[8190] | 1 | |
---|
[4591] | 2 | /* |
---|
| 3 | orxonox - the future of 3D-vertical-scrollers |
---|
| 4 | |
---|
| 5 | Copyright (C) 2004 orx |
---|
| 6 | |
---|
| 7 | This program is free software; you can redistribute it and/or modify |
---|
| 8 | it under the terms of the GNU General Public License as published by |
---|
| 9 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 10 | any later version. |
---|
| 11 | |
---|
| 12 | ### File Specific: |
---|
[6818] | 13 | main-programmer: Benjamin Grauer |
---|
| 14 | co-programmer: Patrick Boenzli |
---|
[4591] | 15 | |
---|
[4596] | 16 | 2005-06-10: (bensch) added new sturcture to support multiple inheritance |
---|
[4591] | 17 | */ |
---|
| 18 | |
---|
[4571] | 19 | /*! |
---|
[5039] | 20 | * @file class_id.h |
---|
[6818] | 21 | * @brief contains a list of orxonox ClassID's (identities to register classes and their SuperClasses) |
---|
[5434] | 22 | * |
---|
[6818] | 23 | * this File is used to identify an Object with its Class and also with its sub/super-classes. |
---|
[6278] | 24 | * this is also used by the ObjectManager/Factory to identify and load important classes |
---|
[5434] | 25 | * |
---|
| 26 | * !! important !! |
---|
| 27 | * When adding a new CLASS be sure about the following: |
---|
| 28 | * 1. if it is a (SUB)SUPERCLASS make sure there is still space left (if not think of a new approach) |
---|
[6278] | 29 | * 2. check if the Number you add is not refered twice, and that with (SUB)SUPERCLASSES there are no intersections |
---|
| 30 | * 3. be sure to add you stuff in the right section, and don't interest yourself for the order of things. :) |
---|
[5434] | 31 | */ |
---|
[4315] | 32 | |
---|
[4742] | 33 | #ifndef _CLASS_ID_H |
---|
| 34 | #define _CLASS_ID_H |
---|
[4315] | 35 | |
---|
| 36 | //! list of all classes to be loadable in via the ObjectManager |
---|
[4591] | 37 | /** |
---|
| 38 | * |
---|
[6278] | 39 | * ------------------------------------------------------------------------------------------- |
---|
| 40 | * Consider the Identifiers 0xABCDEFGH |
---|
| 41 | * The first two: A and B are superclass Identifiers !! THEY ARE ALREADY FULL !! |
---|
| 42 | * |
---|
| 43 | * The second three are for sub-superclass-groups inheritance: |
---|
| 44 | * C: a Group identifier: can be anything from 1,2,3,4,5,6,7,8,9,a,b,c,d,e,f,g,h |
---|
| 45 | * D,E: Member within the Group, to specify further deriavtions within the Group. |
---|
| 46 | * These may be anything from 1,2,4,8 (at D and E) |
---|
[6279] | 47 | * !! consider, that you __may not__ have a derivated class from group a and group b. |
---|
[6278] | 48 | * |
---|
| 49 | * The last three entries F,G,H are for any leaf classes in existence. |
---|
| 50 | * they are ordered in the following way: |
---|
| 51 | * F: LEAF-GroupSpecifier |
---|
| 52 | * G,H: UNIQUE NUMBER eithin F-Group. |
---|
[6279] | 53 | * |
---|
| 54 | * You only have to extend the Class with your ClassID-tag. |
---|
| 55 | * If something goes Wrong, you get an Assertion-Warning in BaseObject. |
---|
| 56 | * !! Abstrace/Non-total-leaf classes do not have a LEAF-part. |
---|
[6278] | 57 | * ------------------------------------------------------------------------------------------- |
---|
| 58 | * |
---|
| 59 | * COUNT: |
---|
[4837] | 60 | * -> # max SuperClass-count = 7 (not intersecting) |
---|
| 61 | * # max SubSuperClass-count = 15*7 = 105 (the 7 classes will be able to get derived from each other, but not over the SubSuperClass.) |
---|
| 62 | * # max lowerClasses-count = 3^16 = enough (they are Leaves, and may NOT be derived by any other class.) |
---|
| 63 | */ |
---|
[4591] | 64 | typedef enum ClassID |
---|
[4315] | 65 | { |
---|
[4754] | 66 | // the Nothing CLASS (NULL) |
---|
[4837] | 67 | CL_NULL = 0x00000000, |
---|
[4754] | 68 | |
---|
[6818] | 69 | /// SUPER-classes |
---|
[4837] | 70 | CL_MASK_SUPER_CLASS = 0xff000000, |
---|
[5915] | 71 | CL_BASE_OBJECT = 0x00000000, |
---|
[4592] | 72 | |
---|
[5822] | 73 | CL_PARENT_NODE = 0x01000000, |
---|
[4592] | 74 | |
---|
[5822] | 75 | CL_STORY_ENTITY = 0x02000000, |
---|
[4445] | 76 | |
---|
[5822] | 77 | CL_PHYSICS_INTERFACE = 0x04000000, |
---|
[4592] | 78 | |
---|
[5822] | 79 | CL_EVENT_LISTENER = 0x08000000, |
---|
[4592] | 80 | |
---|
[5822] | 81 | CL_ELEMENT_2D = 0x10000000, |
---|
[4838] | 82 | |
---|
[5915] | 83 | CL_SYNCHRONIZEABLE = 0x20000000, |
---|
[5822] | 84 | |
---|
| 85 | CL_WORLD_ENTITY = 0x40000000, |
---|
| 86 | |
---|
[6818] | 87 | /// subsuper-classes |
---|
| 88 | // subsuper-classes derivations taken : 1, 2, 5, a, b, c. << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken |
---|
[4837] | 89 | CL_MASK_SUBSUPER_CLASS = 0x00fff000, |
---|
[5915] | 90 | CL_MASK_SUBSUPER_CLASS_IDA = 0x00f00000, |
---|
| 91 | CL_MASK_SUBSUPER_CLASS_IDB = 0x000ff000, |
---|
[6731] | 92 | |
---|
[4592] | 93 | // lowest level classes |
---|
[6818] | 94 | // These are also referenced to as Leaf-classes |
---|
[4837] | 95 | CL_MASK_LOWLEVEL_CLASS = 0x00000fff, |
---|
[4595] | 96 | |
---|
[7256] | 97 | CL_PREFERENCES = 0X00000f51, |
---|
[6818] | 98 | |
---|
[6831] | 99 | /// SINGLETON classes (range from 0x00000000 to 0x000000ff) |
---|
| 100 | CL_MASK_SINGLETON = 0x00000000, |
---|
| 101 | CL_ORXONOX = 0x00000001, |
---|
| 102 | CL_NULL_PARENT = 0x00000002, |
---|
| 103 | CL_PILOT_PARENT = 0x00000003, |
---|
| 104 | CL_OBJECT_MANAGER = 0x00000004, |
---|
| 105 | CL_RESOURCE_MANAGER = 0x00000005, |
---|
| 106 | CL_GARBAGE_COLLECTOR = 0x00000006, |
---|
| 107 | CL_GAME_LOADER = 0x00000007, |
---|
| 108 | CL_GRAPHICS_ENGINE = 0x00000008, |
---|
| 109 | CL_TEXT_ENGINE = 0x00000009, |
---|
| 110 | CL_LIGHT_MANAGER = 0x0000000a, |
---|
| 111 | CL_EVENT_HANDLER = 0x0000000b, |
---|
| 112 | CL_PHYSICS_ENGINE = 0x0000000c, |
---|
| 113 | CL_CD_ENGINE = 0x0000000d, |
---|
| 114 | CL_PARTICLE_ENGINE = 0x0000000e, |
---|
| 115 | CL_SOUND_ENGINE = 0x0000000f, |
---|
| 116 | CL_ANIMATION_PLAYER = 0x00000010, |
---|
| 117 | CL_TRACK_MANAGER = 0x00000011, |
---|
| 118 | CL_TRACK_NODE = 0x00000012, |
---|
| 119 | CL_STATE = 0x00000013, |
---|
| 120 | CL_FRAMEWORK = 0x00000014, |
---|
[8490] | 121 | CL_CR_ENGINE = 0x00000015, |
---|
[6831] | 122 | CL_RENDER_2D = 0x00000021, |
---|
| 123 | CL_NULL_ELEMENT_2D = 0x00000022, |
---|
| 124 | CL_SHELL_BUFFER = 0x00000032, |
---|
| 125 | CL_GLGUI_HANDLER = 0x00000040, |
---|
| 126 | CL_GLGUI_MAIN_WIDGET = 0x00000041, |
---|
| 127 | CL_NETWORK_MANAGER = 0x00000050, |
---|
| 128 | CL_SHARED_NETWORK_DATA = 0x00000051, |
---|
[7810] | 129 | CL_ATMOSPHERIC_ENGINE = 0x00000061, |
---|
[4591] | 130 | |
---|
[6818] | 131 | /// StoryEntities (range from 0x00000100 to 0x000001ff) |
---|
| 132 | CL_GAME_WORLD = 0x00101000, |
---|
| 133 | CL_GAME_WORLD_DATA = 0x00102000, |
---|
[7393] | 134 | CL_GAME_RULES = 0x00104000, |
---|
[8068] | 135 | CL_NETWORK_GAME_RULES = 0x00108000, |
---|
| 136 | CL_MISSION_GOAL = 0x00110000, |
---|
[6818] | 137 | |
---|
[4837] | 138 | CL_CAMPAIGN = 0x00000101, |
---|
[6424] | 139 | CL_CAMPAIGN_DATA = 0x00000102, |
---|
[6634] | 140 | CL_SIMPLE_GAME_MENU = 0x00000103, |
---|
| 141 | CL_SIMPLE_GAME_MENU_DATA = 0x00000104, |
---|
[6424] | 142 | CL_SINGLE_PLAYER_WORLD = 0x00000105, |
---|
| 143 | CL_SINGLE_PLAYER_WORLD_DATA = 0x00000106, |
---|
| 144 | CL_MULTI_PLAYER_WORLD = 0x00000107, |
---|
| 145 | CL_MULTI_PLAYER_WORLD_DATA = 0x00000108, |
---|
[6600] | 146 | CL_MOVIE_LOADER = 0x00000109, |
---|
[4591] | 147 | |
---|
[8717] | 148 | CL_GAME_MENU = 0x00000110, |
---|
| 149 | CL_GAME_MENU_DATA = 0x00000111, |
---|
| 150 | |
---|
| 151 | |
---|
[8068] | 152 | CL_MULTIPLAYER_TEAM_DEATHMATCH= 0x00000121, |
---|
| 153 | CL_SINGLEPLAYER_SHOOTEMUP = 0x00000122, |
---|
[7393] | 154 | |
---|
[7461] | 155 | CL_KILL_TARGET = 0x00105001, |
---|
[7393] | 156 | |
---|
[7461] | 157 | |
---|
[6818] | 158 | /// SUPER-PNodes |
---|
[6831] | 159 | CL_FIELD = 0x00201000, |
---|
[6634] | 160 | |
---|
[6818] | 161 | /// PNodes |
---|
[6831] | 162 | CL_CAMERA = 0x00000201, |
---|
| 163 | CL_CAMERA_TARGET = 0x00000202, |
---|
[4591] | 164 | |
---|
[6818] | 165 | |
---|
| 166 | /// SUPER-WorldEntities |
---|
[6831] | 167 | CL_PLAYER = 0x00302000, |
---|
[6818] | 168 | |
---|
[6831] | 169 | CL_PLAYABLE = 0x00301000, |
---|
| 170 | CL_NPC = 0x00304000, |
---|
| 171 | CL_PROJECTILE = 0x00308000, |
---|
| 172 | CL_WEAPON = 0x00310000, |
---|
| 173 | CL_POWER_UP = 0x00320000, |
---|
| 174 | CL_EXTENDABLE = 0x00340000, |
---|
[6818] | 175 | |
---|
[6831] | 176 | /// WorldEntities (range from 0x00000300 to 0x000005ff) |
---|
[6818] | 177 | // Environments |
---|
[6832] | 178 | CL_ENVIRONMENT = 0x00000303, |
---|
[6831] | 179 | CL_SATELLITE = 0x00000304, |
---|
| 180 | CL_SKYBOX = 0x00000305, |
---|
| 181 | CL_SKYSPHERE = 0x00000306, |
---|
| 182 | CL_TERRAIN = 0x00000307, |
---|
| 183 | CL_WATER = 0x00000308, |
---|
| 184 | CL_PLANET = 0x00000309, |
---|
[7041] | 185 | CL_BUILDING = 0x00000310, |
---|
[7785] | 186 | CL_MAPPED_WATER = 0x00000311, |
---|
[8186] | 187 | CL_BSP_ENTITY = 0x00000312, |
---|
[8793] | 188 | CL_SKYDOME = 0x00000313, |
---|
[8894] | 189 | CL_DOOR = 0x00000314, |
---|
[9003] | 190 | CL_REPAIR_STATION = 0x00000315, |
---|
| 191 | CL_CRANE = 0x00000316, |
---|
| 192 | CL_BRAKING_WALL = 0X00000317, |
---|
[6455] | 193 | |
---|
[6818] | 194 | // Playables |
---|
[7041] | 195 | CL_SPACE_SHIP = 0x0000035a, |
---|
| 196 | CL_HELICOPTER = 0x0000035b, |
---|
| 197 | CL_SPAWNING_POINT = 0x0000035c, |
---|
| 198 | CL_MD2_CREATURE = 0x0000035d, |
---|
| 199 | CL_HOVER = 0x0000035e, |
---|
| 200 | CL_TURBINE_HOVER = 0x0000035f, |
---|
[9061] | 201 | CL_SPACECRAFT_2D = 0x00000360, |
---|
| 202 | CL_CRUIZER = 0x00000361, |
---|
| 203 | CL_SPECTATOR = 0x0000036a, |
---|
| 204 | CL_COLLISION_PROBE = 0x0000036b, |
---|
| 205 | CL_FPS_PLAYER = 0x0000036c, |
---|
[4591] | 206 | |
---|
[6818] | 207 | // Powerups |
---|
[7041] | 208 | CL_TURRET_POWER_UP = 0x00000381, |
---|
| 209 | CL_LASER_POWER_UP = 0x00000382, |
---|
| 210 | CL_WEAPON_POWER_UP = 0x00000383, |
---|
| 211 | CL_PARAM_POWER_UP = 0x00000384, |
---|
[4315] | 212 | |
---|
[6818] | 213 | // Weapons |
---|
[7041] | 214 | CL_TEST_GUN = 0x000003a0, |
---|
[9131] | 215 | CL_LASER_CANNON = 0x000003a1, |
---|
| 216 | CL_TURRET = 0x000003a2, |
---|
| 217 | CL_AIMING_TURRET = 0x000003a3, |
---|
| 218 | CL_CANNON = 0x000003a4, |
---|
| 219 | CL_TARGETING_TURRET = 0x000003a5, |
---|
| 220 | CL_HYPERBLASTER = 0x000003a6, |
---|
| 221 | CL_FPS_SNIPER_RIFLE = 0x000003a7, |
---|
| 222 | CL_FPS_LASER_RIFLE = 0x000003a8, |
---|
[5434] | 223 | |
---|
[6818] | 224 | // Projectiles |
---|
[7041] | 225 | CL_TEST_BULLET = 0x000003e0, |
---|
| 226 | CL_ROCKET = 0x000003e1, |
---|
| 227 | CL_LASER = 0x000003e2, |
---|
[9167] | 228 | CL_RAIL_PROJECTILE = 0x000003e3, |
---|
| 229 | CL_BOMB = 0x000003e4, |
---|
| 230 | CL_GROUND_TURRET = 0x000003e5, |
---|
| 231 | CL_GUIDED_MISSILE = 0x000003e6, |
---|
| 232 | CL_HYPERBLAST = 0x000003e7, |
---|
[5456] | 233 | |
---|
[6818] | 234 | // NPC's |
---|
[6831] | 235 | CL_NPC_TEST1 = 0x00000401, |
---|
| 236 | CL_NPC_TEST2 = 0x00000402, |
---|
[8724] | 237 | CL_GENERIC_NPC = 0x00000403, |
---|
[9173] | 238 | CL_ATTRACTOR_MINE = 0x00000404, |
---|
[6004] | 239 | |
---|
[6818] | 240 | // Testing Entities |
---|
[6831] | 241 | CL_TEST_ENTITY = 0x00000409, |
---|
[6004] | 242 | |
---|
[6818] | 243 | // misc |
---|
[6969] | 244 | CL_MOVIE_ENTITY = 0x00000511, |
---|
| 245 | CL_RECORDER = 0x00000512, |
---|
[6818] | 246 | |
---|
[6969] | 247 | CL_IMAGE_ENTITY = 0x00000513, |
---|
[7810] | 248 | CL_IMAGE_PLANE = 0x00000514, |
---|
[6969] | 249 | CL_MODEL_ENTITY = 0x00000515, |
---|
[7019] | 250 | CL_TEXT_ELEMENT = 0x00000516, /// TODO MOVE |
---|
[6818] | 251 | |
---|
| 252 | |
---|
[6831] | 253 | /// GamePlay (range from 0x00000600 0x000006ff) |
---|
| 254 | CL_EVENT = 0x00000601, |
---|
| 255 | CL_KEY_MAPPER = 0x00000602, |
---|
| 256 | CL_CROSSHAIR = 0x00000612, |
---|
[4318] | 257 | |
---|
[6831] | 258 | CL_WEAPON_MANAGER = 0x00000603, |
---|
| 259 | CL_AMMO_CONTAINER = 0x00000604, |
---|
| 260 | CL_HUD = 0x00000620, |
---|
[4597] | 261 | |
---|
[6818] | 262 | |
---|
[8271] | 263 | CL_SCRIPT_MANAGER = 0x00000650, |
---|
| 264 | CL_SCRIPT = 0x00000651, |
---|
| 265 | CL_SCRIPT_CLASS = 0x00000652, |
---|
[8783] | 266 | CL_SCRIPT_TRIGGER = 0x00000653, |
---|
[8271] | 267 | |
---|
| 268 | |
---|
[6831] | 269 | /// Physics stuff (range from 0x00000700 to 0x000008ff) |
---|
| 270 | CL_PHYSICS_CONNECTION = 0x00000701, |
---|
| 271 | CL_FIELD_GRAVITY = 0x00000710, |
---|
| 272 | CL_FIELD_POINT_GRAVITY = 0x00000711, |
---|
| 273 | CL_FIELD_TWIRL = 0x00000712, |
---|
[4742] | 274 | |
---|
| 275 | |
---|
[6818] | 276 | /// Collision |
---|
[8490] | 277 | CL_COLLISION = 0x00780000, |
---|
[7927] | 278 | CL_COLLISION_HANDLE = 0x00000712, |
---|
[8190] | 279 | CL_COLLISION_REACTION = 0X00000713, |
---|
| 280 | CL_CR_PHYSICS_MOMENTUM = 0X00000714, |
---|
[9123] | 281 | CL_CR_PHYSICS_GROUND_WALK = 0X00000715, |
---|
| 282 | CL_CR_PHYSICS_FULL_WALK = 0X00000716, |
---|
[8490] | 283 | CL_CR_OBJECT_DAMAGE = 0X00000717, |
---|
[8190] | 284 | CL_CR_OBJECT_PICKUP = 0X00000718, |
---|
| 285 | CL_CR_VERTEX_TRAFO = 0X00000719, |
---|
| 286 | CL_CR_SPECIAL_CALLBACK = 0X00000720, |
---|
| 287 | |
---|
| 288 | |
---|
[6831] | 289 | CL_BV_TREE = 0x00701000, |
---|
[7123] | 290 | CL_BV_TREE_NODE = 0x00702000, |
---|
[8190] | 291 | CL_OBB_TREE = 0x00000721, |
---|
| 292 | CL_OBB_TREE_NODE = 0x00000722, |
---|
[6831] | 293 | CL_BOUNDING_VOLUME = 0x00710000, |
---|
| 294 | CL_OBB = 0x00720000, |
---|
| 295 | CL_BOUNDING_SPHERE = 0x00740000, |
---|
[8724] | 296 | CL_AABB_TREE_NODE = 0x00000724, //FIXME: is this correct? AABB_TREE_NODE isA BV_TREE_NODE |
---|
| 297 | CL_AABB = 0x00780000, //FIXME: is this correct? AABB isA BOUNDING_VOLUME |
---|
[4597] | 298 | |
---|
[5915] | 299 | |
---|
[8490] | 300 | |
---|
[6831] | 301 | /// Graphical stuff (range from 0x00000800 to 0x00000aff) |
---|
| 302 | /// SUPER-Textures |
---|
[8761] | 303 | CL_MATERIAL = 0x00801000, |
---|
| 304 | CL_TEXTURE = 0x00802000, |
---|
| 305 | CL_TEXTURE_SEQUENCE = 0x00804000, |
---|
| 306 | CL_TEXT = 0x00808000, |
---|
[7450] | 307 | CL_MULTI_LINE_TEXT = 0x00000840, |
---|
[8619] | 308 | CL_LIMITED_WIDTH_TEXT = 0x00000841, |
---|
[5915] | 309 | |
---|
[6831] | 310 | // Texutres. |
---|
| 311 | CL_FONT = 0x00000802, |
---|
[6532] | 312 | CL_MOVIE_PLAYER = 0x00000805, |
---|
| 313 | CL_MEDIA_CONTAINER = 0x00000806, |
---|
[6455] | 314 | |
---|
[6831] | 315 | /// Super-Models |
---|
| 316 | CL_MODEL = 0x00901000, |
---|
| 317 | CL_STATIC_MODEL = 0x00902000, |
---|
| 318 | CL_VERTEX_ARRAY_MODEL = 0x00904000, |
---|
[8490] | 319 | CL_INTERACTIVE_MODEL = 0x00908000, ///FIXME: is this ok bensch? |
---|
[6831] | 320 | |
---|
| 321 | // Models |
---|
| 322 | CL_OBJ_MODEL = 0x00000907, |
---|
| 323 | |
---|
| 324 | CL_PRIMITIVE_MODEL = 0x00000908, |
---|
[7123] | 325 | CL_MD2_MODEL = 0x00000909, |
---|
[6831] | 326 | CL_HEIGHT_MAP = 0x0000090a, |
---|
| 327 | CL_GRID = 0x0000090b, |
---|
[8490] | 328 | CL_BSP_MODEL = 0x0000090c, //!FIXME |
---|
| 329 | |
---|
[6831] | 330 | CL_SHADER = 0x00000811, |
---|
| 331 | CL_LIGHT = 0x00000821, |
---|
[6772] | 332 | |
---|
[7810] | 333 | CL_BILLBOARD = 0x00000a01, |
---|
| 334 | |
---|
[7193] | 335 | CL_GRAPHICS_EFFECT = 0x00a01000, |
---|
[7836] | 336 | CL_WEATHER_EFFECT = 0x00a10000, |
---|
[7193] | 337 | CL_FOG_EFFECT = 0x00000a10, |
---|
[7810] | 338 | CL_VOLFOG_EFFECT = 0x00000a11, |
---|
[7193] | 339 | CL_LENSE_FLARE = 0x00000a12, |
---|
[7810] | 340 | CL_RAIN_EFFECT = 0x00000a13, |
---|
| 341 | CL_SNOW_EFFECT = 0x00000a14, |
---|
| 342 | CL_CLOUD_EFFECT = 0x00000a15, |
---|
[9006] | 343 | CL_LIGHTNING_EFFECT = 0x00000a16, |
---|
[7193] | 344 | CL_EXPLOSION = 0x00000a20, |
---|
| 345 | CL_LIGHTNING_BOLT = 0x00000a21, |
---|
| 346 | |
---|
| 347 | |
---|
[7819] | 348 | |
---|
[7193] | 349 | // Particles |
---|
| 350 | CL_PARTICLE_SYSTEM = 0x00a02000, |
---|
| 351 | CL_DOT_PARTICLES = 0x00000aa1, |
---|
| 352 | CL_SPARK_PARTICLES = 0x00000aa2, |
---|
| 353 | CL_SPRITE_PARTICLES = 0x00000aa3, |
---|
| 354 | CL_MODEL_PARTICLES = 0x00000aa4, |
---|
[7123] | 355 | // CL_PNODE_PARTICLES = 0x00a20000, |
---|
| 356 | |
---|
[7193] | 357 | CL_PARTICLE_EMITTER = 0x00a04000, |
---|
| 358 | CL_DOT_EMITTER = 0x00000ab1, |
---|
| 359 | CL_PLANE_EMITTER = 0x00000ab2, |
---|
| 360 | CL_BOX_EMITTER = 0x00000ab3, |
---|
| 361 | CL_SPHERE_EMITTER = 0x00000ab4, |
---|
[7123] | 362 | // CL_MODEL_EMITTER = 0x00000a25, |
---|
| 363 | |
---|
[6831] | 364 | // Element2D's (range from 0x00000b00 to 0x00000bff) |
---|
[6818] | 365 | /// GL-GUI |
---|
[7123] | 366 | CL_GLGUI_WIDGET = 0x00b01000, |
---|
| 367 | CL_GLGUI_BUTTON = 0x00b02000, |
---|
[6831] | 368 | CL_GLGUI_PUSHBUTTON = 0x00000b03, |
---|
| 369 | CL_GLGUI_CHECKBUTTON = 0x00000b04, |
---|
| 370 | CL_GLGUI_RADIOBUTTON = 0x00000b05, |
---|
[7919] | 371 | CL_GLGUI_SLIDER = 0x00000b06, |
---|
| 372 | CL_GLGUI_PROGRESSBAR = 0x00000b07, |
---|
[7123] | 373 | CL_GLGUI_CONTAINER = 0x00b04000, |
---|
[7919] | 374 | CL_GLGUI_BOX = 0x00000b17, |
---|
| 375 | CL_GLGUI_FRAME = 0x00000b18, |
---|
| 376 | CL_GLGUI_WINDOW = 0x00000b19, |
---|
[6831] | 377 | CL_GLMENU_IMAGE_SCREEN = 0x00000b20, |
---|
| 378 | CL_GLGUI_BAR = 0x00000b30, |
---|
[7919] | 379 | CL_GLGUI_CURSOR = 0x00000b50, |
---|
[8973] | 380 | CL_GLGUI_TEXT = 0x00000b51, |
---|
[7919] | 381 | CL_GLGUI_INPUTLINE = 0x00000b60, |
---|
| 382 | CL_GLGUI_TEXTFIELD = 0x00000b61, |
---|
[8035] | 383 | CL_GLGUI_IMAGE = 0x00000b70, |
---|
[8619] | 384 | CL_GLGUI_TABLE = 0x00000b71, |
---|
[5362] | 385 | |
---|
[8518] | 386 | CL_GLGUI_NOTIFIER = 0x00000b80, |
---|
| 387 | |
---|
[7661] | 388 | // QT_GUI |
---|
| 389 | CL_GUI_SAVEABLE = 0x00b10000, |
---|
| 390 | CL_QTGUI_BUTTON = 0x00000ba0, |
---|
| 391 | CL_QTGUI_PUSHBUTTON = 0x00000ba3, |
---|
| 392 | CL_QTGUI_CHECKBUTTON = 0x00000ba4, |
---|
| 393 | CL_QTGUI_RADIOBUTTON = 0x00000ba5, |
---|
| 394 | CL_QTGUI_CONTAINER = 0x00b200a0, |
---|
| 395 | CL_QTGUI_BOX = 0x00000ba7, |
---|
| 396 | CL_QTGUI_FRAME = 0x00000ba8, |
---|
| 397 | CL_QTGUI_WINDOW = 0x00000ba9, |
---|
| 398 | CL_QTMENU_IMAGE_SCREEN = 0x00000ba0, |
---|
| 399 | CL_QTGUI_BAR = 0x00000ba0, |
---|
| 400 | |
---|
[6831] | 401 | /// AUDIO stuff (range from 0x00000c00 to 0x00000cff) |
---|
| 402 | CL_SOUND_BUFFER = 0x00000c01, |
---|
| 403 | CL_SOUND_SOURCE = 0x00000c02, |
---|
| 404 | CL_SOUND_OGG_PLAYER = 0x00000c11, |
---|
[4318] | 405 | |
---|
[4597] | 406 | |
---|
[6831] | 407 | /// NETWORK stuff (range from 0x00000d00 to 0x00000dff) |
---|
| 408 | CL_DATA_STREAM = 0x00d01000, |
---|
| 409 | CL_NETWORK_STREAM = 0x00000d01, |
---|
| 410 | CL_NETWORK_PROTOCOL = 0x00000d02, |
---|
| 411 | CL_NETWORK_SOCKET = 0x00000d03, |
---|
| 412 | CL_SERVER_SOCKET = 0X00000d04, |
---|
| 413 | CL_CONNECTION_MONITOR = 0x00000d05, |
---|
| 414 | CL_HANDSHAKE = 0x00000d06, |
---|
| 415 | CL_NETWORK_GAME_MANAGER = 0x00000d07, |
---|
[7954] | 416 | CL_MESSAGE_MANAGER = 0x00000d08, |
---|
[8068] | 417 | CL_PLAYER_STATS = 0x00000d09, |
---|
| 418 | CL_SIMPLE_SYNC = 0x00000d0a, |
---|
[5822] | 419 | |
---|
| 420 | |
---|
| 421 | |
---|
[6831] | 422 | /// MISCELANEOUS: (range from 0x00000e00 to 0x00000fff) |
---|
| 423 | CL_ANIMATION = 0x00000e01, |
---|
[4837] | 424 | // CL_ANIMATION3D = 0x00000b02, |
---|
[6831] | 425 | CL_QUICK_ANIMATION = 0x00000e02, |
---|
[4789] | 426 | |
---|
[7167] | 427 | CL_FACTORY = 0x00e01000, |
---|
| 428 | CL_FAST_FACTORY = 0x00000ea2, |
---|
| 429 | CL_LOAD_PARAM = 0x00000ea3, |
---|
| 430 | CL_DYNAMIC_LOADER = 0x00000ea8, |
---|
[6831] | 431 | |
---|
| 432 | CL_INI_PARSER = 0x00000e04, |
---|
| 433 | |
---|
| 434 | CL_SHELL = 0x00000e10, |
---|
| 435 | CL_SHELL_COMMAND = 0x00000e11, |
---|
| 436 | CL_SHELL_COMMAND_CLASS = 0x00000e12, |
---|
| 437 | CL_SHELL_INPUT = 0x00000e13, |
---|
| 438 | CL_SHELL_COMPLETION = 0x00000e14, |
---|
| 439 | CL_SHELL_COMMAND_ALIAS = 0x00000e15, |
---|
| 440 | |
---|
[7167] | 441 | CL_TRACK_ELEMENT = 0x00000e2b, |
---|
| 442 | CL_LIST = 0x00000e25, |
---|
| 443 | CL_SUBSTRING = 0x00000e26, |
---|
| 444 | CL_CURVE = 0x00000e28, |
---|
| 445 | CL_CHARACTER_ATTRIBUTES = 0x00000e2a, |
---|
| 446 | CL_NUMBER = 0x00000e2c, |
---|
| 447 | CL_EXECUTOR = 0x00000e2d, |
---|
| 448 | |
---|
[4789] | 449 | // Spatial Data Separation |
---|
[6831] | 450 | CL_SPATIAL_SEPARATION = 0x00000e0d, |
---|
| 451 | CL_QUADTREE = 0x00000e0e, |
---|
| 452 | CL_QUADTREE_NODE = 0x00000e0f, |
---|
[4315] | 453 | }; |
---|
| 454 | |
---|
[4318] | 455 | |
---|
[4742] | 456 | #endif /* _CLASS_ID_H */ |
---|