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source: orxonox.OLD/branches/presentation/src/story_entities/menu/game_menu.cc @ 9115

Last change on this file since 9115 was 9115, checked in by rennerc, 18 years ago

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File size: 14.6 KB
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[6501]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD
17
18
[8673]19#include "game_menu.h"
[6501]20
[7868]21#include "event_handler.h"
22
[6502]23#include "state.h"
24#include "class_list.h"
25
[7193]26#include "util/loading/load_param.h"
27#include "util/loading/factory.h"
[8688]28#include "util/loading/resource_manager.h"
[6502]29
[8688]30#include "graphics_engine.h"
[6521]31#include "camera.h"
[8688]32#include "sound_engine.h"
[6502]33
[7318]34#include "sound_source.h"
[6504]35
[7919]36#include "glgui.h"
[8691]37#include "menu/glgui_imagebutton.h"
[6502]38
[9059]39#include "glgui_text.h"
40
41#include "network_manager.h"
42
[9115]43#include "preferences.h"
44
[8673]45//! This creates a Factory to fabricate a GameMenu
46CREATE_FACTORY(GameMenu, CL_GAME_MENU);
[6502]47
48
49
[8673]50GameMenu::GameMenu(const TiXmlElement* root)
[7919]51    : GameWorld()
[6502]52{
[8673]53  this->setClassID(CL_GAME_MENU, "GameMenu");
54  this->setName("GameMenu uninitialized");
[6502]55
[8673]56  this->dataTank = new GameMenuData();
[6502]57
[6521]58  this->cameraVector = Vector(50.0, 0.0, 0.0);
[6862]59
[7221]60  if (root != NULL)
61    this->loadParams(root);
[6878]62
[7032]63  State::setMenuID(this->getNextStoryID());
[6502]64}
65
[6501]66/**
[8673]67*  @brief remove the GameMenu from memory
[7919]68*
69*  delete everything explicitly, that isn't contained in the parenting tree!
70*  things contained in the tree are deleted automaticaly
71*/
[8673]72GameMenu::~GameMenu ()
[6502]73{
[8673]74  PRINTF(3)("GameMenu::~GameMenu() - deleting current world\n");
[7287]75
76  if( this->dataTank)
77    delete this->dataTank;
[7919]78  delete OrxGui::GLGuiHandler::getInstance( );
[6502]79}
[6501]80
[6502]81
82/**
[8673]83* @brief loads the parameters of a GameMenu from an XML-element
[7919]84* @param root the XML-element to load from
85*/
[8673]86void GameMenu::loadParams(const TiXmlElement* root)
[6502]87{
88  /* skip the GameWorld, since it does not define any useful loadParams for this class */
[6696]89  //static_cast<GameWorld*>(this)->loadParams(root);
90  GameWorld::loadParams(root);
[6501]91
[8673]92  PRINTF(4)("Loaded GameMenu specific stuff\n");
[6502]93}
[6501]94
[6502]95
[6501]96/**
[7919]97* @brief this is executed just before load
98*
99* since the load function sometimes needs data, that has been initialized
100* before the load and after the proceeding storyentity has finished
101*/
[8673]102ErrorMessage GameMenu::init()
[6504]103{
104  /* call underlying init funciton */
105  GameWorld::init();
106
[7868]107  this->subscribeEvent(ES_MENU, SDLK_UP);
108  this->subscribeEvent(ES_MENU, SDLK_DOWN);
109  this->subscribeEvent(ES_MENU, SDLK_RETURN);
110  this->subscribeEvent(ES_MENU, SDLK_SPACE);
111  this->subscribeEvent(ES_MENU, SDLK_ESCAPE);
[6521]112
113  this->dataTank->localCamera->setRelCoor(this->cameraVector);
[6524]114
115  GraphicsEngine::getInstance()->displayFPS(false);
[6862]116
[8677]117  return ErrorMessage();
[6504]118}
119
120
[6524]121/**
[7919]122* @brief load the data
123*/
[8673]124ErrorMessage GameMenu::loadData()
[6504]125{
[8677]126  this->mainMenuBox = NULL;
127
128  this->levelsBox = NULL;
129  this->networkBox = NULL;
[9059]130 
131  this->clientNetworkBox = NULL;
132  this->serverNetworkBox = NULL;
[8677]133
134  this->optionsBox = NULL;
[8688]135  this->generalBox = NULL;
[8677]136  this->audioBox = NULL;
137  this->videoBox = NULL;
138  this->controlBox = NULL;
139  this->levelsBox = NULL;
140
[8688]141  this->currentlyOpened = NULL;
142
[8677]143  return GameWorld::loadData();
144}
145
146
147void GameMenu::showMainMenu()
148{
149  if (mainMenuBox == NULL)
[8674]150  {
[8677]151    this->mainMenuBox = new OrxGui::GLGuiBox();
152    {
153      OrxGui::GLGuiButton* startButton = new OrxGui::GLGuiPushButton("Play");
154      startButton->connect(SIGNAL(startButton, released), this, SLOT(GameMenu, showCampaigns));
155      this->mainMenuBox->pack(startButton);
[9014]156      startButton->select();
[8674]157
[8677]158      OrxGui::GLGuiButton* networkButton = new OrxGui::GLGuiPushButton("MultiPlayer");
159      networkButton->connect(SIGNAL(networkButton, released), this, SLOT(GameMenu, showMultiPlayer));
160      this->mainMenuBox->pack(networkButton);
[8674]161
[8677]162      OrxGui::GLGuiButton* optionsButton = new OrxGui::GLGuiPushButton("Options");
163      optionsButton->connect(SIGNAL(optionsButton, released), this, SLOT(GameMenu, showOptionsMenu));
164      this->mainMenuBox->pack(optionsButton);
[8674]165
166
[8677]167      OrxGui::GLGuiButton* quitButton = new OrxGui::GLGuiPushButton("Quit");
168      this->mainMenuBox->pack(quitButton);
169      quitButton->connect(SIGNAL(quitButton, released), this, SLOT(GameMenu, quitMenu));
170    }
[8674]171  }
[8677]172  this->mainMenuBox->showAll();
[8674]173
[9014]174
[8677]175  this->mainMenuBox->setRelCoor2D(200, 100);
176}
[8674]177
[8688]178
[8677]179void GameMenu::showCampaigns()
180{
181  if (this->levelsBox == NULL)
182  {
[8696]183    this->levelsBox = new OrxGui::GLGuiBox(OrxGui::Horizontal);
[8677]184    {
[8696]185      OrxGui::GLGuiBox* labelBox = new OrxGui::GLGuiBox();
186
187      OrxGui::GLGuiImage* image = new OrxGui::GLGuiImage();
188      image->show();
189      image->setWidgetSize( 250, 200);
190      image->setAbsCoor2D(400, 150);
[8719]191      image->setForegroundColor(Color( 1,1,1,.6));
[8696]192
[8677]193      const std::list<BaseObject*>* storyEntities = ClassList::getList(CL_STORY_ENTITY);
194      std::list<BaseObject*>::const_iterator it;
[9014]195      bool first = true;
[8677]196      for( it = storyEntities->begin(); it != storyEntities->end(); it++)
197      {
198        StoryEntity* se = dynamic_cast<StoryEntity*>(*it);
199        if( se->isContainedInMenu())
200        {
[8691]201
202          printf("%s\n", se->getMenuScreenshoot().c_str());
203          OrxGui::GLGuiImageButton* button = new OrxGui::GLGuiImageButton(se->getName(), se->getStoryID(), se->getMenuScreenshoot(), image);
204          button->connect(SIGNAL(button, startLevel), this, SLOT(GameMenu, startLevel));
[8696]205          labelBox->pack(button);
[8677]206
[9014]207          if (first)
208          {
209            first = !first;
210            button->select();
211          }
212
[8677]213          // generating screenshoot item
214          /*
215          ImageEntity* ie = new ImageEntity();
216          ie->setVisibility(false);
217          ie->setBindNode((const PNode*)NULL);
218          ie->setTexture(se->getMenuScreenshoot());
219          ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f);
220          ie->setSize2D(140.0f, 105.0f);
221          this->menuLayers[1].screenshootList.push_back(ie);
222          */
223        }
224      }
[8696]225
226      this->levelsBox->pack(labelBox);
227      this->levelsBox->pack(image);
[8677]228    }
[8696]229
[8677]230  }
231
[8688]232  this->showSecondLevelElement(this->levelsBox);
[8677]233
[6521]234}
[6520]235
[8677]236void GameMenu::showMultiPlayer()
[8742]237{
238  if (this->networkBox == NULL)
239  {
[9110]240    this->networkBox = new OrxGui::GLGuiBox( OrxGui::Horizontal );
[8742]241    {
[9110]242      OrxGui::GLGuiBox * box = new OrxGui::GLGuiBox();
243     
[8742]244      OrxGui::GLGuiButton* clientButton = new OrxGui::GLGuiPushButton("Client");
[9110]245      box->pack(clientButton);
[9059]246      clientButton->connect(SIGNAL(clientButton, released), this, SLOT(GameMenu, showClientMenu));
[8677]247
[8742]248      OrxGui::GLGuiButton* serverButton = new OrxGui::GLGuiPushButton("Server");
[9110]249      box->pack(serverButton);
[9059]250      serverButton->connect(SIGNAL(serverButton, released), this, SLOT(GameMenu, showServerMenu));
[9110]251     
252      networkBox->pack( box );
[8742]253    }
254  }
255
256  this->showSecondLevelElement(this->networkBox);
257
258}
259
[8677]260void GameMenu::showOptionsMenu()
261{
262  if (this->optionsBox == NULL)
263  {
264    this->optionsBox = new OrxGui::GLGuiBox();
265    {
[9015]266      OrxGui::GLGuiTextfield* WARNtext = new OrxGui::GLGuiTextfield();
267      WARNtext->setText("PLEASE USE THE EXTERNAL GUI\n FOR ORXONOX CONFIGURATION\n (start with './orxonox -g')");
268      optionsBox->pack(WARNtext);
269
270
[8677]271      OrxGui::GLGuiButton* generalButton = new OrxGui::GLGuiPushButton("General");
272      optionsBox->pack(generalButton);
273
274      OrxGui::GLGuiButton* audioButton = new OrxGui::GLGuiPushButton("Audio");
275      optionsBox->pack(audioButton);
276
277      OrxGui::GLGuiButton* videoButton = new OrxGui::GLGuiPushButton("Video");
278      optionsBox->pack(videoButton);
279
280      OrxGui::GLGuiButton* controlButton = new OrxGui::GLGuiPushButton("Control");
281      optionsBox->pack(controlButton);
282
283
284      //      for (unsigned int i = 0; i <
285      //OrxGui::GLGuiButton*
286
287    }
288  }
289
[8688]290  this->showSecondLevelElement(this->optionsBox);
[8677]291}
292
293
[8688]294void GameMenu::showSecondLevelElement(OrxGui::GLGuiBox* element)
295{
296  if (this->currentlyOpened != NULL && this->currentlyOpened != element)
297    this->currentlyOpened->hideAll();
[8677]298
[8688]299  element->showAll();
300  element->setRelCoor2D(200, 100);
[8677]301
[8688]302  this->currentlyOpened = element;
[8677]303
[8688]304  this->mainMenuBox->setRelCoorSoft2D(50, 100, 5);
305}
[8677]306
307
308
309
310
[8691]311void GameMenu::startLevel(int levelID)
312{
313  this->setNextStoryID( levelID);
314  this->stop();
315}
[8688]316
[7318]317/**
[7919]318* @brief set the Sound to play when switching menu entry.
319* @param selectorSound the sound to load.
320*/
[8673]321void GameMenu::setSelectorSound(const std::string& selectorSound)
[7318]322{
[7460]323  this->selectorSource = OrxSound::SoundEngine::getInstance()->createSource(selectorSound, NULL);
[7318]324}
[6521]325
[8673]326ErrorMessage GameMenu::unloadData()
[6862]327{
[7868]328  this->unsubscribeEvents(ES_MENU);
[6862]329
[8677]330  return GameWorld::unloadData();
[6862]331}
332
333
[6524]334/**
[7919]335* @brief start the menu
336*/
[8673]337bool GameMenu::start()
[6521]338{
339  EventHandler::getInstance()->pushState(ES_MENU);
340
[8677]341  this->showMainMenu();
[8689]342  OrxGui::GLGuiHandler::getInstance()->activateCursor();
343  OrxGui::GLGuiHandler::getInstance()->activate();
344  OrxGui::GLGuiHandler::getInstance()->cursor()->loadTextureSequence(ResourceManager::getInstance()->getDataDir() + "/" + "maps/reap_mouse/reap_mouse_##.png", 1, 49);
[8674]345
[6504]346  /* now call the underlying*/
[8677]347  return GameWorld::start();
[6504]348}
349
350
351
[6524]352/**
[7919]353* stop the menu
354*/
[8673]355bool GameMenu::stop()
[6504]356{
357  EventHandler::getInstance()->popState();
358
359  /* now call the underlying*/
[8677]360  return GameWorld::stop();
[6504]361}
362
363
[6521]364/**
[7919]365*  override the standard tick for more functionality
366*/
[8673]367void GameMenu::tick()
[6521]368{
369  GameWorld::tick();
[6504]370
[7919]371  // Make the GLGui tick.
372  OrxGui::GLGuiHandler::getInstance()->tick(this->dtS);
373
[7131]374  this->animateScene(this->dtS);
[6521]375}
376
377
[6504]378/**
[7919]379* @brief no collision detection in the menu
380*/
[8673]381void GameMenu::collide()
[6521]382{
[7919]383  //   this->dataTank->localCamera->
[6521]384}
[6501]385
386
[6504]387/**
[7919]388* @brief animate the scene
389*/
[8673]390void GameMenu::animateScene(float dt)
[6521]391{
[7131]392  Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0));
[6521]393  this->cameraVector = q.apply(this->cameraVector);
394  this->dataTank->localCamera->setRelCoor(this->cameraVector);
395  this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0);
396}
397
[8673]398void GameMenu::quitMenu()
[7919]399{
400  this->setNextStoryID(WORLD_ID_GAMEEND);
401  this->stop();
402}
[6521]403
[7919]404
[6521]405/**
[7919]406* @brief event dispatcher funciton
407* @param event the incoming event
408*/
[8673]409void GameMenu::process(const Event &event)
[6504]410{
[8674]411  if( event.type == SDLK_ESCAPE && event.bPressed == true)
412  {
413    this->setNextStoryID(WORLD_ID_GAMEEND);
414    this->stop();
415  }
416
[6504]417}
[6502]418
419
420
421/**********************************************************************************************
[8673]422GameMenuData
[7919]423**********************************************************************************************/
[6502]424
425
[6501]426/**
[8673]427* GameMenuData constructor
[7919]428*/
[8673]429GameMenuData::GameMenuData()
[6501]430{}
431
432/**
[8673]433* GameMenuData decontructor
[7919]434*/
[8673]435GameMenuData::~GameMenuData()
[6501]436{}
437
438
439/**
[7919]440*  initialize the GameWorldDataData
441*/
[8673]442ErrorMessage GameMenuData::init()
[6502]443{
444  /* call underlying function */
[8677]445  return GameWorldData::init();
[6502]446}
[6501]447
448
449/**
[7919]450*  loads the GUI data
451* @param root reference to the xml root element
452*/
[8673]453ErrorMessage GameMenuData::loadGUI(const TiXmlElement* root)
[6502]454{
455  /* call underlying function */
[8677]456  return GameWorldData::loadGUI(root);
[6502]457}
[6501]458
459
460/**
[7919]461*  unloads the GUI data
462*/
[8673]463ErrorMessage GameMenuData::unloadGUI()
[6502]464{
465  /* call underlying function */
[8677]466  return GameWorldData::unloadGUI();
[6502]467}
468
469
470/**
[7919]471*  overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff)
472* @param root reference to the xml root parameter
473*/
[8673]474ErrorMessage GameMenuData::loadWorldEntities(const TiXmlElement* root)
[6502]475{
[8677]476  return GameWorldData::loadWorldEntities(root);
[6502]477}
478
479
480/**
[7919]481*  unloads the world entities from the xml file
482*/
[8673]483ErrorMessage GameMenuData::unloadWorldEntities()
[6502]484{
485  /* call underlying function */
[8677]486  return GameWorldData::unloadWorldEntities();
[6502]487}
488
489
490/**
[7919]491*  loads the scene data
492* @param root reference to the xml root element
493*/
[8673]494ErrorMessage GameMenuData::loadScene(const TiXmlElement* root)
[6502]495{
496  /* call underlying function */
[8677]497  return GameWorldData::loadScene(root);
[6502]498}
499
500
501/**
[7919]502*  unloads the scene data
503*/
[8673]504ErrorMessage GameMenuData::unloadScene()
[6502]505{
506  /* call underlying function */
[8677]507  return GameWorldData::unloadScene();
[6502]508}
509
[9059]510/**
511 * show controls to join network game
512 */
513void GameMenu::showClientMenu( )
514{
515  if ( this->serverNetworkBox )
516  {
[9110]517    this->networkBox->unpack( this->serverNetworkBox );
518    this->serverNetworkBox->hideAll();
519    //delete this->serverNetworkBox;
520    //this->serverNetworkBox = NULL;
[9059]521  }
522 
523  if ( !this->clientNetworkBox )
524  {
525    this->clientNetworkBox = new OrxGui::GLGuiBox();
526    {
527      OrxGui::GLGuiText * text = new OrxGui::GLGuiText();
528      text->setText( "Host:" );
529      this->clientNetworkBox->pack( text );
530     
531      this->ipInputLine = new OrxGui::GLGuiInputLine( );
[9115]532      this->ipInputLine->setText( Preferences::getInstance()->getString( "multiplayer", "lastVisitedServer", "localhost" ) );
[9059]533      this->clientNetworkBox->pack( this->ipInputLine );
534      this->ipInputLine->connect(SIGNAL(ipInputLine, enterPushed), this, SLOT(GameMenu, connectToServer));
535      this->ipInputLine->select();
536     
537      OrxGui::GLGuiButton* connectButton = new OrxGui::GLGuiPushButton("Connect");
538      clientNetworkBox->pack(connectButton);
539      connectButton->connect(SIGNAL(connectButton, released), this, SLOT(GameMenu, connectToServer));
540    }
541  }
542 
[9110]543  this->networkBox->pack( this->clientNetworkBox );
544 
[9059]545  this->clientNetworkBox->showAll();
546 
[9110]547  //this->clientNetworkBox->setAbsCoor2D( 300.0f, 100.0f );
[9059]548}
[6502]549
[9059]550/**
551 * show controls to create new network game
552 */
553void GameMenu::showServerMenu( )
554{
555  if ( this->clientNetworkBox )
556  {
[9110]557    this->networkBox->unpack( this->clientNetworkBox );
558    this->clientNetworkBox->hideAll();
559    //delete this->clientNetworkBox;
560    //this->clientNetworkBox = NULL;
[9059]561  }
562 
563  if ( !this->serverNetworkBox )
564  {
565    this->serverNetworkBox = new OrxGui::GLGuiBox();
566    {
567      OrxGui::GLGuiText * text = new OrxGui::GLGuiText();
568      text->setText( "Map:" );
569      this->serverNetworkBox->pack( text );
570     
571      OrxGui::GLGuiText * text2 = new OrxGui::GLGuiText();
572      text2->setText( "Multiplayer TeamDeathMatch Arena" );
573      this->serverNetworkBox->pack( text2 );
574     
575      OrxGui::GLGuiButton* createButton = new OrxGui::GLGuiPushButton("Create Server");
576      serverNetworkBox->pack(createButton);
577      createButton->connect(SIGNAL(createButton, released), this, SLOT(GameMenu, createServer));
578    }
579  }
580 
[9110]581  this->networkBox->pack( this->serverNetworkBox );
582 
[9059]583  this->serverNetworkBox->showAll();
584 
[9110]585  //this->serverNetworkBox->setAbsCoor2D( 300.0f, 100.0f );
[9059]586}
[6502]587
[9059]588/**
589 * connect to host
590 */
591void GameMenu::connectToServer( )
592{
593  PRINTF(0)("Connecting to %s\n", this->ipInputLine->_getText().c_str() );
594 
595  State::setOnline(true);
596  NetworkManager::getInstance()->establishConnection( this->ipInputLine->_getText(), 9999 );
597 
[9115]598  Preferences::getInstance()->setString( "multiplayer", "lastVisitedServer", this->ipInputLine->_getText() );
599 
[9059]600  this->startLevel( 5 );
601}
602
603void GameMenu::createServer( )
604{
605  PRINTF(0)("Create server\n" );
606 
607  State::setOnline(true);
608  NetworkManager::getInstance()->createServer( 9999 );
609 
610  this->startLevel( 5 );
611}
612
613
614
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