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source: orxonox.OLD/branches/preferences/src/world_entities/weapons/turret.cc @ 6528

Last change on this file since 6528 was 6306, checked in by bensch, 19 years ago

orxonox/trunk: cool bars for the rocket-louncher

File size: 4.0 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Benjamin Grauer
13   co-programmer:
14*/
15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
16
17#include "turret.h"
18
19#include "weapon_manager.h"
20#include "projectile.h"
21
22#include "model.h"
23
24#include "state.h"
25#include "animation3d.h"
26
27#include "factory.h"
28
29CREATE_FACTORY(Turret, CL_TURRET);
30
31using namespace std;
32
33/**
34 *  standard constructor
35 *
36 * creates a new Turret
37 */
38Turret::Turret ()
39  : Weapon()
40{
41  this->init();
42
43  this->setActionSound(WA_SHOOT, "sound/shot1.wav");
44  this->setActionSound(WA_ACTIVATE, "sound/vocals/missiles.wav");
45  this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav");
46
47  this->loadModel("models/guns/turret1.obj");
48}
49
50/**
51 * creates a new Turret from a TiXmlElement
52 */
53Turret::Turret(const TiXmlElement* root)
54{
55  this->init();
56  this->loadParams(root);
57}
58
59/**
60 *  standard deconstructor
61*/
62Turret::~Turret ()
63{
64  // model will be deleted from WorldEntity-destructor
65}
66
67void Turret::init()
68{
69  this->setClassID(CL_TURRET, "Turret");
70
71
72  Animation3D* animation1 = this->getAnimation(WS_ACTIVATING, this);
73  Animation3D* animation2 = this->getAnimation(WS_DEACTIVATING, this);
74
75  animation1->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
76  animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
77  animation2->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
78  animation2->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
79
80  animation1->setInfinity(ANIM_INF_CONSTANT);
81  animation2->setInfinity(ANIM_INF_CONSTANT);
82
83  this->setStateDuration(WS_SHOOTING, .1);
84  this->setStateDuration(WS_RELOADING, 1.0f);
85  this->setStateDuration(WS_ACTIVATING, .4);
86  this->setStateDuration(WS_DEACTIVATING, .4);
87
88  this->setMaximumEnergy(100, 5);
89  this->increaseEnergy(100);
90  //this->minCharge = 2;
91
92  this->setCapability(WTYPE_ALLDIRS | WTYPE_TURRET);
93  this->setProjectileType(CL_ROCKET);
94
95
96  this->setEmissionPoint(1.684, 0.472, 0);
97  //this->getProjectileFactory()->prepare(100);
98
99  this->bar = new GLGuiBar;
100  this->bar->setSize2D( 20, 100);
101  this->bar->setMaximum(this->getEnergyMax());
102  this->bar->setValue(this->getEnergy());
103  this->loadedBar = new GLGuiBar;
104  this->loadedBar->setParent2D(this->bar);
105  this->loadedBar->setRelCoor2D(20,0);
106  this->loadedBar->setSize2D(10,50);
107  this->loadedBar->setMaximum(this->getLoadedEnergyMax());
108}
109
110void Turret::loadParams(const TiXmlElement* root)
111{
112  static_cast<Weapon*>(this)->loadParams(root);
113
114}
115
116void Turret::activate()
117{
118  this->bar->show();
119  this->loadedBar->show();
120}
121
122void Turret::deactivate()
123{
124  this->bar->hide();
125  this->loadedBar->hide();
126}
127
128void Turret::tick(float dt)
129{
130  Quaternion quat;
131  Vector direction = this->getAbsCoor();/*this->getWeaponManager()->getFixedTarget()->getAbsCoor() - this->getAbsCoor();*/
132
133  direction.normalize();
134
135  if (likely (this->getParent() != NULL))
136    quat = Quaternion(direction, this->getParent()->getAbsDir().apply(Vector(0,1,0))) * Quaternion ( -M_PI_2, Vector(0,1,0)) ;
137  else
138    quat = Quaternion(direction, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0)) ;
139
140  this->setAbsDirSoft(quat, 5);
141}
142
143void Turret::fire()
144{
145  Projectile* pj = this->getProjectile();
146  if (pj == NULL)
147    return;
148
149  pj->setVelocity(this->getVelocity()+(this->getAbsDir().apply(Vector(1,0,0))*100.0 /*+ VECTOR_RAND(13) */
150            /*target->getAbsCoor() - this->getAbsCoor()*/)*.5);//this->getVelocity());
151
152
153  pj->setParent(PNode::getNullParent());
154  pj->setAbsCoor(this->getEmissionPoint());
155  pj->setAbsDir(this->getAbsDir());
156  pj->activate();
157
158  this->bar->setValue( this->getEnergy());
159  this->loadedBar->setValue(this->getLoadedEnergy());
160}
161
162void Turret::destroy ()
163{}
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