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source: orxonox.OLD/branches/preferences/src/lib/sound/sound_engine.cc @ 7249

Last change on this file since 7249 was 7249, checked in by rennerc, 19 years ago
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14
15   code has been taken from http://www.devmaster.net/articles.php?catID=6
16   The code has been applied to our needs, and many things have been changed.
17*/
18
19#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND
20
21#include "sound_engine.h"
22
23#include "class_list.h"
24
25#include "p_node.h"
26#include "util/loading/resource_manager.h"
27#include "debug.h"
28#include "util/preferences.h"
29#include "globals.h"
30
31using namespace std;
32
33
34//////////////////
35/* SOUND-ENGINE */
36//////////////////
37/**
38 *  standard constructor
39*/
40SoundEngine::SoundEngine ()
41{
42  this->setClassID(CL_SOUND_ENGINE, "SoundEngine");
43  this->setName("SoundEngine");
44
45  this->listener = NULL;
46  this->bufferList = NULL;
47  this->sourceList = NULL;
48
49  this->device = NULL;
50  this->context = NULL;
51
52  this->maxSourceCount = 32;
53
54  this->effectsVolume = .80;
55  this->musicVolume = .75;
56}
57
58/**
59 *  the singleton reference to this class
60*/
61SoundEngine* SoundEngine::singletonRef = NULL;
62
63/**
64 *  standard deconstructor
65 */
66SoundEngine::~SoundEngine ()
67{
68  // deleting all the SoundSources
69  if(this->sourceList != NULL)
70  {
71    while (this->sourceList->size() > 0)
72      delete dynamic_cast<SoundSource*>(this->sourceList->front());
73  }
74
75  while(!this->ALSources.empty())
76  {
77    alDeleteSources(1, &this->ALSources.top());
78    this->ALSources.pop();
79  }
80
81  // deleting all the SoundBuffers
82  if (this->bufferList != NULL)
83  {
84    while(this->bufferList->size() > 0)
85      ResourceManager::getInstance()->unload(dynamic_cast<SoundBuffer*>(this->bufferList->front()));
86  }
87
88  // removing openAL from AudioResource
89  //! @todo this should be terminated through alc
90  //alutExit();
91
92  SoundEngine::singletonRef = NULL;
93}
94
95/**
96 * loads the settings of the SoundEngine from an ini-file
97 */
98void SoundEngine::loadSettings()
99{
100  MultiType channels = Preferences::getInstance()->getString(CONFIG_SECTION_AUDIO, CONFIG_NAME_AUDIO_CHANNELS, "32");
101  this->maxSourceCount = channels.getInt();
102
103  MultiType effectsVolume = Preferences::getInstance()->getString(CONFIG_SECTION_AUDIO, CONFIG_NAME_EFFECTS_VOLUME, "80");
104  this->effectsVolume = effectsVolume.getFloat()/100.0;
105
106  MultiType musicVolume = Preferences::getInstance()->getString(CONFIG_SECTION_AUDIO, CONFIG_NAME_MUSIC_VOLUME, "75");
107  this->musicVolume = musicVolume.getFloat()/100.0;
108}
109
110/**
111 *  creates a new SoundSource.
112 * @param fileName The Name to load the SoundBuffer from
113 * @param sourceNode The sourceNode to bind this SoundSource to.
114 * @returns The newly created SoundSource
115
116   acctualy this is nothing more than a wrapper around the ResourceManager.
117*/
118SoundSource* SoundEngine::createSource(const std::string& fileName, PNode* sourceNode)
119{
120  return new SoundSource(sourceNode, (SoundBuffer*)ResourceManager::getInstance()->load(fileName, WAV, RP_LEVEL));
121}
122
123/**
124 *  Sets the doppler values of openAL
125 * @param dopplerFactor the extent of the doppler-effect
126 * @param dopplerVelocity the Speed the sound travels
127*/
128void SoundEngine::setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity)
129{
130  alDopplerFactor(dopplerFactor);
131  this->checkError("Setting Doppler Factor", __LINE__);
132
133  alDopplerVelocity(dopplerVelocity);
134  this->checkError("Setting Doppler Velocity", __LINE__);
135}
136
137
138void SoundEngine::popALSource(ALuint& source)
139{
140  if (source != 0)
141    return;
142  else
143  {
144
145    /// @TODO try to create more sources if needed
146    if (!this->ALSources.empty())
147    {
148      source = this->ALSources.top();
149      this->ALSources.pop();
150    }
151  }
152}
153
154
155/**
156 *  updates all The positions, Directions and Velocities of all Sounds
157*/
158void SoundEngine::update()
159{
160
161  // updating the Listeners Position
162  if (likely(this->listener != NULL))
163  {
164    alListener3f(AL_POSITION,
165                 this->listener->getAbsCoor().x,
166                 this->listener->getAbsCoor().y,
167                 this->listener->getAbsCoor().z);
168    alListener3f(AL_VELOCITY,
169                 this->listener->getVelocity().x,
170                 this->listener->getVelocity().y,
171                 this->listener->getVelocity().z);
172    Vector absDirV = this->listener->getAbsDirV();
173    ALfloat orientation [6] = {1,0,0, absDirV.x, absDirV.y, absDirV.z};
174    alListenerfv(AL_ORIENTATION, orientation);
175  }
176  else
177    PRINTF(2)("no listener defined\n");
178
179  // updating all the Sources positions
180  if (likely(this->sourceList != NULL || (this->sourceList = ClassList::getList(CL_SOUND_SOURCE)) != NULL))
181  {
182    list<BaseObject*>::const_iterator sourceIT;
183    SoundSource* source;
184    for (sourceIT = this->sourceList->begin(); sourceIT != this->sourceList->end(); sourceIT++)
185    {
186      source = static_cast<SoundSource*>(*sourceIT);
187      if (source->isPlaying())
188      {
189        int play = 0x000;
190        alGetSourcei(source->getID(), AL_SOURCE_STATE, &play);
191        if(play == AL_PLAYING)
192        {
193          if (likely(source->getNode() != NULL))
194          {
195            alSource3f(source->getID(), AL_POSITION,
196                       source->getNode()->getAbsCoor().x,
197                       source->getNode()->getAbsCoor().y,
198                       source->getNode()->getAbsCoor().z);
199            alSource3f(source->getID(), AL_VELOCITY,
200                       source->getNode()->getVelocity().x,
201                       source->getNode()->getVelocity().y,
202                       source->getNode()->getVelocity().z);
203          }
204
205        }
206        else
207        {
208          source->stop();
209        }
210      }
211    }
212  }
213}
214
215/**
216 *  Removes all the Buffers that are not anymore needed by any Sources
217*/
218void SoundEngine::flushUnusedBuffers()
219{
220  /// FIXME
221  /*  if(this->sourceList && this->bufferList)
222    {
223      tIterator<BaseObject>* bufferIterator = this->bufferList->getIterator();
224      SoundBuffer* enumBuffer = (SoundBuffer*)bufferIterator->firstElement();
225      while (enumBuffer)
226      {
227        tIterator<BaseObject>* sourceIterator = this->sourceList->getIterator();
228        SoundSource* enumSource = (SoundSource*)sourceIterator->firstElement();
229        while (enumSource)
230        {
231          if (enumBuffer == enumSource->getBuffer())
232            break;
233          enumSource = (SoundSource*)sourceIterator->nextElement();
234        }
235        delete sourceIterator;
236        if (enumSource == NULL)
237          ResourceManager::getInstance()->unload(enumBuffer);
238        enumBuffer = (SoundBuffer*)bufferIterator->nextElement();
239      }
240      delete bufferIterator;
241  }*/ /// FIXME
242}
243
244/**
245 * flushes all the Buffers
246 * deletes them from the BufferList, and also removes them via the ResourceManager.
247 */
248void SoundEngine::flushAllBuffers()
249{
250  if (this->bufferList)
251  {
252    while (this->bufferList->size() > 0)
253      ResourceManager::getInstance()->unload(static_cast<SoundBuffer*>(this->bufferList->front()), RP_LEVEL);
254  }
255}
256
257/**
258 * deletes all the Sources.
259 */
260void SoundEngine::flushAllSources()
261{
262  if (this->sourceList)
263  {
264    while(this->sourceList->size() > 0)
265      delete this->sourceList->front();
266  }
267}
268
269/**
270 *  initializes Audio in general
271*/
272bool SoundEngine::initAudio()
273{
274//   ALenum result;
275//   PRINTF(3)("Initialisazing openAL sound engine\n");
276//   const char* defaultDevice =(const char*) alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER);
277//   const char* deviceList = (const char*)alcGetString(NULL,ALC_DEVICE_SPECIFIER);
278//   const char* devWalk = deviceList;
279//   //  if (alcIsExtensionPresent(NULL, (const ALCchar*)"ALC_ENUMERATION_EXT") == AL_TRUE)
280//   { // try out enumeration extension
281//     PRINTF(3)("Enumeration-extension found\n");
282//
283//     PRINTF(3)("Default device: %s\n", defaultDevice);
284//     do
285//     {
286//       PRINTF(3)("%s\n", devWalk);
287//       devWalk += strlen(devWalk)+1;
288//     }
289//     while (devWalk[0] != '\0');
290//  }
291
292  // INITIALIZING THE DEVICE:
293//   char deviceName[] =
294//   #ifdef __WIN32__
295//     "Direct3D";
296//   #else
297//     "'( ( devices '( native null ) ) )";
298//   #endif
299
300  this->device = alcOpenDevice(NULL);
301  this->checkALCError("opening Device", __LINE__);
302
303  PRINTF(4)("Audio-Specifier: %s\n", (const char*)alcGetString(this->device, ALC_DEVICE_SPECIFIER));
304  PRINTF(4)("Audio-Extensions: %s\n", (const char*)alcGetString(this->device, ALC_EXTENSIONS));
305
306
307  this->context = alcCreateContext(this->device, NULL);
308  this->checkALCError("creating Context", __LINE__);
309
310  alcMakeContextCurrent(this->context);
311  this->checkALCError("making Context Current", __LINE__);
312  // #endif
313
314  this->setDopplerValues(SOUND_DOPPLER_FACTOR, SOUND_DOPPLER_VELOCITY);
315  this->allocateSources(this->maxSourceCount);
316}
317
318
319/**
320 * Allocates openAL sources
321 * @param count how many sources to allocate
322 * @returns true on success, false if at least one source could not be allocated
323 */
324bool SoundEngine::allocateSources(unsigned int count)
325{
326  unsigned int failCount = 0;
327  for (unsigned int i = 0; i < count; i++)
328  {
329    ALuint source = 0;
330
331    alGenSources(1, &source);
332    this->checkError("allocate Source", __LINE__);
333    if (!alIsSource(source))
334    {
335      PRINTF(5)("not allocated Source\n");
336      failCount++;
337      continue;
338    }
339
340    alSourcef (source, AL_PITCH,    1.0      );
341    alSourcef (source, AL_GAIN,     this->getEffectsVolume() );
342    alSourcei (source, AL_LOOPING,  AL_FALSE );
343    this->ALSources.push(source);
344  }
345  if (failCount == 0)
346    return true;
347  else
348  {
349    PRINTF(2)("Failed to allocate %d of %d SoundSources\n", failCount, count);
350  }
351}
352
353bool SoundEngine::checkError(const std::string& error, unsigned int line)
354{
355  ALenum errorCode;
356  if ((errorCode = alGetError()) != AL_NO_ERROR)
357  {
358    PRINTF(1)("Error %s (line:%d): '%s'\n", error.c_str(), line, SoundEngine::getALErrorString(errorCode));
359    return false;
360  }
361  else
362    return true;
363}
364
365bool SoundEngine::checkALCError(const std::string& error, unsigned int line)
366{
367  ALenum errorCode;
368  if ((errorCode = alcGetError(this->device)) != ALC_NO_ERROR)
369  {
370    PRINTF(1)("Error %s (line:%d): '%s'\n", error.c_str(), line, SoundEngine::getALCErrorString(errorCode));
371    return false;
372  }
373  else
374    return true;
375}
376
377
378
379void SoundEngine::listDevices()
380{
381  printf("%s\n",(const char*)alcGetString(NULL, ALC_DEVICE_SPECIFIER));
382}
383
384/**
385 *  Transforms AL-errors into something readable
386 * @param err The error found
387*/
388const char* SoundEngine::getALErrorString(ALenum err)
389{
390  switch(err)
391  {
392    case AL_NO_ERROR:
393      return ("AL_NO_ERROR");
394    case AL_INVALID_NAME:
395      return ("AL_INVALID_NAME");
396    case AL_INVALID_ENUM:
397      return ("AL_INVALID_ENUM");
398    case AL_INVALID_VALUE:
399      return ("AL_INVALID_VALUE");
400    case AL_INVALID_OPERATION:
401      return ("AL_INVALID_OPERATION");
402    case AL_OUT_OF_MEMORY:
403      return ("AL_OUT_OF_MEMORY");
404  };
405}
406
407
408const char* SoundEngine::getALCErrorString(ALenum err)
409{
410  switch(err)
411    {
412    case ALC_NO_ERROR:
413      return ("AL_NO_ERROR");
414    case ALC_INVALID_DEVICE:
415      return ("ALC_INVALID_DEVICE");
416    case ALC_INVALID_CONTEXT:
417      return("ALC_INVALID_CONTEXT");
418    case ALC_INVALID_ENUM:
419      return("ALC_INVALID_ENUM");
420    case ALC_INVALID_VALUE:
421      return ("ALC_INVALID_VALUE");
422    case ALC_OUT_OF_MEMORY:
423      return("ALC_OUT_OF_MEMORY");
424    };
425}
426
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