1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | |
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15 | 2005-07-06: (Patrick) added new function buildTriangleList() |
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16 | */ |
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17 | |
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18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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19 | |
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20 | #include "static_model.h" |
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21 | |
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22 | #include "debug.h" |
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23 | #include <stdarg.h> |
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24 | |
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25 | |
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26 | |
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27 | |
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28 | ///////////// |
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29 | /// MODEL /// |
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30 | ///////////// |
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31 | ObjectListDefinition(StaticModel); |
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32 | |
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33 | /** |
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34 | * @brief Creates a 3D-Model. |
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35 | * |
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36 | * assigns it a Name and a Type |
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37 | */ |
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38 | StaticModel::StaticModel(const std::string& modelName) |
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39 | : data(new StaticModelData(modelName)) |
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40 | { |
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41 | this->registerObject(this, StaticModel::_objectList); |
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42 | PRINTF(4)("new 3D-Model is being created\n"); |
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43 | this->setName(modelName); |
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44 | } |
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45 | |
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46 | StaticModel::StaticModel(const StaticModel& staticModel) |
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47 | : data(staticModel.data) |
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48 | { |
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49 | this->registerObject(this, StaticModel::_objectList); |
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50 | this->setName(staticModel.getName()); |
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51 | this->updateBase(); |
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52 | } |
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53 | |
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54 | |
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55 | /** |
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56 | * @brief deletes an Model. |
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57 | * |
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58 | * Looks if any from model allocated space is still in use, and if so deleted it. |
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59 | */ |
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60 | StaticModel::~StaticModel() |
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61 | { |
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62 | PRINTF(4)("Deleting Model "); |
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63 | |
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64 | // mark this stuff as beeing deleted |
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65 | this->pModelInfo.pVertices = NULL; |
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66 | this->pModelInfo.pNormals = NULL; |
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67 | this->pModelInfo.pTexCoor = NULL; |
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68 | this->pModelInfo.pTriangles = NULL; |
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69 | } |
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70 | |
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71 | StaticModel& StaticModel::operator=(const StaticModel& model) |
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72 | { |
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73 | this->data = model.data; |
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74 | this->updateBase(); |
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75 | return *this; |
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76 | }; |
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77 | |
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78 | |
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79 | /** |
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80 | * @brief Finalizes an Object. This can be done outside of the Class. |
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81 | */ |
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82 | void StaticModel::finalize() |
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83 | { |
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84 | // this->extractMountPoints(); |
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85 | data->finalize(); |
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86 | this->updateBase(); |
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87 | } |
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88 | |
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89 | void StaticModel::acquireData(const StaticModelData::Pointer& data) |
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90 | { |
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91 | this->data = data; |
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92 | this->updateBase(); |
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93 | } |
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94 | |
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95 | |
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96 | |
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97 | /** |
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98 | * extract the mount points from this file: looking at each group and checking if the group realy is a mountpoint marker |
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99 | * if so get place and orientation |
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100 | */ |
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101 | void StaticModel::extractMountPoints() |
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102 | { |
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103 | // go through all groups and check if they are mounts |
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104 | std::vector<StaticModelData::Group>::iterator groupIt = this->data->getGroups().begin(); |
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105 | for( ; groupIt != this->data->getGroups().end();) |
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106 | { |
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107 | //PRINTF(0)("Found a MountPoint: %s\n", groupName.c_str()); |
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108 | |
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109 | // get the name of this group and check if it's a mout point identifier |
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110 | std::string groupName = (*groupIt).name; |
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111 | std::vector<Vector> vertices; |
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112 | |
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113 | // check if the name has a "MP" prefix or else it won't work |
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114 | if( groupName.find("MP.", 0) == std::string::npos){ |
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115 | groupIt++; |
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116 | continue; |
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117 | } |
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118 | |
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119 | PRINTF(5)("Found a MountPoint: %s\n", groupName.c_str()); |
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120 | |
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121 | StaticModelData::Face triangle[3]; |
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122 | |
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123 | // now check if it is a mount point identifier |
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124 | if( (*groupIt)._faces.size() != 11) |
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125 | { |
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126 | PRINTF(4)("the face count of %s is wrong, perhaps you missnamed this object or used the wrong mount point object (got %i faces)\n", |
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127 | groupName.c_str(), (*groupIt)._faces.size()); |
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128 | groupIt++; |
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129 | continue; |
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130 | } |
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131 | |
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132 | // now iterate through all faces |
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133 | std::vector<StaticModelData::Face>::const_iterator faceIt = (*groupIt)._faces.begin(); |
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134 | for( int i = 0; faceIt < (*groupIt)._faces.end(); faceIt++) |
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135 | { |
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136 | if( (*faceIt)._elements.size() == 3) |
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137 | { |
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138 | triangle[i++] = (*faceIt); |
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139 | } |
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140 | } |
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141 | |
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142 | |
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143 | Vector center; |
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144 | Vector xAxis; |
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145 | Vector yAxis; |
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146 | Vector zAxis; |
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147 | // now process all points |
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148 | for( int i = 0; i < 3; i++) |
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149 | { |
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150 | // convert the float vertices to vectors |
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151 | Vector a( this->data->getVertices()[triangle[i]._elements[0].vertexNumber * 3], |
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152 | this->data->getVertices()[triangle[i]._elements[0].vertexNumber * 3 + 1], |
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153 | this->data->getVertices()[triangle[i]._elements[0].vertexNumber * 3 + 2]); |
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154 | Vector b( this->data->getVertices()[triangle[i]._elements[1].vertexNumber * 3], |
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155 | this->data->getVertices()[triangle[i]._elements[1].vertexNumber * 3 + 1], |
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156 | this->data->getVertices()[triangle[i]._elements[1].vertexNumber * 3 + 2]); |
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157 | Vector c( this->data->getVertices()[triangle[i]._elements[2].vertexNumber * 3], |
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158 | this->data->getVertices()[triangle[i]._elements[2].vertexNumber * 3 + 1], |
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159 | this->data->getVertices()[triangle[i]._elements[2].vertexNumber * 3 + 2]); |
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160 | |
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161 | Vector ab = a - b; |
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162 | Vector ac = a - c; |
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163 | Vector bc = b - c; |
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164 | |
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165 | Vector axis1; |
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166 | Vector axis2; |
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167 | // now find the center point (the one with the 90degree angle) |
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168 | if( fabs(ab.dot( ac)) < 0.0001) |
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169 | { |
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170 | center = a; |
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171 | axis1 = b - a; |
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172 | axis2 = c - a; |
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173 | } |
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174 | else if( fabs(ab.dot(bc)) < 0.0001) |
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175 | { |
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176 | center = b; |
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177 | axis1 = a - b; |
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178 | axis2 = c - b; |
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179 | } |
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180 | else if( fabs(bc.dot(ac)) < 0.0001) |
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181 | { |
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182 | center = c; |
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183 | axis1 = b - c; |
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184 | axis2 = a - c; |
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185 | } |
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186 | |
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187 | |
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188 | // get the longest axis (without defining a max() funciton :D |
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189 | if( xAxis.len() < axis1.len() ) |
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190 | xAxis = axis1; |
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191 | if( xAxis.len() < axis2.len()) |
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192 | xAxis = axis2; |
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193 | |
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194 | |
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195 | // find the 2nd longest axis to be y-axis |
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196 | if( xAxis.len() > axis1.len() && yAxis.len() < axis1.len()) |
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197 | yAxis = axis1; |
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198 | if( xAxis.len() > axis2.len() && yAxis.len() < axis2.len()) |
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199 | yAxis = axis2; |
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200 | |
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201 | |
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202 | // needed... no explanation here.. |
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203 | if( zAxis.len() == 0.) |
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204 | zAxis = yAxis; |
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205 | |
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206 | // find the shortest axis to be z-axis |
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207 | if( yAxis.len() > axis1.len() ) |
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208 | zAxis = axis1; |
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209 | if( yAxis.len() > axis2.len() ) |
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210 | zAxis = axis2; |
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211 | } |
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212 | |
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213 | |
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214 | this->addMountPoint( zAxis, yAxis, center, groupName); |
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215 | // remove the group from the model list (mount points do not need to be drawn) |
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216 | // remoing item iterates greoupIt! |
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217 | this->data->getGroups().erase(groupIt); |
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218 | } |
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219 | } |
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220 | |
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221 | |
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222 | |
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223 | /** |
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224 | * @brief adds a new Face |
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225 | * @param faceElemCount the number of Vertices to add to the Face. |
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226 | * @param type The information Passed with each Vertex |
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227 | */ |
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228 | bool StaticModel::addFace(int faceElemCount, VERTEX_FORMAT type, ...) |
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229 | { |
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230 | va_list itemlist; |
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231 | va_start (itemlist, type); |
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232 | bool retVal = this->data->addFace(faceElemCount, type, itemlist); |
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233 | va_end(itemlist); |
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234 | return retVal; |
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235 | } |
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236 | |
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237 | void StaticModel::updateBase() |
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238 | { |
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239 | // write out the modelInfo data used for the collision detection! |
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240 | this->pModelInfo.pVertices = &this->data->getVertices()[0]; |
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241 | this->pModelInfo.numVertices = this->data->getVertices().size(); |
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242 | this->pModelInfo.pNormals = &this->data->getNormals()[0]; |
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243 | this->pModelInfo.numNormals = this->data->getNormals().size(); |
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244 | this->pModelInfo.pTexCoor = &this->data->getTexCoords()[0]; |
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245 | this->pModelInfo.numTexCoor = this->data->getTexCoords().size(); |
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246 | |
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247 | this->pModelInfo.pTriangles = this->data->getTrianglesExt(); |
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248 | this->pModelInfo.numTriangles = this->data->getTriangles().size(); |
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249 | } |
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250 | |
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251 | |
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252 | /** |
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253 | * Includes a default model |
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254 | * |
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255 | * This will inject a Cube, because this is the most basic model. |
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256 | */ |
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257 | void StaticModel::cubeModel() |
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258 | { |
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259 | this->addVertex (-0.5, -0.5, 0.5); |
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260 | this->addVertex (0.5, -0.5, 0.5); |
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261 | this->addVertex (-0.5, 0.5, 0.5); |
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262 | this->addVertex (0.5, 0.5, 0.5); |
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263 | this->addVertex (-0.5, 0.5, -0.5); |
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264 | this->addVertex (0.5, 0.5, -0.5); |
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265 | this->addVertex (-0.5, -0.5, -0.5); |
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266 | this->addVertex (0.5, -0.5, -0.5); |
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267 | |
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268 | this->addVertexTexture (0.0, 0.0); |
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269 | this->addVertexTexture (1.0, 0.0); |
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270 | this->addVertexTexture (0.0, 1.0); |
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271 | this->addVertexTexture (1.0, 1.0); |
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272 | this->addVertexTexture (0.0, 2.0); |
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273 | this->addVertexTexture (1.0, 2.0); |
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274 | this->addVertexTexture (0.0, 3.0); |
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275 | this->addVertexTexture (1.0, 3.0); |
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276 | this->addVertexTexture (0.0, 4.0); |
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277 | this->addVertexTexture (1.0, 4.0); |
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278 | this->addVertexTexture (2.0, 0.0); |
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279 | this->addVertexTexture (2.0, 1.0); |
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280 | this->addVertexTexture (-1.0, 0.0); |
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281 | this->addVertexTexture (-1.0, 1.0); |
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282 | |
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283 | this->addVertexNormal (0.0, 0.0, 1.0); |
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284 | this->addVertexNormal (0.0, 0.0, 1.0); |
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285 | this->addVertexNormal (0.0, 0.0, 1.0); |
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286 | this->addVertexNormal (0.0, 0.0, 1.0); |
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287 | this->addVertexNormal (0.0, 1.0, 0.0); |
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288 | this->addVertexNormal (0.0, 1.0, 0.0); |
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289 | this->addVertexNormal (0.0, 1.0, 0.0); |
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290 | this->addVertexNormal (0.0, 1.0, 0.0); |
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291 | this->addVertexNormal (0.0, 0.0, -1.0); |
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292 | this->addVertexNormal (0.0, 0.0, -1.0); |
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293 | this->addVertexNormal (0.0, 0.0, -1.0); |
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294 | this->addVertexNormal (0.0, 0.0, -1.0); |
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295 | this->addVertexNormal (0.0, -1.0, 0.0); |
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296 | this->addVertexNormal (0.0, -1.0, 0.0); |
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297 | this->addVertexNormal (0.0, -1.0, 0.0); |
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298 | this->addVertexNormal (0.0, -1.0, 0.0); |
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299 | this->addVertexNormal (1.0, 0.0, 0.0); |
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300 | this->addVertexNormal (1.0, 0.0, 0.0); |
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301 | this->addVertexNormal (1.0, 0.0, 0.0); |
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302 | this->addVertexNormal (1.0, 0.0, 0.0); |
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303 | this->addVertexNormal (-1.0, 0.0, 0.0); |
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304 | this->addVertexNormal (-1.0, 0.0, 0.0); |
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305 | this->addVertexNormal (-1.0, 0.0, 0.0); |
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306 | this->addVertexNormal (-1.0, 0.0, 0.0); |
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307 | |
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308 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,1, 3,3,2, 2,2,3); |
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309 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,2,4, 3,3,5, 5,5,6, 4,4,7); |
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310 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,4,8, 5,5,9, 7,7,10, 6,6,11); |
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311 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,6,12, 7,7,13, 1,9,14, 0,8,15); |
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312 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,1,16, 7,10,17, 5,11,18, 3,3,19); |
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313 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,12,20, 0,0,21, 2,2,22, 4,13,23); |
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314 | } |
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