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source: orxonox.OLD/branches/presentation/src/lib/graphics/importer/model.cc

Last change on this file was 10314, checked in by patrick, 18 years ago

merged branche mount_point to trunk. this will add mount point abilities, bsp transparency fix and some other smaller stuff to this trunk

File size: 2.9 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_MODEL
17
18#include "model.h"
19#include "debug.h"
20#include "glincl.h"
21
22ObjectListDefinition(Model);
23
24/**
25 * standard constructor
26 * @todo this constructor is not jet implemented - do it
27*/
28Model::Model()
29{
30  this->registerObject(this, Model::_objectList);
31  this->pModelInfo.numVertices = 0;
32  this->pModelInfo.numTriangles = 0;
33  this->pModelInfo.numNormals = 0;
34  this->pModelInfo.numTexCoor = 0;
35
36  this->pModelInfo.pVertices = NULL;
37  this->pModelInfo.pTriangles = NULL;
38  this->pModelInfo.pNormals = NULL;
39  this->pModelInfo.pTexCoor = NULL;
40}
41
42
43/**
44 * standard deconstructor
45*/
46Model::~Model()
47{
48  if( this->pModelInfo.pVertices != NULL)
49    delete [] this->pModelInfo.pVertices;
50
51  if( this->pModelInfo.pTriangles != NULL)
52    delete [] this->pModelInfo.pTriangles;
53
54  if( this->pModelInfo.pNormals != NULL)
55    delete [] this->pModelInfo.pNormals;
56
57  if( this->pModelInfo.pTexCoor != NULL)
58    delete [] this->pModelInfo.pTexCoor;
59}
60
61
62
63void Model::draw() const
64{
65  const GLfloat* pVertices = NULL;
66  const GLfloat* pNorm = NULL;
67
68  glBegin(GL_TRIANGLES);
69  for(unsigned int i = 0; i < this->pModelInfo.numTriangles; ++i)
70    {
71      //printf("int i = %i\n", i);
72      pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[0]];
73      pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[0]];
74      glNormal3f(pNorm[0], pNorm[1], pNorm[2]);
75      glVertex3f(pVertices[0], pVertices[1], pVertices[2]);
76
77      pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[1]];
78      pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[1]];
79      glNormal3f(pNorm[0], pNorm[1], pNorm[2]);
80      glVertex3f(pVertices[0], pVertices[1], pVertices[2]);
81
82      pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[2]];
83      pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[2]];
84      glNormal3f(pNorm[0], pNorm[1], pNorm[2]);
85      glVertex3f(pVertices[0], pVertices[1], pVertices[2]);
86
87    }
88  glEnd();
89}
90
91
92/**
93 * adds a mounting point to the model
94 * @param up up vector
95 * @param forward forward vector
96 * @param center center vector
97 */
98void Model::addMountPoint(const Vector& up, const Vector& forward, const Vector& center, const std::string& name)
99{
100  mountPointSkeleton mps;
101  mps.up = up;
102  mps.forward = forward;
103  mps.center = center;
104  mps.name = name;
105
106  this->mountPoints.push_back(mps);
107}
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