1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Silvan Nellen |
---|
13 | co-programmer: Benjamin Knecht |
---|
14 | */ |
---|
15 | |
---|
16 | |
---|
17 | #include "playable.h" |
---|
18 | |
---|
19 | #include "weapons/weapon_manager.h" |
---|
20 | #include "event_handler.h" |
---|
21 | #include "player.h" |
---|
22 | #include "state.h" |
---|
23 | |
---|
24 | |
---|
25 | Playable::Playable() |
---|
26 | { |
---|
27 | this->init(); |
---|
28 | } |
---|
29 | |
---|
30 | Playable::~Playable() |
---|
31 | { |
---|
32 | delete this->weaponMan; |
---|
33 | |
---|
34 | if (this->currentPlayer) |
---|
35 | { |
---|
36 | PRINTF(2)("There is Still a Player subscribed to this Playable (%s::%s)\n", this->getClassName(), this->getName()); |
---|
37 | |
---|
38 | } |
---|
39 | } |
---|
40 | |
---|
41 | /** |
---|
42 | * initializes this Playable |
---|
43 | */ |
---|
44 | void Playable::init() |
---|
45 | { |
---|
46 | this->setClassID(CL_PLAYABLE, "Playable"); |
---|
47 | PRINTF(4)("PLAYABLE INIT\n"); |
---|
48 | |
---|
49 | this->toList(OM_GROUP_01); |
---|
50 | this->weaponMan = new WeaponManager(this); |
---|
51 | |
---|
52 | // the reference to the Current Player is NULL, because we dont have one at the beginning. |
---|
53 | this->currentPlayer = NULL; |
---|
54 | } |
---|
55 | |
---|
56 | /** |
---|
57 | * subscribe to all events the controllable needs |
---|
58 | * @param player the player that shall controll this Playable |
---|
59 | */ |
---|
60 | bool Playable::subscribePlayer(Player* player) |
---|
61 | { |
---|
62 | if (this->currentPlayer != NULL) |
---|
63 | { |
---|
64 | PRINTF(1)("Already registered Player:%s to this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); |
---|
65 | return false; |
---|
66 | } |
---|
67 | else |
---|
68 | { |
---|
69 | this->currentPlayer = player; |
---|
70 | /*EventHandler*/ |
---|
71 | EventHandler* evh = EventHandler::getInstance(); |
---|
72 | std::list<int>::iterator ev; |
---|
73 | for (ev = this->events.begin(); ev != events.end(); ev++) |
---|
74 | evh->subscribe(player, ES_GAME, (*ev)); |
---|
75 | this->enter(); |
---|
76 | return true; |
---|
77 | } |
---|
78 | } |
---|
79 | |
---|
80 | /** |
---|
81 | * unsubscribe from all events the controllable needs |
---|
82 | * @param player the Player, that controlled this Ship. |
---|
83 | */ |
---|
84 | bool Playable::unsubscribePlayer(Player* player) |
---|
85 | { |
---|
86 | if (this->currentPlayer != player) |
---|
87 | { |
---|
88 | PRINTF(1)("not the right Player to unregister from this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); |
---|
89 | return false; |
---|
90 | } |
---|
91 | |
---|
92 | else |
---|
93 | { |
---|
94 | /*EventHandler*/ |
---|
95 | EventHandler* evh = EventHandler::getInstance(); |
---|
96 | std::list<int>::iterator ev; |
---|
97 | for (ev = this->events.begin(); ev != events.end(); ev++) |
---|
98 | evh->unsubscribe( ES_GAME, (*ev)); |
---|
99 | |
---|
100 | this->leave(); |
---|
101 | this->currentPlayer = NULL; |
---|
102 | return true; |
---|
103 | } |
---|
104 | } |
---|
105 | |
---|
106 | /** |
---|
107 | * add an event to the event list of events this Playable can capture |
---|
108 | * @param eventType the Type of event to add |
---|
109 | */ |
---|
110 | void Playable::registerEvent(int eventType) |
---|
111 | { |
---|
112 | this->events.push_back(eventType); |
---|
113 | |
---|
114 | if (this->currentPlayer != NULL) |
---|
115 | EventHandler::getInstance()->subscribe(this->currentPlayer, ES_GAME, eventType); |
---|
116 | } |
---|
117 | |
---|
118 | /** |
---|
119 | * remove an event to the event list this Playable can capture. |
---|
120 | * @param event the event to unregister. |
---|
121 | */ |
---|
122 | void Playable::unregisterEvent(int eventType) |
---|
123 | { |
---|
124 | this->events.remove(eventType); |
---|
125 | |
---|
126 | if (this->currentPlayer != NULL) |
---|
127 | EventHandler::getInstance()->unsubscribe(ES_GAME, eventType); |
---|
128 | } |
---|
129 | |
---|
130 | |
---|
131 | void Playable::attachCamera() |
---|
132 | { |
---|
133 | State::getCamera()->setParentSoft(this); |
---|
134 | State::getCameraTarget()->setParentSoft(this); |
---|
135 | |
---|
136 | } |
---|
137 | |
---|
138 | |
---|
139 | void Playable::detachCamera() |
---|
140 | { |
---|
141 | |
---|
142 | |
---|
143 | } |
---|