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source: orxonox.OLD/branches/preferences/src/world_entities/player.cc @ 6746

Last change on this file since 6746 was 6241, checked in by bensch, 19 years ago

trunk: merged the spaceshipcontrol back to the trunk

File size: 2.1 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Silvan Nellen
13   co-programmer: Benjamin Knecht
14*/
15
16#include "player.h"
17#include "playable.h"
18
19#include "event_handler.h"
20
21
22#include "class_list.h"
23#include "state.h"
24
25using namespace std;
26
27
28/**
29 * creates a new Player
30*/
31Player::Player()
32{
33  this->init();
34
35  EventHandler::getInstance()->subscribe(this, ES_GAME, SDLK_l);
36}
37
38
39/**
40 *  destructs the player, deletes alocated memory
41 */
42Player::~Player ()
43{
44}
45
46
47/**
48 * initializes a Player
49 */
50void Player::init()
51{
52//  this->setRelDir(Quaternion(M_PI, Vector(1,0,0)));
53  this->setClassID(CL_PLAYER, "Player");
54
55  PRINTF(4)("PLAYER INIT\n");
56
57  this->controllable = NULL;
58}
59
60
61bool Player::setControllable(Playable* controllable)
62{
63  if(controllable != NULL && controllable->subscribePlayer(this))
64  {
65      this->controllable = controllable;
66      return true;
67  }
68  else
69    return false;
70}
71
72bool Player::disconnectControllable()
73 {
74   if(this->controllable == NULL) return true;
75
76   if(this->controllable->unsubscribePlayer(this))
77   {
78     this->controllable = NULL;
79     return true;
80   }
81   else
82     return false;
83 }
84
85 void Player::process(const Event &event)
86 {
87   if (event.type == SDLK_l && event.bPressed)
88   {
89     /// FIXME this should be in the ObjectManager
90     const std::list<BaseObject*>* objectList = ClassList::getList(CL_PLAYABLE);
91     if (objectList != NULL)
92     {
93       list<BaseObject*>::const_iterator node;
94       for (node = objectList->begin(); node != objectList->end(); node++)
95         if (this->controllable != (*node) && (dynamic_cast<PNode*>(*node)->getAbsCoor() - this->controllable->getAbsCoor()).len() < 10.0)
96       {
97 
98         this->disconnectControllable();
99         this->setControllable(dynamic_cast<Playable*>(*node));
100
101         break;
102       }
103     }
104   }
105
106   if (likely(this->controllable != NULL))
107     this->controllable->process(event);
108 }
109
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