1 | /*! |
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2 | * @file aabb_tree_node.h |
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3 | * Definition of a bounding volume tree |
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4 | */ |
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5 | |
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6 | #ifndef _AABB_TREE_NODE_H |
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7 | #define _AABB_TREE_NODE_H |
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8 | |
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9 | |
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10 | #include "bv_tree_node.h" |
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11 | #include "plane.h" |
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12 | |
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13 | class BoundingVolume; |
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14 | class AABB; |
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15 | class OBBTree; |
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16 | class Plane; |
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17 | class PNode; |
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18 | |
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19 | |
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20 | //! A class that represents a bounding volume tree |
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21 | class AABBTreeNode : public BVTreeNode |
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22 | { |
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23 | ObjectListDeclaration(AABBTreeNode); |
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24 | |
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25 | |
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26 | public: |
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27 | AABBTreeNode(const OBBTree& tree, AABBTreeNode* prev, int depth); |
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28 | AABBTreeNode(int depth = 0); |
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29 | virtual ~AABBTreeNode(); |
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30 | void init(); |
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31 | |
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32 | /** this function returns the bounding volume of this tree node @return: returns the BV */ |
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33 | virtual inline const BoundingVolume* getBV() const { return (BoundingVolume*)this->bvElement; } |
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34 | |
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35 | void spawnBVTree(Model* model); |
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36 | virtual void spawnBVTree(const modelInfo& modelInf, const int* triangleIndexes, int length); |
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37 | |
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38 | virtual void collideWith(BVTreeNode* treeNode, WorldEntity* nodeA, WorldEntity* nodeB); |
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39 | virtual void drawBV(int depth, int drawMode, const Vector& color = Vector(1,0,0), bool top = true) const; |
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40 | void debug() const; |
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41 | |
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42 | /** gets the id of the current child @return id of the child */ |
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43 | inline const int getID() { return this->nextID++; } |
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44 | inline AABB* getAABB() { return this->bvElement; } |
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45 | |
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46 | private: |
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47 | void calculateBoxAxis(AABB& box, const sVec3D* verticesList, unsigned int length); |
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48 | |
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49 | void calculateBoxCovariance(AABB& box, const modelInfo& modelInf, const int* triangleIndexes, int length); |
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50 | void calculateBoxEigenvectors(AABB& box, const modelInfo& modelInf, const int* triangleIndexes, int length); |
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51 | void calculateBoxAxis(AABB& box, const modelInfo& modelInf, const int* triangleIndexes, int length); |
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52 | void forkBox(AABB& box); |
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53 | |
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54 | void collideWithOBB(AABBTreeNode* treeNode, WorldEntity* nodeA, WorldEntity* nodeB); |
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55 | bool overlapTest(AABB* boxA, AABB* boxB, WorldEntity* nodeA, WorldEntity* nodeB); |
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56 | |
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57 | |
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58 | protected: |
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59 | AABB* bvElement; //!< the obb element |
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60 | AABBTreeNode* nodePrev; //!< ref to the previous (parent) tree node = NULL if first |
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61 | AABBTreeNode* nodeLeft; //!< ref to the left tree node |
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62 | AABBTreeNode* nodeRight; //!< ref to the right tree node |
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63 | |
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64 | |
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65 | private: |
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66 | int treeIndex; //!< Index number of the BV in the tree |
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67 | int nextID; //!< the id of the next child |
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68 | int depth; //!< the depth of the node in the tree |
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69 | const OBBTree* obbTree; //!< reference to the obb tree |
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70 | |
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71 | const modelInfo* modelInf; //!< pointer to the models modelInfo object |
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72 | const int* triangleIndexes; //!< indexes to the used model triangles |
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73 | |
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74 | Plane separationPlane; //!< the separation plane of the obb |
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75 | sVec3D sepPlaneCenter; //!< only needed to draw plane |
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76 | int longestAxisIndex; //!< only needed to draw plane |
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77 | |
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78 | /* tmp saving place for obb variables */ |
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79 | int* triangleIndexList1; //!< pointer to the vert data of obbox1 |
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80 | int* triangleIndexList2; //!< pointer to the vert data of obbox1 |
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81 | int triangleIndexLength1; //!< len vert data obbox1 |
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82 | int triangleIndexLength2; //!< len vert data obbox2 |
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83 | |
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84 | WorldEntity* owner; |
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85 | }; |
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86 | |
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87 | #endif /* _AABB_TREE_NODE_H */ |
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