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source: orxonox.OLD/branches/powerups/src/world_entities/skybox.cc @ 6685

Last change on this file since 6685 was 6523, checked in by bensch, 19 years ago

trunk: water fake render :)

File size: 8.7 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
17
18#include "skybox.h"
19
20#include "load_param.h"
21#include "factory.h"
22#include "static_model.h"
23
24#include "material.h"
25#include "texture.h"
26
27#include "network_game_manager.h"
28#include "converter.h"
29
30using namespace std;
31
32CREATE_FACTORY(SkyBox, CL_SKYBOX);
33
34/**
35 * Constructs a SkyBox and takes fileName as a map.
36 * @param fileName the file to take as input for the SkyBox
37*/
38SkyBox::SkyBox(const char* fileName)
39{
40  this->preInit();
41  if (fileName)
42    this->setTextureAndType(fileName, ".jpg");
43  this->postInit();
44}
45
46/**
47 *  initializes a skybox from a XmlElement
48*/
49SkyBox::SkyBox(const TiXmlElement* root)
50{
51  this->preInit();
52
53  this->loadParams(root);
54
55  this->postInit();
56}
57
58void SkyBox::loadParams(const TiXmlElement* root)
59{
60  WorldEntity::loadParams(root);
61
62  LoadParam(root, "Materialset", this, SkyBox, setTexture)
63      .describe("Sets the material on the SkyBox. The string must be the path relative to the data-dir, and without a trailing .jpg");
64
65  LoadParam(root, "Size", this, SkyBox, setSize)
66      .describe("Sets the Size of the SkyBox (normally this should be 90% of the maximal viewing Distance).");
67}
68
69void SkyBox::preInit()
70{
71  this->setClassID(CL_SKYBOX, "SkyBox");
72  this->toList(OM_ENVIRON_NOTICK);
73  this->size = 100.0;
74
75  for (int i = 0; i < 6; i++)
76    {
77      this->material[i] = new Material();
78      this->material[i]->setIllum(3);
79      this->material[i]->setDiffuse(0.0,0.0,0.0);
80      this->material[i]->setSpecular(0.0,0.0,0.0);
81      this->material[i]->setAmbient(2.0, 2.0, 2.0);
82
83      this->cubeTexture[i] = NULL;
84    }
85  this->setParentMode(PNODE_MOVEMENT);
86
87  this->textureName = NULL;
88}
89
90void SkyBox::postInit()
91{
92  this->rebuild();
93}
94
95
96/**
97 *  default destructor
98*/
99SkyBox::~SkyBox()
100{
101  PRINTF(5)("Deleting SkyBox\n");
102  this->setModel(NULL); //< so that WorldEntity does not try to delete it again.
103  for (int i = 0; i < 6; i++)
104  {
105    delete this->material[i];
106    delete this->cubeTexture[i];
107  }
108}
109
110/**
111 *  sets A set of textures when just giving a Name and an extension:
112
113   usage: give this function an argument like
114   setTexture("skybox", "jpg");
115   and it will convert this to
116   setTextures("skybox_top.jpg", "skybox_bottom.jpg", "skybox_left.jpg",
117               "skybox_right.jpg", "skybox_front.jpg", "skybox_back.jpg");
118*/
119void SkyBox::setTextureAndType(const char* name, const char* extension)
120{
121  char* top    = new char[strlen(name)+strlen(extension)+ 10];
122  char* bottom = new char[strlen(name)+strlen(extension)+ 10];
123  char* left   = new char[strlen(name)+strlen(extension)+ 10];
124  char* right  = new char[strlen(name)+strlen(extension)+ 10];
125  char* front  = new char[strlen(name)+strlen(extension)+ 10];
126  char* back   = new char[strlen(name)+strlen(extension)+ 10];
127
128  sprintf(top, "%s_top.%s", name, extension);
129  sprintf(bottom, "%s_bottom.%s", name, extension);
130  sprintf(left, "%s_left.%s", name, extension);
131  sprintf(right, "%s_right.%s", name, extension);
132  sprintf(front, "%s_front.%s", name, extension);
133  sprintf(back, "%s_back.%s", name, extension);
134
135  this->setTextures(top, bottom, left, right, front, back);
136
137  // deleted alocated memory of this function
138  delete []top;
139  delete []bottom;
140  delete []left;
141  delete []right;
142  delete []front;
143  delete []back;
144}
145
146/**
147 *  Defines which textures should be loaded onto the SkyBox.
148 * @param top the top texture.
149 * @param bottom the bottom texture.
150 * @param left the left texture.
151 * @param right the right texture.
152 * @param front the front texture.
153 * @param back the back texture.
154*/
155void SkyBox::setTextures(const char* top, const char* bottom, const char* left,
156                          const char* right, const char* front, const char* back)
157{
158  this->material[0]->setDiffuseMap(top);
159  this->material[1]->setDiffuseMap(bottom);
160  this->material[2]->setDiffuseMap(left);
161  this->material[3]->setDiffuseMap(right);
162  this->material[4]->setDiffuseMap(front);
163  this->material[5]->setDiffuseMap(back);
164  if (GLEW_EXT_texture_cube_map)
165    this->loadCubeMapTextures(top, bottom, left, right, front, back);
166}
167
168void SkyBox::loadCubeMapTextures(const char* top, const char* bottom, const char* left,
169                                  const char* right, const char* front, const char* back)
170{
171  this->cubeTexture[0] = new Texture (top, GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT);
172  this->cubeTexture[1] = new Texture (bottom, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT);
173  this->cubeTexture[2] = new Texture (left, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT);
174  this->cubeTexture[3] = new Texture (right, GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT);
175  this->cubeTexture[4] = new Texture (front, GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT);
176  this->cubeTexture[5] = new Texture (back, GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT);
177}
178
179void SkyBox::enableCubeMap()
180{
181  glEnable(GL_TEXTURE_2D);
182  glEnable(GL_TEXTURE_CUBE_MAP_EXT);
183  glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_EXT);
184  glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_EXT);
185  glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_EXT);
186  glEnable(GL_TEXTURE_GEN_S);
187  glEnable(GL_TEXTURE_GEN_T);
188  glEnable(GL_TEXTURE_GEN_R);
189
190}
191
192void SkyBox::disableCubeMap()
193{
194  glDisable(GL_TEXTURE_CUBE_MAP_EXT);
195  glDisable(GL_TEXTURE_2D);
196  glDisable(GL_TEXTURE_GEN_S);
197  glDisable(GL_TEXTURE_GEN_T);
198  glDisable(GL_TEXTURE_GEN_R);
199
200  glDisable(GL_TEXTURE_GEN_S);
201  glDisable(GL_TEXTURE_GEN_T);
202  glDisable(GL_TEXTURE_GEN_R);
203}
204
205
206
207/**
208 * @param size The new size of the SkyBox
209
210 * do not forget to rebuild the SkyBox after this.
211*/
212void SkyBox::setSize(float size)
213{
214  this->size = size;
215}
216
217/**
218 *  rebuilds the SkyBox
219
220   this must be done, when changing the Size of the Skybox (runtime-efficency)
221*/
222void SkyBox::rebuild()
223{
224  StaticModel* model = new StaticModel();
225
226  model->addVertex (-0.5*size, -0.5*size, 0.5*size);
227  model->addVertex (0.5*size, -0.5*size, 0.5*size);
228  model->addVertex (-0.5*size, 0.5*size, 0.5*size);
229  model->addVertex (0.5*size, 0.5*size, 0.5*size);
230  model->addVertex (-0.5*size, 0.5*size, -0.5*size);
231  model->addVertex (0.5*size, 0.5*size, -0.5*size);
232  model->addVertex (-0.5*size, -0.5*size, -0.5*size);
233  model->addVertex (0.5*size, -0.5*size, -0.5*size);
234
235  model->addVertexTexture (0.0, 1.0);
236  model->addVertexTexture (1.0, 1.0);
237  model->addVertexTexture (1.0, 0.0);
238  model->addVertexTexture (0.0, 0.0);
239
240  model->addVertexNormal (0.0, 0.0, 1.0);
241  model->addVertexNormal (0.0, 1.0, 0.0);
242  model->addVertexNormal (0.0, 0.0, -1.0);
243  model->addVertexNormal (0.0, -1.0, 0.0);
244  model->addVertexNormal (1.0, 0.0, 0.0);
245  model->addVertexNormal (-1.0, 0.0, 0.0);
246
247  model->setMaterial(material[0]);
248  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,0,3, 3,1,3, 5,2,3, 4,3,3); // top
249  model->setMaterial(material[1]);
250  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,1, 7,1,1, 1,2,1, 0,3,1); // bottom
251  model->setMaterial(material[2]);
252  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,2,2, 5,3,2, 7,0,2, 6,1,2); // left
253  model->setMaterial(material[3]);
254  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,0, 3,2,0, 2,3,0); // right
255  model->setMaterial(material[4]);
256  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,0,5, 7,1,5, 5,2,5, 3,3,5); // front
257  model->setMaterial(material[5]);
258  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,4, 0,1,4, 2,2,4, 4,3,4); // back
259
260  model->finalize();
261
262  this->setModel(model);
263}
264
265int SkyBox::writeBytes( const byte * data, int length, int sender )
266{
267  setRequestedSync( false );
268  setIsOutOfSync( false );
269
270  SYNCHELP_READ_BEGIN();
271
272  SYNCHELP_READ_FKT( WorldEntity::writeState );
273
274  SYNCHELP_READ_FLOAT( size );
275  if ( textureName )
276  {
277    delete[] textureName;
278    textureName = NULL;
279  }
280  SYNCHELP_READ_STRINGM( textureName );
281
282  this->setSize( size );
283  this->setTextureAndType( textureName, "jpg" );
284  this->rebuild();
285
286  return SYNCHELP_READ_N;
287}
288
289
290
291int SkyBox::readBytes( byte * data, int maxLength, int * reciever )
292{
293  if ( isOutOfSync() && !requestedSync() && this->getHostID()!=this->getOwner() )
294  {
295    (NetworkGameManager::getInstance())->sync( this->getUniqueID(), this->getOwner() );
296    setRequestedSync( true );
297  }
298
299  int rec = this->getRequestSync();
300  if ( rec > 0 )
301  {
302    *reciever = rec;
303
304    SYNCHELP_WRITE_BEGIN();
305
306    SYNCHELP_WRITE_FKT( WorldEntity::readState );
307
308    SYNCHELP_WRITE_FLOAT(this->size);
309    SYNCHELP_WRITE_STRING(this->textureName);
310
311    return SYNCHELP_WRITE_N;
312  }
313
314  *reciever = 0;
315  return 0;
316}
317
318void SkyBox::writeDebug( ) const
319{
320}
321
322void SkyBox::readDebug( ) const
323{
324}
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