Last change
on this file since 6883 was
6671,
checked in by bensch, 19 years ago
|
WeaponManger now handles Ammo.
If a Weapon has NO ammo then the Ammo will be infinite
|
File size:
1016 bytes
|
Line | |
---|
1 | /*! |
---|
2 | * @file proto_class.h |
---|
3 | * @brief Definition of ... |
---|
4 | */ |
---|
5 | |
---|
6 | #ifndef _AMMO_CONTAINER_H |
---|
7 | #define _AMMO_CONTAINER_H |
---|
8 | |
---|
9 | #include "base_object.h" |
---|
10 | |
---|
11 | |
---|
12 | // FORWARD DECLARATION |
---|
13 | class Weapon; |
---|
14 | |
---|
15 | #define DEFAULT_MAX_ENERGY 100 |
---|
16 | |
---|
17 | //! A class for Storing energy of Projectiles. |
---|
18 | class AmmoContainer : public BaseObject { |
---|
19 | |
---|
20 | public: |
---|
21 | AmmoContainer(ClassID projectileType, float maxEnergy = DEFAULT_MAX_ENERGY); |
---|
22 | virtual ~AmmoContainer(); |
---|
23 | |
---|
24 | bool operator=(ClassID projectileType) const { return (this->projectileType == projectileType); }; |
---|
25 | ClassID getProjectileType() const { return this->projectileType; }; |
---|
26 | |
---|
27 | float increaseEnergy(float energy); |
---|
28 | float decreaseEnergy(float energy); |
---|
29 | |
---|
30 | float getStoredEnergy() const { return this->energy; }; |
---|
31 | float getMaxEnergy() const { return this->maxEnergy; }; |
---|
32 | |
---|
33 | void increaseMaxEnergy(float increase); |
---|
34 | |
---|
35 | bool weaponValid(const Weapon* weapon); |
---|
36 | void fillWeapon(Weapon* weapon); |
---|
37 | |
---|
38 | |
---|
39 | private: |
---|
40 | float energy; |
---|
41 | float maxEnergy; |
---|
42 | |
---|
43 | ClassID projectileType; |
---|
44 | }; |
---|
45 | |
---|
46 | #endif /* _AMMO_CONTAINER_H */ |
---|
Note: See
TracBrowser
for help on using the repository browser.