1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Manuel Leuenberger |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #include "ground_turret.h" |
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17 | #include "model.h" |
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18 | #include "turret.h" |
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19 | |
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20 | #include "factory.h" |
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21 | #include "load_param.h" |
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22 | |
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23 | CREATE_FACTORY(GroundTurret, CL_GROUND_TURRET); |
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24 | |
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25 | using namespace std; |
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26 | |
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27 | |
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28 | /** |
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29 | * constructs and loads a GroundTurret from a XML-element |
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30 | * @param root the XML-element to load from |
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31 | */ |
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32 | GroundTurret::GroundTurret(const TiXmlElement* root) |
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33 | { |
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34 | this->init(); |
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35 | if (root != NULL) |
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36 | this->loadParams(root); |
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37 | } |
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38 | |
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39 | |
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40 | /** |
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41 | * standard deconstructor |
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42 | */ |
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43 | GroundTurret::~GroundTurret () |
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44 | { |
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45 | |
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46 | } |
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47 | |
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48 | |
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49 | /** |
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50 | * initializes the GroundTurret |
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51 | * @todo change this to what you wish |
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52 | */ |
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53 | void GroundTurret::init() |
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54 | { |
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55 | this->setClassID(CL_GROUND_TURRET, "GroundTurret"); |
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56 | this->loadModel("models/ground_turret.obj", 5); |
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57 | this->left = NULL; |
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58 | this->right = NULL; |
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59 | |
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60 | /* left = new Turret(); |
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61 | left->setParent(this); |
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62 | left->setRelCoor(0,10,0); |
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63 | right = new Turret(); |
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64 | right->setParent(this); |
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65 | right->setRelCoor(0,10,0);*/ |
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66 | } |
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67 | |
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68 | |
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69 | /** |
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70 | * loads a GroundTurret from a XML-element |
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71 | * @param root the XML-element to load from |
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72 | * @todo make the class Loadable |
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73 | */ |
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74 | void GroundTurret::loadParams(const TiXmlElement* root) |
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75 | { |
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76 | // all the clases this Entity is directly derived from must be called in this way, to load all settings. |
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77 | static_cast<NPC*>(this)->loadParams(root); |
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78 | |
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79 | |
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80 | /** |
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81 | * @todo: make the class Loadable |
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82 | */ |
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83 | const TiXmlElement* element; |
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84 | |
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85 | element = root->FirstChildElement("weapon-left"); |
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86 | if (element != NULL) element = element->FirstChildElement(); |
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87 | this->left = dynamic_cast<Weapon*>( Factory::fabricate( element) ); |
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88 | if (this->left) |
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89 | { |
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90 | this->left->setParent(this); |
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91 | this->left->setRelCoor(0,10,-5); |
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92 | } |
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93 | |
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94 | element = root->FirstChildElement("weapon-right"); |
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95 | if (element != NULL) if (element != NULL) element = element->FirstChildElement(); |
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96 | this->right = dynamic_cast<Weapon*>( Factory::fabricate( element) ); |
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97 | if (this->right) |
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98 | { |
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99 | this->right->setParent(this); |
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100 | this->right->setRelCoor(0,10,5); |
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101 | } |
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102 | } |
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103 | |
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104 | /** |
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105 | * advances the GroundTurret about time seconds |
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106 | * @param time the Time to step |
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107 | */ |
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108 | void GroundTurret::tick(float time) |
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109 | { |
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110 | |
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111 | } |
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112 | |
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113 | /** |
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114 | * draws this worldEntity |
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115 | */ |
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116 | void GroundTurret::draw () const |
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117 | { |
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118 | glMatrixMode(GL_MODELVIEW); |
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119 | glPushMatrix(); |
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120 | float matrix[4][4]; |
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121 | |
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122 | /* translate */ |
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123 | glTranslatef (this->getAbsCoor ().x, |
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124 | this->getAbsCoor ().y, |
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125 | this->getAbsCoor ().z); |
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126 | /* rotate */ |
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127 | this->getAbsDir().matrix(matrix); |
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128 | glMultMatrixf((float*)matrix); |
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129 | |
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130 | if (this->model) |
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131 | this->model->draw(); |
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132 | |
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133 | glPopMatrix(); |
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134 | if (this->left != NULL) |
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135 | this->left->draw(); |
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136 | if (this->right != NULL) |
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137 | this->right->draw(); |
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138 | } |
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139 | |
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140 | |
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141 | /** |
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142 | * |
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143 | * |
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144 | */ |
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145 | void GroundTurret::collidesWith (WorldEntity* entity, const Vector& location) |
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146 | { |
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147 | if (entity->isA(CL_PROJECTILE)) |
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148 | this->setAbsDirSoft(Quaternion(-90, Vector(0,0,1)), 90); |
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149 | } |
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150 | |
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151 | /** |
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152 | * |
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153 | * |
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154 | */ |
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155 | void GroundTurret::postSpawn () |
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156 | { |
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157 | |
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158 | } |
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159 | |
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160 | /** |
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161 | * |
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162 | * |
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163 | */ |
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164 | void GroundTurret::leftWorld () |
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165 | { |
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166 | |
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167 | } |
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