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source: orxonox.OLD/branches/presentation/src/lib/physics/physics_interface.cc

Last change on this file was 10618, checked in by bknecht, 18 years ago

merged cleanup into trunk (only improvements)

File size: 2.8 KB
Line 
1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer: Benjamin Grauer
16
17   bensch: renamed the file
18*/
19
20#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PHYSICS
21
22#include "physics_interface.h"
23#include "physics_engine.h"
24
25#include "fields/field.h"
26#include "p_node.h"
27
28#include "string.h"
29
30
31
32ObjectListDefinition(PhysicsInterface);
33/**
34 * @brief standard constructor
35 */
36PhysicsInterface::PhysicsInterface ()
37{
38  this->registerObject(this, PhysicsInterface::_objectList);
39
40  this->mass = 1;
41  this->massChildren = 0;
42  this->forceSum = Vector(0, 0, 0);
43  this->bForceApplied = false;
44}
45
46/**
47 *  standard deconstructor
48*/
49PhysicsInterface::~PhysicsInterface ()
50{
51}
52
53/**
54 *  recalculates the total mass of all the children of this node
55
56   (only availiable for PNodes)
57*/
58void PhysicsInterface::recalcMass()
59{
60  /*
61    PNode* massCalcPNode = dynamic_cast<PNode*>(this);  //! @todo not sure if this will work ....
62    float massSum = 0;
63
64    tIterator<PNode>* iterator = massCalcPNode->children->getIterator();
65    PNode* pn = iterator->firstElement();
66    while( pn != NULL)
67    {
68    // todo: find out if children are PhysicsInterface in an efficient way
69    if (strcmp( pn->getClassCName(), "PhysicsInterface")) {
70    massSum += ((PhysicsInterface*)pn)->getTotalMass();
71    }
72    pn = iterator->nextElement();
73    }
74    delete iterator;
75
76    if (massSum != this->massChildren ) {
77    this->massChildren = massSum;
78    if (strcmp( massCalcPNode->parent->getClassCName(), "PhysicsInterface"))
79    ((PhysicsInterface*)massCalcPNode->parent)->recalcMass();
80    } else {
81    this->massChildren = massSum;
82    }
83  */
84}
85
86/**
87 *  applyes a field to this Object
88 * @param field the field to apply
89 *
90 * this function is virtual, and !must be reimplemented if the Member is !NOT! a PNode
91*/
92void PhysicsInterface::applyField(Field* field)
93{
94  PNode* tmp = dynamic_cast<PNode*>((BaseObject*)this);
95  this->forceSum += field->calcForce(tmp->getAbsCoor());
96  this->bForceApplied = true;
97}
98
99void PhysicsInterface::applyForce(const Vector& force)
100{
101  this->forceSum += force;
102  this->bForceApplied = true;
103}
104
105/**
106 *  ticks the PhysicsEffect
107 * @param dt: the value about which to tick
108*/
109void PhysicsInterface::tickPhys( float dt )
110{
111  //  Vector acc = this->forceSum / ( this->massChildren + this->mass );
112  PNode* coorTick =  dynamic_cast<PNode*>((BaseObject*)this);
113  if (coorTick != NULL )
114    coorTick->shiftCoor((coorTick->getVelocity()+ this->forceSum/this->mass*dt)*dt);
115
116  if (this->bForceApplied)
117  {
118    this->bForceApplied = false;
119    this->forceSum = Vector(0,0,0);
120  }
121}
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