1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: Patrick Boenzli |
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14 | |
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15 | this file extends the framework file, so it renders what i want. |
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16 | */ |
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17 | |
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18 | #include "framework.h" |
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19 | |
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20 | #include "fields.h" |
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21 | #include "stdlibincl.h" |
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22 | #include "light.h" |
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23 | |
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24 | #include "cd_engine.h" |
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25 | #include "bv_tree.h" |
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26 | |
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27 | #include "md2/md2Model.h" |
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28 | #include "model.h" |
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29 | #include "collision_test_entity.h" |
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30 | #include "list.h" |
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31 | |
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32 | #include "graphics_engine.h" |
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33 | |
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34 | #include "state.h" |
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35 | |
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36 | Model* mod; |
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37 | MD2Model* model; |
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38 | int drawMode; |
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39 | int depth; |
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40 | float iterata; |
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41 | tList<WorldEntity>* entityList; |
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42 | |
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43 | int lastFrame, currentFrame, dt; |
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44 | bool drawModel = false; |
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45 | |
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46 | WorldEntity* a; |
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47 | WorldEntity* b; |
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48 | //Terrain* c; |
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49 | bool animateModel = false; |
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50 | |
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51 | |
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52 | |
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53 | void Framework::moduleInit(int argc, char** argv) |
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54 | { |
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55 | GraphicsEngine::getInstance()->setWindowName("Collision Cluster", "collision"); |
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56 | |
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57 | CDEngine::getInstance(); |
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58 | |
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59 | State::setObjectManager(new ObjectManager); |
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60 | /* Primitive Data Test */ |
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61 | // sVec3D* data = new sVec3D[6]; |
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62 | // float tmp[6][3] = {{0.0, 4.2, 2.4}, {3.0, 3.0, 2.0}, {5.0, 1.0, 6.0}, {6.5, 1.0, 3.0}, {7.0, 3.0, 5.0}, {8.0, 6.0, 6.0}}; |
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63 | // for(int i = 0; i < 6; ++i) |
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64 | // { |
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65 | // data[i][0] = tmp[i][0]; |
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66 | // data[i][1] = tmp[i][1]; |
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67 | // data[i][2] = tmp[i][2]; |
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68 | // } |
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69 | // CDEngine::getInstance()->debugSpawnTree(5, data, 6); |
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70 | |
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71 | /* MD2 Model Test */ |
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72 | // model = new MD2Model("models/tris.md2", "models/tris.pcx"); |
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73 | // model->tick(0.1f); |
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74 | // CDEngine::getInstance()->debugSpawnTree(9, model->data->pVertices, model->data->numVertices); |
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75 | |
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76 | /* OBJ - Model Test */ |
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77 | // mod = (Model*)ResourceManager::getInstance()->load("models/reaplow.obj", OBJ, RP_CAMPAIGN); |
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78 | // CDEngine::getInstance()->debugSpawnTree(9, (sVec3D*)mod->getVertexArray(), mod->getVertexArrayCount()); |
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79 | |
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80 | entityList = new tList<WorldEntity>(); |
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81 | |
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82 | if (argc > 1) |
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83 | { |
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84 | printf("Loading model %s\n", argv[1]); |
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85 | b = new CollisionTestEntity(argv[1]); b->setName("Jaeger"); |
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86 | } |
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87 | else |
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88 | { |
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89 | printf("----------------------- WARNING ---------------------\n\n"); |
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90 | printf("no path specified, using default model: models/ships/fighter.obj\n\n"); |
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91 | printf("----------------------- WARNING ---------------------\n"); |
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92 | b = new CollisionTestEntity("models/test/cd_test_0.obj"); b->setName("Jaeger"); |
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93 | } |
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94 | // b->setRelCoor(0.0, 0.0, -20.0); |
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95 | // b->setRelDir(Quaternion(-M_PI/2.0f, Vector(0.0, 1.0, 0.0))); |
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96 | if(b != NULL) |
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97 | printf("model successfully loaded\n"); |
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98 | entityList->add(b); |
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99 | |
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100 | |
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101 | // a = new Terrain(); |
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102 | |
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103 | |
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104 | // entityList->add(b); |
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105 | |
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106 | //CDEngine::getInstance()->setEntityList(entityList); |
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107 | |
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108 | LightManager* lightMan = LightManager::getInstance(); |
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109 | lightMan->setAmbientColor(.1,.1,.1); |
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110 | (new Light())->setAbsCoor(-5.0, 50.0, -40.0); |
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111 | (new Light())->setAbsCoor(100, 80, 60); |
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112 | |
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113 | |
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114 | /* properties */ |
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115 | drawMode = DRAW_MODEL; |
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116 | depth = 0; |
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117 | dt = lastFrame = currentFrame = 0; |
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118 | iterata = 0.05f; |
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119 | |
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120 | moduleHelp(); |
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121 | } |
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122 | |
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123 | |
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124 | void Framework::moduleEventHandler(SDL_Event* event) |
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125 | { |
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126 | switch (event->type) |
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127 | { |
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128 | case SDL_KEYDOWN: |
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129 | switch (event->key.keysym.sym) |
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130 | { |
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131 | case SDLK_a: |
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132 | drawMode |= DRAW_ALL; |
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133 | break; |
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134 | case SDLK_0: |
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135 | { |
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136 | printf("Setting tree depth = 0\n"); |
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137 | depth = 0; |
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138 | int temp = drawMode & DRAW_ALL; |
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139 | drawMode ^= temp; |
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140 | drawMode |= DRAW_SINGLE; |
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141 | break; |
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142 | } |
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143 | case SDLK_1: |
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144 | { |
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145 | printf("Setting tree depth = 1\n"); |
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146 | depth = 1; |
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147 | int temp = drawMode & DRAW_ALL; |
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148 | drawMode ^= temp; |
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149 | drawMode |= DRAW_SINGLE; |
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150 | break; |
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151 | } |
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152 | case SDLK_2: |
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153 | { |
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154 | printf("Setting tree depth = 2\n"); |
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155 | depth = 2; |
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156 | int temp = drawMode & DRAW_ALL; |
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157 | drawMode ^= temp; |
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158 | drawMode |= DRAW_SINGLE; |
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159 | break; |
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160 | } |
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161 | case SDLK_3: |
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162 | { |
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163 | printf("Setting tree depth = 3\n"); |
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164 | depth = 3; |
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165 | int temp = drawMode & DRAW_ALL; |
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166 | drawMode ^= temp; |
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167 | drawMode |= DRAW_SINGLE; |
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168 | break; |
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169 | } |
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170 | case SDLK_4: |
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171 | { |
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172 | printf("Setting tree depth = 4\n"); |
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173 | depth = 4; |
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174 | int temp = drawMode & DRAW_ALL; |
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175 | drawMode ^= temp; |
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176 | drawMode |= DRAW_SINGLE; |
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177 | break; |
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178 | } |
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179 | case SDLK_5: |
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180 | { |
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181 | printf("Setting tree depth = 5\n"); |
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182 | depth = 5; |
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183 | int temp = drawMode & DRAW_ALL; |
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184 | drawMode ^= temp; |
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185 | drawMode |= DRAW_SINGLE; |
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186 | break; |
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187 | } |
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188 | case SDLK_6: |
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189 | { |
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190 | printf("Setting tree depth = 6\n"); |
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191 | depth = 6; |
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192 | int temp = drawMode & DRAW_ALL; |
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193 | drawMode ^= temp; |
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194 | drawMode |= DRAW_SINGLE; |
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195 | break; |
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196 | } |
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197 | case SDLK_s: |
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198 | if(drawMode & DRAW_SEPARATING_PLANE) |
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199 | { |
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200 | int temp = drawMode & DRAW_SEPARATING_PLANE; |
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201 | drawMode ^= temp; |
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202 | printf("Removing Separation Plane\n"); |
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203 | } |
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204 | else |
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205 | { |
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206 | drawMode |= DRAW_SEPARATING_PLANE; |
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207 | printf("Drawing Separation Plane\n"); |
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208 | } |
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209 | |
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210 | break; |
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211 | case SDLK_p: |
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212 | if(drawMode & DRAW_BV_POLYGON) |
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213 | { |
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214 | int temp = drawMode & DRAW_BV_POLYGON; |
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215 | drawMode ^= temp; |
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216 | printf("Removing OBB Polygons\n"); |
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217 | } |
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218 | else |
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219 | { |
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220 | drawMode |= DRAW_BV_POLYGON; |
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221 | printf("Drawing OBB Polygons\n"); |
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222 | } |
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223 | break; |
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224 | case SDLK_o: |
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225 | if(iterata == 0.0f) |
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226 | { |
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227 | iterata = 0.05f; |
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228 | } |
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229 | else |
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230 | { |
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231 | iterata = 0.0f; |
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232 | } |
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233 | break; |
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234 | |
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235 | } |
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236 | } |
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237 | } |
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238 | |
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239 | |
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240 | void Framework::moduleTick(float dt) |
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241 | { |
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242 | |
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243 | //CDEngine::getInstance()->checkCollisions(); |
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244 | |
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245 | |
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246 | // b->shiftCoor(Vector(0.0, 0.0, iterata * dt * 12.0f)); |
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247 | |
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248 | |
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249 | tIterator<WorldEntity>* iterator = entityList->getIterator(); |
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250 | WorldEntity* entity = iterator->firstElement(); |
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251 | while( entity != NULL) |
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252 | { |
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253 | if( unlikely(animateModel)) |
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254 | entity->tick(dt); |
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255 | entity = iterator->nextElement(); |
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256 | } |
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257 | delete iterator; |
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258 | } |
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259 | |
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260 | |
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261 | void Framework::moduleDraw() const |
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262 | { |
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263 | //CDEngine::getInstance()->debugDraw(depth, drawMode); |
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264 | |
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265 | tIterator<WorldEntity>* iterator = entityList->getIterator(); |
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266 | WorldEntity* entity = iterator->firstElement(); |
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267 | while( entity != NULL) |
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268 | { |
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269 | if( likely(drawModel)) |
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270 | entity->draw(); |
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271 | entity->drawBVTree(depth, drawMode); |
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272 | // printf("%i, %i\n", depth, drawMode); |
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273 | entity = iterator->nextElement(); |
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274 | } |
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275 | delete iterator; |
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276 | |
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277 | LightManager::getInstance()->draw(); |
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278 | } |
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279 | |
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280 | |
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281 | void Framework::moduleHelp(void) const |
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282 | { |
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283 | printf("\n\n==========================="); |
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284 | printf("Collision Detection Modler:\n"); |
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285 | printf("Key Bindings:\n"); |
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286 | printf(" -| Displaying Polygons\t\t p\n"); |
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287 | printf(" -| Displaying Separation Plane\t s\n"); |
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288 | printf("\n"); |
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289 | printf(" -| Tree Depth 0\t\t 0\n"); |
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290 | printf(" -| Tree Depth 1\t\t 1\n"); |
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291 | printf(" -| Tree Depth 2\t\t 2\n"); |
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292 | printf(" -| Tree Depth 3\t\t 3\n"); |
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293 | printf(" -| Tree Depth 4\t\t 4\n"); |
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294 | printf(" -| Tree Depth 5\t\t 5\n"); |
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295 | printf("===========================\n\n"); |
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296 | |
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297 | } |
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298 | |
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299 | int boxPolygons(GtkWidget* nonInterest, void* widget) |
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300 | { |
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301 | if(drawMode & DRAW_BV_POLYGON) |
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302 | { |
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303 | int temp = drawMode & DRAW_BV_POLYGON; |
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304 | drawMode ^= temp; |
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305 | printf("Removing OBB Polygons\n"); |
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306 | } |
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307 | else |
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308 | { |
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309 | drawMode |= DRAW_BV_POLYGON; |
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310 | printf("Drawing OBB Polygons\n"); |
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311 | } |
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312 | } |
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313 | |
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314 | int seperatingPlanes(GtkWidget* nonInterest, void* widget) |
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315 | { |
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316 | if(drawMode & DRAW_SEPARATING_PLANE) |
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317 | { |
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318 | int temp = drawMode & DRAW_SEPARATING_PLANE; |
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319 | drawMode ^= temp; |
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320 | printf("Removing Separation Plane\n"); |
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321 | } |
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322 | else |
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323 | { |
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324 | drawMode |= DRAW_SEPARATING_PLANE; |
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325 | printf("Drawing Separation Plane\n"); |
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326 | } |
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327 | } |
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328 | |
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329 | |
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330 | int blendedBox(GtkWidget* nonInterest, void* widget) |
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331 | { |
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332 | if(drawMode & DRAW_BV_BLENDED) |
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333 | { |
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334 | int temp = drawMode & DRAW_BV_BLENDED; |
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335 | drawMode ^= temp; |
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336 | printf("Removing OBB Polygons\n"); |
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337 | } |
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338 | else |
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339 | { |
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340 | drawMode |= DRAW_BV_BLENDED; |
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341 | printf("Drawing OBB Polygons\n"); |
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342 | } |
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343 | } |
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344 | |
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345 | |
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346 | int drawModels(GtkWidget* nonInterest, void* widget) |
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347 | { |
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348 | drawModel = !drawModel; |
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349 | } |
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350 | |
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351 | |
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352 | int animateModels(GtkWidget* nonInterest, void* widget) |
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353 | { |
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354 | animateModel = !animateModel; |
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355 | } |
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356 | |
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357 | |
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358 | int drawPoints(GtkWidget* nonInterest, void* widget) |
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359 | { |
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360 | if(drawMode & DRAW_POINTS) |
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361 | { |
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362 | int temp = drawMode & DRAW_POINTS; |
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363 | drawMode ^= temp; |
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364 | |
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365 | } |
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366 | else |
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367 | { |
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368 | drawMode |= DRAW_POINTS; |
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369 | printf("Drawing OBB Polygons\n"); |
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370 | } |
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371 | } |
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372 | |
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373 | |
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374 | int treeDepth(GtkWidget* nonInterest, void* widget) |
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375 | { |
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376 | Option* option = (Option*) widget; |
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377 | const char* name = option->getTitle(); |
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378 | char* value = option->save(); |
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379 | |
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380 | depth = atoi(value); |
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381 | printf("Setting tree depth = %i\n", depth); |
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382 | int temp = drawMode & DRAW_ALL; |
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383 | drawMode ^= temp; |
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384 | drawMode |= DRAW_SINGLE; |
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385 | |
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386 | delete value; |
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387 | } |
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388 | |
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389 | |
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390 | void Framework::moduleInitGui(int argc, char** argv) |
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391 | { |
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392 | Window* guiMainWindow = NULL; |
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393 | |
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394 | initGUI(0, NULL); |
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395 | |
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396 | guiMainWindow = new Window("Collision_detection"); |
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397 | { |
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398 | Box* windowBox = new Box('v'); |
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399 | { |
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400 | CheckButton* BoxPolygons = new CheckButton("Draw OBB Polygons"); |
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401 | BoxPolygons->connectSignal("clicked", (void*)BoxPolygons, boxPolygons); |
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402 | windowBox->fill(BoxPolygons); |
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403 | |
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404 | |
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405 | CheckButton* BlendedBox = new CheckButton("Draw OBB Blended"); |
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406 | BlendedBox->connectSignal("clicked", (void*)BlendedBox, blendedBox); |
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407 | windowBox->fill(BlendedBox); |
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408 | |
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409 | |
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410 | CheckButton* DrawModels = new CheckButton("Draw Models"); |
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411 | DrawModels->connectSignal("clicked", (void*)DrawModels, drawModels); |
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412 | windowBox->fill(DrawModels); |
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413 | |
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414 | |
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415 | |
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416 | CheckButton* AnimateModels = new CheckButton("Animate Models"); |
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417 | AnimateModels->connectSignal("clicked", (void*)AnimateModels, animateModels); |
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418 | windowBox->fill(AnimateModels); |
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419 | |
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420 | |
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421 | CheckButton* DrawPoints = new CheckButton("Draw Points"); |
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422 | DrawPoints->connectSignal("clicked", (void*)DrawPoints, drawPoints); |
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423 | windowBox->fill(DrawPoints); |
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424 | |
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425 | |
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426 | CheckButton* SeperatingPlanes = new CheckButton("SeperatingPlanes"); |
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427 | SeperatingPlanes->connectSignal("clicked", (void*)SeperatingPlanes, seperatingPlanes); |
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428 | windowBox->fill(SeperatingPlanes); |
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429 | |
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430 | |
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431 | Slider* TreeDepth = new Slider("TreeDepth", 0, 17); |
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432 | TreeDepth->connectSignal("value_changed", (void*)TreeDepth, treeDepth); |
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433 | windowBox->fill(TreeDepth); |
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434 | } |
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435 | guiMainWindow->fill(windowBox); |
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436 | } |
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437 | Window::mainWindow->showall(); |
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438 | Window::mainWindow->setSize(300, 500); |
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439 | } |
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