1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Christoph Renner, David Hasenfratz |
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13 | co-programmer: |
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14 | */ |
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15 | |
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16 | |
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17 | |
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18 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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19 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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20 | */ |
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21 | #define DEBUG_MODULE_NETWORK |
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22 | |
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23 | #include "converter.h" |
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24 | |
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25 | /* include your own header */ |
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26 | #include "network_socket.h" |
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27 | |
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28 | /* header for debug output */ |
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29 | #include "debug.h" |
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30 | |
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31 | /** |
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32 | * Default constructor |
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33 | */ |
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34 | NetworkSocket::NetworkSocket() |
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35 | { |
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36 | this->init(); |
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37 | } |
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38 | |
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39 | /** |
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40 | * Constructor to connect directly |
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41 | */ |
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42 | NetworkSocket::NetworkSocket(IPaddress ip) |
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43 | { |
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44 | this->init(); |
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45 | connectToServer(ip); |
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46 | } |
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47 | |
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48 | |
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49 | NetworkSocket::NetworkSocket( TCPsocket sock ) |
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50 | { |
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51 | this->init(); |
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52 | this->tcpSocket = sock; |
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53 | |
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54 | readThread = SDL_CreateThread(thread_read, (void*)this); |
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55 | writeThread = SDL_CreateThread(thread_write, (void*)this); |
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56 | } |
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57 | |
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58 | void NetworkSocket::init() |
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59 | { |
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60 | /* set the class id for the base object */ |
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61 | this->setClassID(CL_NETWORK_SOCKET, "NetworkSocket"); |
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62 | |
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63 | tcpSocket = NULL; |
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64 | incomingBufferLength = 0; |
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65 | outgoingBufferLength = 0; |
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66 | |
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67 | readThread = NULL; |
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68 | writeThread = NULL; |
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69 | |
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70 | |
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71 | thread_write_running = false; |
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72 | thread_read_running = false; |
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73 | |
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74 | incomingBufferMutex = SDL_CreateMutex(); |
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75 | outgoingBufferMutex = SDL_CreateMutex(); |
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76 | |
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77 | |
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78 | socketMutex = SDL_CreateMutex(); |
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79 | terminateThread = false; |
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80 | |
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81 | /* Init SDL_net */ |
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82 | //NOTE: do we need to call SDLNet_Init for all instances? |
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83 | if(SDLNet_Init()==-1) |
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84 | { |
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85 | PRINTF(1)("SDLNet_Init: %s\n", SDLNet_GetError()); |
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86 | return; |
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87 | } |
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88 | else |
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89 | PRINTF(5)("SDL_net initialized\n"); |
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90 | |
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91 | PRINTF(0)("NetworkSocket created\n"); |
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92 | |
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93 | } |
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94 | |
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95 | |
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96 | |
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97 | /** |
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98 | * Default destructor |
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99 | */ |
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100 | NetworkSocket::~NetworkSocket( ) |
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101 | { |
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102 | this->terminateThread = true; |
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103 | /* Quit SDL_net */ |
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104 | // NOTE: what if other instances of NetworkSocket running? |
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105 | SDLNet_Quit(); |
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106 | PRINTF(5)("SDL_net shutdown\n"); |
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107 | |
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108 | SDL_DestroyMutex(incomingBufferMutex); |
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109 | SDL_DestroyMutex(outgoingBufferMutex); |
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110 | SDL_DestroyMutex(socketMutex); |
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111 | SDL_DestroyMutex(threadTerminationMutex); |
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112 | } |
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113 | |
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114 | /** |
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115 | * This function establishes a TCP/UDP connection to a given server (function argument). |
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116 | * It is called by the NetworkStream. It creates a TCP/UDP socket for the connection. |
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117 | * @param ip |
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118 | */ |
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119 | void NetworkSocket::connectToServer(IPaddress ip) |
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120 | { |
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121 | //check if not already connected or listening |
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122 | if (tcpSocket) |
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123 | { |
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124 | PRINTF(1)("NetworkSocket::listen: tcpSocket!=NULL! maybe you already called listen or connectToServer or did not call disconnectServer()!"); |
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125 | } |
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126 | |
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127 | /* Connect to the host and port contained in ip using a TCP connection. */ |
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128 | tcpSocket = SDLNet_TCP_Open(&ip); |
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129 | if(!tcpSocket) |
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130 | { |
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131 | PRINTF(1)("SDLNet_TCP_Open: %s\n", SDLNet_GetError()); |
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132 | return; |
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133 | } |
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134 | |
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135 | readThread = SDL_CreateThread(thread_read, (void*)this); |
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136 | writeThread = SDL_CreateThread(thread_write, (void*)this); |
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137 | } |
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138 | |
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139 | |
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140 | /** |
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141 | * DTears down a TCP/UDP connection. |
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142 | */ |
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143 | void NetworkSocket::disconnectServer( ) |
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144 | { |
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145 | terminateThread = true; |
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146 | /* Close the connection */ |
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147 | |
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148 | SDL_mutexP(socketMutex); |
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149 | SDLNet_TCP_Close(tcpSocket); |
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150 | tcpSocket = NULL; |
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151 | SDL_mutexV(socketMutex); |
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152 | } |
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153 | |
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154 | |
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155 | /** |
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156 | * This function writes some bytes (data) to the network connection (if the connection is already |
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157 | * estabilhed) otherwise it just does nothing (silently discarding the data). And writes some |
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158 | * warnings |
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159 | * @param data: pointer to the data to send |
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160 | * @param length: n bytes to send |
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161 | * @return the number successfully written bytes |
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162 | */ |
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163 | int NetworkSocket::writeBytes(byte * data, int length) |
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164 | { |
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165 | PRINTF(5)("NetworkSocket::writeBytes()\n"); |
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166 | #ifdef _USE_OUTGOING_BUFFER |
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167 | |
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168 | #define min(a,b) (a<b)?a:b |
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169 | int nbytes = min(_OUTGOING_BUFFER_SIZE - outgoingBufferLength, length); |
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170 | #undef min |
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171 | |
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172 | if (!tcpSocket || data==NULL || nbytes<=0) |
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173 | return 0; |
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174 | |
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175 | SDL_mutexP(outgoingBufferMutex); |
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176 | |
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177 | memcpy(outgoingBuffer + outgoingBufferLength, data, nbytes); |
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178 | outgoingBufferLength += nbytes; |
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179 | |
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180 | SDL_mutexV(outgoingBufferMutex); |
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181 | |
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182 | |
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183 | return nbytes; |
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184 | #else |
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185 | SDL_mutexP(socketMutex); |
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186 | |
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187 | if (!tcpSocket || data==NULL) |
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188 | return 0; |
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189 | |
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190 | int res = SDLNet_TCP_Send(tcpSocket, data, length); |
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191 | |
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192 | SDL_mutexV(socketMutex); |
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193 | |
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194 | if (res<length) |
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195 | PRINTF(1)("SDLNet_TCP_Send: %s\n", SDLNet_GetError()); |
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196 | |
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197 | return res; |
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198 | #endif |
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199 | } |
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200 | |
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201 | /** |
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202 | * Reads in the bytes from the network interface and passes it to the NetworkStream. |
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203 | * This function must internaly be implemented/connected as a thread, since the read |
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204 | * functions of many network libraries are blocking an would therefore block the whole |
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205 | * program. |
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206 | * From outside, the thread shouldn't be accessible at all. |
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207 | * @param data: pointer to memory, big enough to store length bytes |
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208 | * @param length: n bytes to read |
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209 | * @return the number successfully read bytes. -1 on error. may be less than length! |
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210 | */ |
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211 | int NetworkSocket::readBytes(byte * data, int length) |
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212 | { |
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213 | PRINTF(5)("NetworkSocket::readBytes()\n"); |
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214 | if (data==NULL) |
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215 | return 0; |
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216 | |
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217 | int nbytes = (length<incomingBufferLength) ? length : incomingBufferLength; |
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218 | |
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219 | |
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220 | //printf("readBytes: nbytes = %d; length=%d; incomingBufferLength=%d\n", nbytes, length, incomingBufferLength); |
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221 | |
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222 | // just in case ... |
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223 | if (nbytes<0) |
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224 | return -1; |
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225 | |
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226 | if (nbytes==0) |
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227 | return 0; |
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228 | |
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229 | SDL_mutexP(incomingBufferMutex); |
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230 | |
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231 | memcpy(data, incomingBuffer, nbytes); |
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232 | |
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233 | //important: use memmove because the memory areas may overlap |
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234 | memmove(incomingBuffer, incomingBuffer+nbytes, incomingBufferLength-nbytes); |
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235 | incomingBufferLength -= nbytes; |
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236 | |
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237 | SDL_mutexV(incomingBufferMutex); |
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238 | |
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239 | return nbytes; |
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240 | } |
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241 | |
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242 | /** |
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243 | * Reads in the bytes form the network interface and passes it to the NetworkStream. |
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244 | * It only reads the bytes if there are enough bytes in our buffer. |
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245 | * @param data: pointer to memory, big enough to store length bytes |
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246 | * @param length: n bytes to read |
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247 | * @return the number successfully read bytes. -1 on error. 0 if there are not enough bytes in our buffer. |
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248 | */ |
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249 | int NetworkSocket::readBlock(byte * data, int length) |
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250 | { |
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251 | printf("NetworkSocket: got %i bytes, NetworkStream requested %i bytes\n", this->incomingBufferLength, length); |
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252 | if (incomingBufferLength >= length) |
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253 | return readBytes(data, length); |
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254 | else return 0; |
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255 | } |
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256 | |
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257 | |
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258 | /** |
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259 | * used to create a thread to read from socket |
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260 | * @param data: pointer to NetworkSocket |
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261 | */ |
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262 | int NetworkSocket::thread_read( void * data ) |
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263 | { |
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264 | int nbytesread = 0; |
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265 | int nbytestoread = 0; |
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266 | char buffer[_LOCAL_BUFFER_SIZE]; |
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267 | NetworkSocket * self = (NetworkSocket*)data; |
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268 | |
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269 | self->thread_read_running = true; |
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270 | |
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271 | while (!self->terminateThread) |
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272 | { |
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273 | #define min(a,b) (a<b)?a:b |
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274 | nbytestoread = min(_INCOMING_BUFFER_SIZE - self->incomingBufferLength, _LOCAL_BUFFER_SIZE); |
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275 | #undef min |
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276 | |
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277 | //if buffer is full |
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278 | if (nbytestoread<=0 || !self->tcpSocket) |
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279 | { |
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280 | SDL_Delay(_MSECONDS_SLEEP_FULL_BUFFER); |
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281 | continue; |
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282 | } |
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283 | |
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284 | nbytesread = SDLNet_TCP_Recv(self->tcpSocket, buffer, nbytestoread); |
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285 | |
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286 | SDL_mutexP(self->incomingBufferMutex); |
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287 | |
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288 | if (nbytesread<=0) |
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289 | { |
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290 | if (nbytesread<0) |
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291 | printf("SDLNet_TCP_Recv: %s\n", SDLNet_GetError()); |
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292 | |
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293 | SDL_mutexP(self->socketMutex); |
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294 | |
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295 | SDLNet_TCP_Close(self->tcpSocket); |
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296 | self->tcpSocket = NULL; |
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297 | |
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298 | SDL_mutexV(self->socketMutex); |
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299 | SDL_mutexV(self->incomingBufferMutex); |
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300 | continue; |
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301 | } |
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302 | |
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303 | //printf("thread_read: nbytesread=%d\n", nbytesread); |
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304 | |
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305 | memcpy(self->incomingBuffer+self->incomingBufferLength, buffer, nbytesread); |
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306 | self->incomingBufferLength += nbytesread; |
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307 | |
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308 | SDL_mutexV(self->incomingBufferMutex); |
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309 | } |
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310 | |
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311 | SDL_mutexP(self->threadTerminationMutex); |
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312 | self->thread_read_running = false; |
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313 | |
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314 | if ( !self->thread_write_running ) |
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315 | { |
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316 | //delete self; |
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317 | SDL_mutexV(self->threadTerminationMutex); |
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318 | } |
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319 | else |
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320 | { |
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321 | SDL_mutexV(self->threadTerminationMutex); |
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322 | } |
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323 | |
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324 | |
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325 | PRINTF(0)("QUIT READ THREAD\n"); |
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326 | return 0; |
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327 | } |
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328 | |
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329 | int NetworkSocket::thread_write( void * data ) |
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330 | { |
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331 | int nbyteswrite = 0; |
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332 | int nbytestowrite = 0; |
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333 | char buffer[_LOCAL_BUFFER_SIZE]; |
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334 | NetworkSocket * self = (NetworkSocket*)data; |
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335 | |
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336 | self->thread_write_running = true; |
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337 | |
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338 | while (!self->terminateThread) |
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339 | { |
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340 | #define min(a,b) (a<b)?a:b |
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341 | nbytestowrite = min(self->outgoingBufferLength, _LOCAL_BUFFER_SIZE); |
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342 | #undef min |
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343 | |
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344 | // printf("thread_write nbytes=%d listening=%d\n", nbytestowrite, (int)self->_isListening); |
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345 | |
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346 | //if buffer is full |
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347 | if (nbytestowrite<=0 || !self->tcpSocket) |
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348 | { |
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349 | SDL_Delay(_MSECONDS_SLEEP_EMPTY_BUFFER); |
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350 | continue; |
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351 | } |
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352 | |
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353 | SDL_mutexP(self->outgoingBufferMutex); |
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354 | |
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355 | //printf("a\n"); |
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356 | |
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357 | memcpy(buffer, self->outgoingBuffer, nbytestowrite); |
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358 | self->outgoingBufferLength -= nbytestowrite; |
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359 | memmove(self->outgoingBuffer, self->outgoingBuffer+nbytestowrite, self->outgoingBufferLength); |
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360 | |
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361 | SDL_mutexV(self->outgoingBufferMutex); |
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362 | |
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363 | nbyteswrite = SDLNet_TCP_Send(self->tcpSocket, buffer, nbytestowrite); |
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364 | |
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365 | if (nbyteswrite<=0) |
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366 | { |
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367 | printf("SDLNet_TCP_Recv: %s\n", SDLNet_GetError()); |
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368 | |
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369 | SDL_mutexP(self->socketMutex); |
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370 | |
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371 | SDLNet_TCP_Close(self->tcpSocket); |
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372 | self->tcpSocket = NULL; |
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373 | |
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374 | SDL_mutexV(self->socketMutex); |
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375 | continue; |
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376 | } |
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377 | |
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378 | } |
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379 | |
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380 | SDL_mutexP(self->threadTerminationMutex); |
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381 | self->thread_write_running = false; |
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382 | |
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383 | if ( !self->thread_read_running ) |
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384 | { |
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385 | //delete self; |
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386 | SDL_mutexV(self->threadTerminationMutex); |
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387 | } |
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388 | else |
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389 | { |
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390 | SDL_mutexV(self->threadTerminationMutex); |
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391 | } |
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392 | |
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393 | |
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394 | PRINTF(0)("QUIT WRITE THREAD\n"); |
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395 | return 0; |
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396 | } |
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397 | |
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398 | bool NetworkSocket::writePacket( byte * data, int length ) |
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399 | { |
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400 | PRINTF(5)("NetworkSocket::writePacket()\n"); |
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401 | |
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402 | byte blen[INTSIZE]; |
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403 | |
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404 | Converter::intToByteArray( length, blen, INTSIZE ); |
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405 | |
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406 | writeBytes(blen, INTSIZE); |
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407 | writeBytes(data, length); |
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408 | } |
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409 | |
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410 | int NetworkSocket::readPacket( byte * data, int maxLength ) |
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411 | { |
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412 | PRINTF(5)("NetworkSocket::readPacket()\n"); |
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413 | if (incomingBufferLength<INTSIZE) |
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414 | { |
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415 | return 0; |
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416 | } |
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417 | |
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418 | int blen; |
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419 | Converter::byteArrayToInt( incomingBuffer, &blen ); |
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420 | |
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421 | if (blen>maxLength) |
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422 | { |
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423 | PRINTF(1)("Buffersize is too small (%d) for packet (%d)\n", maxLength, blen); |
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424 | return 0; |
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425 | } |
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426 | |
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427 | if (blen>incomingBufferLength) |
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428 | { |
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429 | return 0; |
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430 | } |
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431 | |
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432 | byte t[INTSIZE]; |
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433 | readBytes(t, INTSIZE); |
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434 | int res = readBytes(data, blen); |
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435 | |
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436 | if (res!=blen) |
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437 | return -1; |
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438 | else |
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439 | return blen; |
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440 | |
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441 | } |
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442 | |
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443 | |
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