifeCycle = .95; //!< @todo calculate this usefully.
185  this->emitter->setSystem(GuidedMissile::explosionParticles);
186
187  this->emitter->setEmissionRate(1000.0);
188  this->emitter->setEmissionVelocity(50.0);
189//  this->deactivate();
190
191}
192
193
194void GuidedMissile::draw () const
195{
196  glMatrixMode(GL_MODELVIEW);
197  glPushMatrix();
198
199  float matrix[4][4];
200  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
201  this->getAbsDir().matrix (matrix);
202  glMultMatrixf((float*)matrix);
203  glScalef(2.0, 2.0, 2.0);
204  this->getModel()->draw();
205
206  glPopMatrix();
207
208}
209
Note: See TracBrowser for help on using the repository browser.