1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Manuel Leuenberger |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #include "ground_turret.h" |
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17 | #include "model.h" |
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18 | #include "turret.h" |
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19 | |
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20 | #include "factory.h" |
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21 | #include "network_game_manager.h" |
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22 | #include "load_param.h" |
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23 | |
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24 | CREATE_FACTORY(GroundTurret, CL_GROUND_TURRET); |
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25 | |
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26 | using namespace std; |
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27 | |
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28 | |
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29 | /** |
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30 | * constructs and loads a GroundTurret from a XML-element |
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31 | * @param root the XML-element to load from |
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32 | */ |
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33 | GroundTurret::GroundTurret(const TiXmlElement* root) |
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34 | { |
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35 | this->init(); |
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36 | if (root != NULL) |
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37 | this->loadParams(root); |
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38 | } |
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39 | |
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40 | |
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41 | /** |
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42 | * standard deconstructor |
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43 | */ |
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44 | GroundTurret::~GroundTurret () |
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45 | { |
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46 | |
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47 | } |
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48 | |
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49 | |
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50 | /** |
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51 | * initializes the GroundTurret |
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52 | * @todo change this to what you wish |
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53 | */ |
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54 | void GroundTurret::init() |
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55 | { |
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56 | this->setClassID(CL_GROUND_TURRET, "GroundTurret"); |
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57 | this->loadModel("models/ground_turret.obj", 5); |
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58 | this->left = NULL; |
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59 | this->right = NULL; |
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60 | |
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61 | /* left = new Turret(); |
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62 | left->setParent(this); |
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63 | left->setRelCoor(0,10,0); |
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64 | right = new Turret(); |
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65 | right->setParent(this); |
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66 | right->setRelCoor(0,10,0);*/ |
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67 | } |
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68 | |
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69 | |
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70 | /** |
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71 | * loads a GroundTurret from a XML-element |
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72 | * @param root the XML-element to load from |
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73 | * @todo make the class Loadable |
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74 | */ |
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75 | void GroundTurret::loadParams(const TiXmlElement* root) |
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76 | { |
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77 | // all the clases this Entity is directly derived from must be called in this way, to load all settings. |
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78 | static_cast<NPC*>(this)->loadParams(root); |
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79 | |
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80 | |
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81 | /** |
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82 | * @todo: make the class Loadable |
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83 | */ |
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84 | const TiXmlElement* element; |
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85 | |
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86 | element = root->FirstChildElement("weapon-left"); |
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87 | if (element != NULL) element = element->FirstChildElement(); |
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88 | this->left = dynamic_cast<Weapon*>( Factory::fabricate( element) ); |
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89 | if (this->left) |
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90 | { |
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91 | this->left->setParent(this); |
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92 | this->left->toList(this->getOMListNumber()); |
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93 | this->left->setRelCoor(0,10,-5); |
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94 | } |
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95 | |
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96 | element = root->FirstChildElement("weapon-right"); |
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97 | if (element != NULL) if (element != NULL) element = element->FirstChildElement(); |
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98 | this->right = dynamic_cast<Weapon*>( Factory::fabricate( element) ); |
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99 | if (this->right) |
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100 | { |
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101 | this->right->setParent(this); |
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102 | this->right->toList(this->getOMListNumber()); |
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103 | this->right->setRelCoor(0,10,5); |
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104 | } |
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105 | } |
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106 | |
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107 | /** |
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108 | * advances the GroundTurret about time seconds |
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109 | * @param time the Time to step |
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110 | */ |
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111 | void GroundTurret::tick(float time) |
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112 | { |
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113 | |
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114 | } |
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115 | |
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116 | /** |
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117 | * draws this worldEntity |
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118 | */ |
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119 | void GroundTurret::draw () const |
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120 | { |
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121 | glMatrixMode(GL_MODELVIEW); |
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122 | glPushMatrix(); |
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123 | float matrix[4][4]; |
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124 | |
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125 | /* translate */ |
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126 | glTranslatef (this->getAbsCoor ().x, |
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127 | this->getAbsCoor ().y, |
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128 | this->getAbsCoor ().z); |
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129 | /* rotate */ |
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130 | this->getAbsDir().matrix(matrix); |
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131 | glMultMatrixf((float*)matrix); |
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132 | |
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133 | if (this->getModel()) |
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134 | this->getModel()->draw(); |
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135 | |
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136 | glPopMatrix(); |
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137 | if (this->left != NULL) |
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138 | this->left->draw(); |
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139 | if (this->right != NULL) |
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140 | this->right->draw(); |
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141 | } |
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142 | |
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143 | |
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144 | /** |
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145 | * |
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146 | * |
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147 | */ |
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148 | void GroundTurret::collidesWith (WorldEntity* entity, const Vector& location) |
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149 | { |
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150 | if (entity->isA(CL_PROJECTILE)) |
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151 | this->setAbsDirSoft(Quaternion(-90, Vector(0,0,1)), 90); |
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152 | } |
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153 | |
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154 | /** |
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155 | * |
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156 | * |
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157 | */ |
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158 | void GroundTurret::postSpawn () |
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159 | { |
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160 | |
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161 | } |
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162 | |
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163 | /** |
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164 | * |
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165 | * |
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166 | */ |
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167 | void GroundTurret::leftWorld () |
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168 | { |
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169 | |
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170 | } |
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171 | |
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172 | /** |
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173 | * Writes data from network containing information about the state |
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174 | * @param data pointer to data |
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175 | * @param length length of data |
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176 | * @param sender hostID of sender |
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177 | */ |
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178 | int GroundTurret::writeBytes( const byte * data, int length, int sender ) |
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179 | { |
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180 | setRequestedSync( false ); |
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181 | setIsOutOfSync( false ); |
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182 | |
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183 | SYNCHELP_READ_BEGIN(); |
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184 | |
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185 | SYNCHELP_READ_FKT( WorldEntity::writeState ); |
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186 | |
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187 | return SYNCHELP_READ_N; |
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188 | } |
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189 | |
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190 | /** |
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191 | * data copied in data will bee sent to another host |
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192 | * @param data pointer to data |
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193 | * @param maxLength max length of data |
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194 | * @return the number of bytes writen |
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195 | */ |
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196 | int GroundTurret::readBytes( byte * data, int maxLength, int * reciever ) |
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197 | { |
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198 | SYNCHELP_WRITE_BEGIN(); |
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199 | |
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200 | if ( isOutOfSync() && !requestedSync() && this->getHostID()!=this->getOwner() ) |
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201 | { |
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202 | (NetworkGameManager::getInstance())->sync( this->getUniqueID(), this->getOwner() ); |
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203 | setRequestedSync( true ); |
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204 | } |
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205 | |
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206 | int rec = this->getRequestSync(); |
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207 | if ( rec > 0 ) |
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208 | { |
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209 | *reciever = rec; |
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210 | |
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211 | SYNCHELP_WRITE_FKT( WorldEntity::readState ); |
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212 | |
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213 | } |
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214 | |
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215 | *reciever = 0; |
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216 | return SYNCHELP_WRITE_N; |
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217 | } |
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