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source: orxonox.OLD/branches/preferences/src/world_entities/weapons/projectile.h @ 6685

Last change on this file since 6685 was 6078, checked in by bensch, 19 years ago

orxonox/trunk: PNode compiles again
PNode is now handled with the erase function of stl, rather than remove (which is totally the wrong way when iterating through a list and delete elements)

File size: 2.3 KB
Line 
1/*!
2 * @file projectile.h
3 * a projectile, that is been shooted by a weapon
4 *
5 * You can use this class to make some Projectiles/Bullets/Lasers/Rockets/etc.
6 *
7 */
8
9#ifndef _PROJECTILE_H
10#define _PROJECTILE_H
11
12#include "world_entity.h"
13
14class Projectile : public WorldEntity
15{
16  public:
17    Projectile ();
18    virtual ~Projectile ();
19
20    void setFlightDirection(const Quaternion& flightDirection);
21    void setVelocity(const Vector &velocity);
22    void setLifeSpan(float lifeSpan);
23
24
25    void setEnergies(float energyMin, float energyMax);
26    /** @returns the minimal charched energy */
27    inline float getEnergyMin() { return this->energyMin; };
28    /** @returns the maximal charched energy */
29    inline float getEnergyMax() { return this->energyMax; };
30    /** @returns if the Projectile can be charged */
31    inline bool isChageable() { return this->bChargeable; };
32
33    void setTarget(PNode* target);
34
35    /** @brief This is called, when the Projectile is Emitted */
36    virtual void activate() = 0;
37    /** @brief This is called, when the Projectile is being destroyed, or deleted */
38    virtual void deactivate() = 0;
39
40    virtual void destroy ();
41
42    virtual void tick (float dt);
43    /** @brief convenience function
44     * @param dt the Time passed
45     * @returns true if the Projectile is past its lifeTime, false if it shall still live */
46    inline bool tickLifeCycle(float dt ) { this->lifeCycle += dt/this->lifeSpan;  return(unlikely(this->lifeCycle >= 1)); }
47
48
49  protected:
50    // energy
51    float                 energyMin;                 //!< The minimal Energy a Projectile needs to be emitted.
52    float                 energyMax;                 //!< The maximal Energy a Projectile can take, before being emitted.
53    bool                  bChargeable;               //!< if the Projectile is Charegeable
54
55    float                 lifeCycle;                 //!< The percentage of the Lifetime done [0-1]
56    float                 lifeSpan;                  //!< The entire lifespan of the Shoot. in seconds
57
58    Vector                flightDirection;           //!< DOF direction in which the shoot flighs
59
60    Vector                velocity;                  //!< velocity of the projectile.
61
62    PNode*                target;                    //!< A target for guided Weapons.
63};
64
65#endif /* _PROJECTILE_H */
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