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1 | /*! |
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2 | * @file server_socket.h |
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3 | * waits for incoming connections and handles them. |
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4 | * |
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5 | */ |
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6 | |
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7 | #ifndef _SERVER_SOCKET |
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8 | #define _SERVER_SOCKET |
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9 | |
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10 | /* include this file, it contains some default definitions */ |
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11 | #include "netdefs.h" |
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12 | |
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13 | |
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14 | /* include base_object.h since all classes are derived from this one */ |
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15 | #include "base_object.h" |
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16 | #include "network_socket.h" |
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17 | |
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18 | |
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19 | class ServerSocket : public BaseObject |
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20 | { |
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21 | ObjectListDeclaration(ServerSocket); |
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22 | public: |
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23 | ServerSocket( int port); |
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24 | |
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25 | virtual ~ServerSocket(); |
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26 | |
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27 | virtual bool listen( unsigned int port ) = 0; |
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28 | virtual NetworkSocket* getNewSocket( void ) = 0; |
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29 | virtual void close() = 0; |
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30 | virtual void update() = 0; |
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31 | virtual bool isOk() { return this->bOk; }; |
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32 | |
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33 | protected: |
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34 | bool bOk; |
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35 | |
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36 | }; |
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37 | |
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38 | #endif |
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