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source: orxonox.OLD/branches/powerups/src/world_entities/space_ships/helicopter.h @ 6685

Last change on this file since 6685 was 6512, checked in by bensch, 19 years ago

orxonox/trunk: loadParams is now virtual.
ALL THE CLASSES HAVE TO CALL

SuperClass::loadParams(root);

isntead of:
static_cast<SuperClass*>(this)→loadParams(root);

which was quite stupid anyways

File size: 2.3 KB
Line 
1
2/*!
3 * @file helicopter.h
4 * Implements the Control of a Helicopter
5 */
6
7#ifndef _HELICOPTER_H
8#define _HELICOPTER_H
9
10#include "playable.h"
11
12
13class Helicopter : public Playable
14{
15
16  public:
17
18    Helicopter();
19    Helicopter(const char* fileName);
20    Helicopter(const TiXmlElement* root);
21    virtual ~Helicopter();
22
23    void init();
24    virtual void loadParams(const TiXmlElement* root);
25
26    virtual void enter();
27    virtual void leave();
28
29    virtual void postSpawn();
30    virtual void leftWorld();
31
32    virtual void collidesWith(WorldEntity* entity, const Vector& location);
33    virtual void tick(float time);
34    virtual void draw() const;
35
36    virtual void process(const Event &event);
37
38
39
40  private:
41    void calculateVelocity(float time);
42    void weaponAction();
43
44    // !! temporary !!
45    void ADDWEAPON();
46
47    bool                  bUp;                //!< up button pressed.
48    bool                  bDown;              //!< down button pressed.
49    bool                  bLeft;              //!< left button pressed.
50    bool                  bRight;             //!< right button pressed.
51    bool                  bAscend;            //!< ascend button pressed.
52    bool                  bDescend;           //!< descend button presses.
53    bool                  bFire;              //!< fire button pressed.
54    bool                  bRollL;             //!< rolling button pressed (left)
55    bool                  bRollR;             //!< rolling button pressed (right)
56
57    float                 xMouse;             //!< mouse moved in x-Direction
58    float                 yMouse;             //!< mouse moved in y-Direction
59    float                 mouseSensitivity;   //!< the mouse sensitivity
60    float                 cycle;              //!< hovercycle
61
62    Vector                velocity;           //!< the velocity of the player.
63    Vector                velocityDir;        //!< the direction of the velocity of the spaceship
64    float                 travelSpeed;        //!< the current speed of the player (to make soft movement)
65    float                 acceleration;       //!< the acceleration of the player.
66    float                 rotorspeed;         //!< the speed of the rotor.
67    float                 tailrotorspeed;     //!< the relativ speed ot the tail rotor
68
69    float                 airViscosity;
70
71};
72
73#endif /* _HELICOPTERS_H */
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